Soaring instrumentation library for Nasal
A Nasal library for implementing instruments that are specific for soaring. This version supports: + Total Energy compensated variometers + Netto variometers + Relative (aka Super-Netto) variometers + Configurable dampener for simulating mechanical needles + Averager + Speed to fly computer + Speed Command variometer + Yaw string (it's an instrument, isn't it?)
This commit is contained in:
parent
6ae3fae393
commit
db995cc8ee
1 changed files with 459 additions and 0 deletions
459
Aircraft/Generic/soaring-instrumentation-sdk.nas
Normal file
459
Aircraft/Generic/soaring-instrumentation-sdk.nas
Normal file
|
@ -0,0 +1,459 @@
|
||||||
|
# Glider Instrumentation Toolkit
|
||||||
|
# Author: Anton Gomez Alvedro (galvedro)
|
||||||
|
# Licensed under GNU GPL
|
||||||
|
#
|
||||||
|
# Features:
|
||||||
|
# + Total energy compensated variometer
|
||||||
|
# + Netto variometer
|
||||||
|
# + Relative (Super Netto) variometer
|
||||||
|
# + Configurable dampener for simulating needle response time
|
||||||
|
# + Configurable averager
|
||||||
|
# + Speed to fly computer
|
||||||
|
#
|
||||||
|
# TODO:
|
||||||
|
# - add wind correction to speed-to-fly
|
||||||
|
# - final glide computer
|
||||||
|
|
||||||
|
var MPS2KPH = 3.6;
|
||||||
|
var sqr = func(x) {x * x}
|
||||||
|
|
||||||
|
|
||||||
|
var InstrumentComponent = {
|
||||||
|
output: 0,
|
||||||
|
init: func { me.output = 0 },
|
||||||
|
update: func(dt) { },
|
||||||
|
};
|
||||||
|
|
||||||
|
# update_prop(property)
|
||||||
|
# Helper generator for updating the given property on every element update
|
||||||
|
#
|
||||||
|
# Example:
|
||||||
|
# var needle = Dampener.new(
|
||||||
|
# input: probe,
|
||||||
|
# dampening: 2.8,
|
||||||
|
# on_update: update_prop("/instrumentation/variometer/te-reading-mps"));
|
||||||
|
|
||||||
|
var update_prop = func(property) {
|
||||||
|
func(value) { setprop(property, value) }
|
||||||
|
};
|
||||||
|
|
||||||
|
# InputSwitcher
|
||||||
|
# Selects output from one of multiple components given as inputs
|
||||||
|
#
|
||||||
|
# var lcd_controller = InputSwitcher.new(
|
||||||
|
# inputs: Vector of objects connected to the input
|
||||||
|
# active_input: (optional) Input number that is active at start
|
||||||
|
# on_update: (optional) function to call whenever a new output is available
|
||||||
|
|
||||||
|
var InputSwitcher = {
|
||||||
|
|
||||||
|
parents: [InstrumentComponent],
|
||||||
|
|
||||||
|
new: func(inputs, active_input = 0, on_update = nil) {
|
||||||
|
return {
|
||||||
|
parents: [me],
|
||||||
|
inputs: inputs,
|
||||||
|
active_input: active_input,
|
||||||
|
on_update: on_update
|
||||||
|
};
|
||||||
|
},
|
||||||
|
|
||||||
|
select_input: func(input_number) {
|
||||||
|
me.active_input = input_number;
|
||||||
|
me.update();
|
||||||
|
},
|
||||||
|
|
||||||
|
update: func {
|
||||||
|
me.output = me.inputs[me.active_input].output;
|
||||||
|
if (me.on_update != nil) me.on_update(me.output);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
