Add support for building meshes
Set /sim/rendering/building-mesh=true
This commit is contained in:
parent
a6bae7e76f
commit
da6d6b8309
1 changed files with 1 additions and 0 deletions
|
@ -180,6 +180,7 @@ Started September 2000 by David Megginson, david@megginson.com
|
||||||
<vegetation-density type="double" userarchive="y">1.0</vegetation-density>
|
<vegetation-density type="double" userarchive="y">1.0</vegetation-density>
|
||||||
<random-buildings type="bool" userarchive="y">false</random-buildings>
|
<random-buildings type="bool" userarchive="y">false</random-buildings>
|
||||||
<building-density type="double" userarchive="y">1.0</building-density>
|
<building-density type="double" userarchive="y">1.0</building-density>
|
||||||
|
<building-mesh type="bool" userarchive="y">false</building-mesh>
|
||||||
<horizon-effect type="bool" userarchive="y">false</horizon-effect>
|
<horizon-effect type="bool" userarchive="y">false</horizon-effect>
|
||||||
<point-sprites type="bool" userarchive="y">true</point-sprites>
|
<point-sprites type="bool" userarchive="y">true</point-sprites>
|
||||||
<enhanced-lighting type="bool" userarchive="y">false</enhanced-lighting>
|
<enhanced-lighting type="bool" userarchive="y">false</enhanced-lighting>
|
||||||
|
|
Loading…
Add table
Reference in a new issue