diff --git a/Shaders/cloud-static-ALS-detailed.frag b/Shaders/cloud-static-ALS-detailed.frag index a63eddf83..d362694d5 100644 --- a/Shaders/cloud-static-ALS-detailed.frag +++ b/Shaders/cloud-static-ALS-detailed.frag @@ -27,8 +27,8 @@ void main(void) float halo_ring_enhancement = smoothstep (0.88, 0.927, mie_frag) * (1.0 - smoothstep(0.927, 0.94, mie_frag)) * eShade * 1.5 * ring_factor; - float halo_ring_enhancement_r = smoothstep (0.88, 0.90, mie_frag) * (1.0 - smoothstep(0.90, 0.92, mie_frag)) * eShade * ring_factor; - float halo_ring_enhancement_b = smoothstep (0.91, 0.93, mie_frag) * (1.0 - smoothstep(0.93, 0.955, mie_frag)) * eShade * ring_factor; + float halo_ring_enhancement_b = smoothstep (0.88, 0.90, mie_frag) * (1.0 - smoothstep(0.90, 0.92, mie_frag)) * eShade * ring_factor; + float halo_ring_enhancement_r = smoothstep (0.91, 0.93, mie_frag) * (1.0 - smoothstep(0.93, 0.955, mie_frag)) * eShade * ring_factor; vec4 finalColor = base * gl_Color;