# PropertyReader
|
||||||
|
# Makes a property available at its output. Its purpose is to adapt properties
|
||||||
|
# to the component model used by the library.
|
||||||
|
#
|
||||||
|
# var temperature = PropertyReader.new(
|
||||||
|
# property: Property to read from
|
||||||
|
# scale: Scale factor applied to the property value (output = scale * prop)
|
||||||
|
|
||||||
|
var PropertyReader = {
|
||||||
|
|
||||||
|
parents: [InstrumentComponent],
|
||||||
|
|
||||||
|
new: func(property, scale = 1) {
|
||||||
|
return {
|
||||||
|
parents: [me],
|
||||||
|
property: property,
|
||||||
|
scale: scale
|
||||||
|
};
|
||||||
|
},
|
||||||
|
|
||||||
|
update: func {
|
||||||
|
me.output = me.scale * getprop(me.property);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
# YawString
|
||||||
|
# The most important instrument in a glider. Simple, cheap and effective!
|
||||||
|
#
|
||||||
|
# var string = YawString.new(
|
||||||
|
# on_update: update_prop("/instrumentation/yaw-string/deflection-deg");
|
||||||
|
|
||||||
|
var YawString = {
|
||||||
|
|
||||||
|
parents: [InstrumentComponent],
|
||||||
|
|
||||||
|
new: func (on_update = nil) {
|
||||||
|
return {
|
||||||
|
parents: [me],
|
||||||
|
on_update: on_update
|
||||||
|
};
|
||||||
|
},
|
||||||
|
|
||||||
|
update: func {
|
||||||
|
var airspeed = getprop("velocities/airspeed-kt");
|
||||||
|
var noise = (airspeed < 54) ?
|
||||||
|
math.sin(math.pi * airspeed / 54) * rand() : 0;
|
||||||
|
|
||||||
|
me.output = noise + getprop("orientation/side-slip-deg");
|
||||||
|
|
||||||
|
if (me.on_update != nil) me.on_update(me.output);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
# TotalEnergyProbe
|
||||||
|
# Computes total energy variation by reading current airspeed and altitude
|
||||||
|
#
|
||||||
|
# var probe = TotalEnergyProbe.new(
|
||||||
|
# on_update: (optional) function to call whenever a new output is available
|
||||||
|
|
||||||
|
var TotalEnergyProbe = {
|
||||||
|
|
||||||
|
parents: [InstrumentComponent],
|
||||||
|
altitude: 0, # meters
|
||||||
|
airspeed: 0, # m/s
|
||||||
|
|
||||||
|
new: func(on_update = nil) {
|
||||||
|
return {
|
||||||
|
parents: [me],
|
||||||
|
on_update: on_update
|
||||||
|
};
|
||||||
|
},
|
||||||
|
|
||||||
|
init: func {
|
||||||
|
me.airspeed = getprop("/velocities/airspeed-kt") * KT2MPS;
|
||||||
|
me.altitude = getprop("/position/altitude-ft") * FT2M;
|
||||||
|
me.output = 0;
|
||||||
|
},
|
||||||
|
|
||||||
|
update: func(dt) {
|
||||||
|
var altitude_now = getprop("/position/altitude-ft") * FT2M;
|
||||||
|
var airspeed_now = getprop("/velocities/airspeed-kt") * KT2MPS;
|
||||||
|
|
||||||
|
me.output = (altitude_now - me.altitude) / dt;
|
||||||
|
me.output += (sqr(airspeed_now) - sqr(me.airspeed)) / (19.62 * dt);
|
||||||
|
|
||||||
|
me.altitude = altitude_now;
|
||||||
|
me.airspeed = airspeed_now;
|
||||||
|
|
||||||
|
if (me.on_update != nil) me.on_update(me.output);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
# Dampener
|
||||||
|
# Simple IIR exponential filter. Appropriate and efficient for simulating
|
||||||
|
# mechanical needle dampening.
|
||||||
|
#
|
||||||
|
# var needle = Dampener.new(
|
||||||
|
# input: Object connected to the dampeners input.
|
||||||
|
# dampening: (optional) Time constant for the filter in seconds
|
||||||
|
# scale: (optional) Scale factor applied to the input signal before filtering
|
||||||
|
# on_update: (optional) function to call whenever a new output is available
|
||||||
|
|
||||||
|
var Dampener = {
|
||||||
|
|
||||||
|
parents: [InstrumentComponent],
|
||||||
|
dampening: 0, # time constant of the exponential filter (sec)
|
||||||
|
scale: 1,
|
||||||
|
|
||||||
|
new: func(input, dampening = 3, scale = 1, on_update = nil) {
|
||||||
|
return {
|
||||||
|
parents: [me],
|
||||||
|
input: input,
|
||||||
|
dampening: dampening,
|
||||||
|
scale: scale,
|
||||||
|
on_update: on_update,
|
||||||
|
};
|
||||||
|
},
|
||||||
|
|
||||||
|
update: func(dt) {
|
||||||
|
var alfa = math.exp(-dt / me.dampening);
|
||||||
|
me.output = me.output * alfa + me.input.output * me.scale * (1 - alfa);
|
||||||
|
if (me.on_update != nil) me.on_update(me.output);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
# Averager
|
||||||
|
# Provides a windowed moving average of its input signal. Window size is
|
||||||
|
# set on construction, and is given in samples (i.e. not seconds).
|
||||||
|
#
|
||||||
|
# var averager = Averager.new(
|
||||||
|
# input: Object connected to the averagers input.
|
||||||
|
# size: (optional) window size in samples
|
||||||
|
# on_update: (optional) function to call whenever a new output is available
|
||||||
|
|
||||||
|
var Averager = {
|
||||||
|
|
||||||
|
parents: [InstrumentComponent],
|
||||||
|
|
||||||
|
new: func(input, buffer_size = 25, on_update = nil) {
|
||||||
|
var m = { parents: [me] };
|
||||||
|
m.input = input;
|
||||||
|
m.on_update = on_update;
|
||||||
|
m.size = buffer_size;
|
||||||
|
m.sum = m.wp = 0;
|
||||||
|
|
||||||
|
m.buffer = setsize([], buffer_size);
|
||||||
|
m.init();
|
||||||
|
return m;
|
||||||
|
},
|
||||||
|
|
||||||
|
init: func {
|
||||||
|
me.sum = me.wp = me.output = 0;
|
||||||
|
forindex (var i; me.buffer)
|
||||||
|
me.buffer[i] = 0;
|
||||||
|
},
|
||||||
|
|
||||||
|
update: func {
|
||||||
|
var new_value = me.input.output;
|
||||||
|
|
||||||
|
me.sum = me.sum + new_value - me.buffer[me.wp];
|
||||||
|
me.output = me.sum / me.size;
|
||||||
|
|
||||||
|
me.buffer[me.wp] = new_value;
|
||||||
|
if ((me.wp += 1) == me.size)
|
||||||
|
me.wp = 0;
|
||||||
|
|
||||||
|
if (me.on_update != nil) me.on_update(me.output);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
# PolarSolver
|
||||||
|
# Helper object required for advanced soaring instrumentation.
|
||||||
|
# Provides McCready speed-to-fly computations assuming a parabolic glider polar
|
||||||
|
# (this approximation is frequently used in real instruments as well).
|
||||||
|
#
|
||||||
|
# Polar coeficients provided on construction correspond to the equation:
|
||||||
|
# sink = coefs[0] * airspeed^2 + coefs[1] * airspeed + coefs[2]
|
||||||
|
#
|
||||||
|
# Note that sink is considered positive. Negative sink means.. lift!
|
||||||
|
#
|
||||||
|
# var solver = PolarSolver.new(
|
||||||
|
# polar_coefs: [0.000364277, -0.0479199, 2.31644]
|
||||||
|
# mass: Reference mass in Kg used while obtaining the polar above
|
||||||
|
|
||||||
|
var PolarSolver = {
|
||||||
|
|
||||||
|
min_sink: 0, # minimum sink m/s, according to glider polar
|
||||||
|
|
||||||
|
new: func(polar_coefs, mass) {
|
||||||
|
var m = { parents: [me] };
|
||||||
|
m.reference_coefs = polar_coefs;
|
||||||
|
m.coefs = polar_coefs;
|
||||||
|
m.reference_mass = mass;
|
||||||
|
m.total_mass = mass;
|
||||||
|
m.min_sink = m.coefs[2] - (sqr(m.coefs[1]) / (4 * m.coefs[0]));
|
||||||
|
return m;
|
||||||
|
},
|
||||||
|
|
||||||
|
set_total_mass: func(mass) {
|
||||||
|
me.total_mass = mass;
|
||||||
|
var load_factor = math.sqrt(mass / me.reference_mass);
|
||||||
|
|
||||||
|
# Update active polar
|
||||||
|
me.coefs[0] = me.reference_coefs[0] / load_factor;
|
||||||
|
me.coefs[2] = me.reference_coefs[2] * load_factor;
|
||||||
|
|
||||||
|
me.min_sink = me.coefs[2] - (sqr(me.coefs[1]) / (4 * me.coefs[0]));
|
||||||
|
},
|
||||||
|
|
||||||
|
speed_to_fly: func(mc, airmass_sink) {
|
||||||
|
var speed = (mc + me.coefs[2] + airmass_sink) / me.coefs[0];
|
||||||
|
return (speed > 0) ? math.sqrt(speed) : 0;
|
||||||
|
},
|
||||||
|
|
||||||
|
ld: func(airspeed) {
|
||||||
|
return aispeed / me.sink(airspeed);
|
||||||
|
},
|
||||||
|
|
||||||
|
sink: func(airspeed) {
|
||||||
|
return me.coefs[0] * sqr(airspeed)
|
||||||
|
+ me.coefs[1] * airspeed + me.coefs[2];
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
# NettoVario
|
||||||
|
# The Netto variometer substract glider's sink rate for current airpseed from a
|
||||||
|
# total energy reading. The resulting value is airmass' lift/sink in m/s.
|
||||||
|
#
|
||||||
|
# var netto = NettoVario.new(
|
||||||
|
# te_probe: Object providing a total energy reading
|
||||||
|
# polar_solver: Object providing a McCready implementation
|
||||||
|
# on_update: (optional) function to call whenever a new output is available
|
||||||
|
|
||||||
|
var NettoVario = {
|
||||||
|
|
||||||
|
parents: [InstrumentComponent],
|
||||||
|
|
||||||
|
new: func(te_probe, polar_solver, on_update=nil) {
|
||||||
|
return {
|
||||||
|
parents: [me],
|
||||||
|
probe: te_probe,
|
||||||
|
polar: polar_solver,
|
||||||
|
on_update: on_update
|
||||||
|
};
|
||||||
|
},
|
||||||
|
|
||||||
|
update: func {
|
||||||
|
me.output = probe.output
|
||||||
|
+ me.polar.sink(probe.airspeed);
|
||||||
|
|
||||||
|
if (me.on_update != nil) me.on_update(me.output);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
# RelativeVario
|
||||||
|
# The Relative (aka Super Netto) variometer tell you what climb rate would you
|
||||||
|
# get if you slowed down to optimal thermaling speed.
|
||||||
|
#
|
||||||
|
# var snetto = RelativeVario.new(
|
||||||
|
# te_probe: Object providing a total energy reading
|
||||||
|
# polar_solver: Object providing a McCready implementation
|
||||||
|
# on_update: (optional) function to call whenever a new output is available
|
||||||
|
|
||||||
|
var RelativeVario = {
|
||||||
|
|
||||||
|
new: func(te_probe, polar_solver, on_update=nil) {
|
||||||
|
return {
|
||||||
|
parents: [me, NettoVario.new(te_probe, polar_solver, on_update)]
|
||||||
|
};
|
||||||
|
},
|
||||||
|
|
||||||
|
update: func {
|
||||||
|
me.output = probe.output
|
||||||
|
+ me.polar.sink(probe.airspeed)
|
||||||
|
- me.polar.min_sink;
|
||||||
|
|
||||||
|
if (me.on_update != nil) me.on_update(me.output);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
# SpeedCmdVario
|
||||||
|
# The speed command variometer tells you how fast or slow your airspeed is with
|
||||||
|
# respect to the optimal speed-to-fly (computed according to McCready theory).
|
||||||
|
#
|
||||||
|
# var speedcmd = SpeedCmdVario.new(
|
||||||
|
# te_probe: Object providing a total energy reading
|
||||||
|
# polar_solver: Object providing a McCready implementation
|
||||||
|
# netto: (optional) Object providing a Netto reading
|
||||||
|
# on_update: (optional) function to call whenever a new output is available
|
||||||
|
|
||||||
|
var SpeedCmdVario = {
|
||||||
|
|
||||||
|
parents: [InstrumentComponent],
|
||||||
|
mc: 0, # mccready setting
|
||||||
|
|
||||||
|
new: func(te_probe, polar_solver, netto = nil, on_update = nil) {
|
||||||
|
return {
|
||||||
|
parents: [me],
|
||||||
|
polar: polar_solver,
|
||||||
|
probe: te_probe,
|
||||||
|
netto: netto or NettoVario.new(te_probe, polar_solver),
|
||||||
|
update_netto: (netto == nil),
|
||||||
|
on_update: on_update
|
||||||
|
};
|
||||||
|
},
|
||||||
|
|
||||||
|
update: func {
|
||||||
|
if (me.update_netto) me.netto.update();
|
||||||
|
|
||||||
|
var target_speed = me.polar.speed_to_fly(me.mc, -me.netto.output);
|
||||||
|
me.output = me.probe.airspeed * MPS2KPH - target_speed;
|
||||||
|
|
||||||
|
if (me.on_update != nil) me.on_update(me.output);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
# Instrument
|
||||||
|
# Wraps a set of components and updates them periodically.
|
||||||
|
# Takes care of critical sim signals (reinit, fdm-initialized, speed-up).
|
||||||
|
#
|
||||||
|
# var instrument = Instrument.new(
|
||||||
|
# components: List of components to update in the fast loop.
|
||||||
|
# update_period: (optional) Time in seconds between updates (fast components).
|
||||||
|
# enable: (optional) Enable instrument after creation.
|
||||||
|
|
||||||
|
var Instrument = {
|
||||||
|
|
||||||
|
new: func(components, update_period = 0, enable = 1) {
|
||||||
|
|
||||||
|
var m = { parents: [me] };
|
||||||
|
m.initialized = 0;
|
||||||
|
m.enabled = enable;
|
||||||
|
m.update_period = update_period;
|
||||||
|
m.time_last = 0;
|
||||||
|
m.sim_speed = 1;
|
||||||
|
m.components = (components != nil)? components : [];
|
||||||
|
|
||||||
|
m.timer = maketimer(update_period,
|
||||||
|
func { call(me.update, [], m) });
|
||||||
|
|
||||||
|
setlistener("/sim/speed-up",
|
||||||
|
func(n) { m.sim_speed = n.getValue() }, 1, 0);
|
||||||
|
|
||||||
|
setlistener("sim/signals/reinit", func {
|
||||||
|
m.timer.stop();
|
||||||
|
m.initialized = 0;
|
||||||
|
});
|
||||||
|
|
||||||
|
setlistener("sim/signals/fdm-initialized", func {
|
||||||
|
if (m.timer.isRunning) m.timer.stop();
|
||||||
|
call(me.init, [], m);
|
||||||
|
if (m.enabled) m.timer.start();
|
||||||
|
});
|
||||||
|
|
||||||
|
return m;
|
||||||
|
},
|
||||||
|
|
||||||
|
init: func {
|
||||||
|
me.time_last = getprop("/sim/time/elapsed-sec");
|
||||||
|
|
||||||
|
foreach (var component; me.components)
|
||||||
|
component.init();
|
||||||
|
|
||||||
|
me.initialized = 1;
|
||||||
|
},
|
||||||
|
|
||||||
|
update: func {
|
||||||
|
var time_now = getprop("/sim/time/elapsed-sec");
|
||||||
|
var dt = (time_now - me.time_last) * me.sim_speed;
|
||||||
|
if (dt == 0) return;
|
||||||
|
|
||||||
|
me.time_last = time_now;
|
||||||
|
|
||||||
|
foreach (var component; me.components)
|
||||||
|
component.update(dt);
|
||||||
|
},
|
||||||
|
|
||||||
|
enable: func {
|
||||||
|
if (me.initialized) me.timer.start();
|
||||||
|
me.enabled = 1;
|
||||||
|
},
|
||||||
|
|
||||||
|
disable: func {
|
||||||
|
me.timer.stop();
|
||||||
|
me.enabled = 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
Loading…
Reference in a new issue