Merge branch 'work' of D:\Git_New\fgdata
This commit is contained in:
commit
d8a76e4512
31 changed files with 922 additions and 977 deletions
|
@ -4,7 +4,7 @@ OBJECT world
|
|||
kids 5
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OBJECT poly
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name "Face"
|
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texture "/home/david/src/blender/Instruments/ai/ai01.rgb"
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||||
texture "ai01.rgb"
|
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texrep 1 1
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numvert 6
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-0.003966 0.04 -0.04
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|
@ -31,7 +31,7 @@ refs 4
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kids 0
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OBJECT poly
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name "Pitch"
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||||
texture "/home/david/src/blender/Instruments/ai/ai04.rgb"
|
||||
texture "ai04.rgb"
|
||||
texrep 1 1
|
||||
numvert 6
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-0.002938 0.014505 -0.021294
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||||
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@ -58,7 +58,7 @@ refs 4
|
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kids 0
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OBJECT poly
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||||
name "Bezel"
|
||||
texture "/home/david/src/blender/Instruments/ai/ai05.rgb"
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||||
texture "ai05.rgb"
|
||||
texrep 1 1
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numvert 6
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-0.001913 0.006477 -0.012
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|
@ -85,7 +85,7 @@ refs 4
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kids 0
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OBJECT poly
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name "Ring"
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texture "/home/david/src/blender/Instruments/ai/ai02.rgb"
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||||
texture "ai02.rgb"
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texrep 1 1
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numvert 6
|
||||
-0.000922 0.04 -0.04
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||||
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@ -112,7 +112,7 @@ refs 4
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|||
kids 0
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OBJECT poly
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name "Front"
|
||||
texture "/home/david/src/blender/Instruments/ai/ai03.rgb"
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||||
texture "ai03.rgb"
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||||
texrep 1 1
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numvert 6
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-1e-05 0.04 -0.04
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|
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@ -88,7 +88,7 @@ refs 3
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kids 0
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OBJECT poly
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name "Face"
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texture "/usr/local/FlightGear-0.9/data/Aircraft/Instruments-3d/alt/altimeter.rgb"
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||||
texture "altimeter.rgb"
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||||
crease 45.000000
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numvert 4
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0 0.04 -0.04
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@ -109,7 +109,7 @@ name "inhg"
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|||
loc -0.000238663 0.000547649 0.00323039
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||||
data 12
|
||||
Cylinder.015
|
||||
texture "/usr/local/FlightGear-0.9/data/Aircraft/Instruments-3d/alt/altimeter.rgb"
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||||
texture "altimeter.rgb"
|
||||
crease 30.000000
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numvert 6
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||||
0.001139 -0.00614271 -0.0291783
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||||
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@ -137,7 +137,7 @@ kids 0
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OBJECT poly
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name "disk"
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||||
loc 0 -0.0305765 0.0300321
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||||
texture "/usr/local/FlightGear-0.9/data/Aircraft/Instruments-3d/alt/knob.rgb"
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||||
texture "knob.rgb"
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||||
crease 101.000000
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numvert 20
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||||
0.01 0.00396059 0.00479285
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||||
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|
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@ -4,7 +4,7 @@ OBJECT world
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|||
kids 3
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||||
OBJECT poly
|
||||
name "Background"
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||||
texture "/home/david/src/blender/Instruments/Textures/asi-260-knot.rgb"
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||||
texture "asi-260-knot.rgb"
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||||
numvert 4
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||||
-0.000524 0.050345 -0.05
|
||||
-0.000524 -0.049655 -0.05
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||||
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@ -21,7 +21,7 @@ refs 4
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|||
kids 0
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OBJECT poly
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||||
name "Needle"
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||||
texture "/home/david/src/blender/Instruments/Textures/asi-260-knot.rgb"
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||||
texture "asi-260-knot.rgb"
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||||
numvert 4
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0.002039 0.03301 -0.005
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0.002039 9.7e-05 -0.005
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@ -38,7 +38,7 @@ refs 4
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|||
kids 0
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OBJECT poly
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name "Scale"
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||||
texture "/home/david/src/blender/Instruments/Textures/asi-260-knot.rgb"
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||||
texture "asi-260-knot.rgb"
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||||
numvert 4
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0.004861 0.050345 -0.05
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0.004861 -0.049655 -0.05
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@ -52,7 +52,7 @@ refs 3
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kids 0
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OBJECT poly
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||||
name "Face"
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||||
texture "/usr/local/FlightGear-0.9/data/Aircraft/Instruments-3d/asi/asi.rgb"
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||||
texture "asi.rgb"
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||||
crease 45.000000
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||||
numvert 4
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||||
0 0.04 -0.04
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||||
|
|
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@ -4,7 +4,7 @@ OBJECT world
|
|||
kids 5
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||||
OBJECT poly
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||||
name "Background"
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||||
texture "/home/david/src/blender/Instruments/Textures/attitude-indicator.rgb"
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||||
texture "attitude-indicator.rgb"
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||||
numvert 4
|
||||
-7.2e-05 -0.037166 -0.038157
|
||||
-7.2e-05 -0.037166 0.036843
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||||
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@ -21,7 +21,7 @@ refs 4
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kids 0
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||||
OBJECT poly
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||||
name "Float"
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||||
texture "/home/david/src/blender/Instruments/Textures/attitude-indicator.rgb"
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||||
texture "attitude-indicator.rgb"
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||||
numvert 4
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0.001422 -0.018106 -0.029359
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0.001422 -0.018106 0.02871
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||||
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@ -38,7 +38,7 @@ refs 4
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kids 0
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||||
OBJECT poly
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name "Scale"
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||||
texture "/home/david/src/blender/Instruments/Textures/attitude-indicator.rgb"
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||||
texture "attitude-indicator.rgb"
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||||
numvert 4
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0.002915 -0.055916 -0.056907
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||||
0.002915 -0.055916 0.055593
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||||
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@ -55,7 +55,7 @@ refs 4
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|||
kids 0
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||||
OBJECT poly
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||||
name "Face"
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||||
texture "/home/david/src/blender/Instruments/Textures/attitude-indicator.rgb"
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||||
texture "attitude-indicator.rgb"
|
||||
numvert 4
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0.005072 -0.037166 -0.038157
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||||
0.005072 -0.037166 0.036843
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||||
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@ -72,7 +72,7 @@ refs 4
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|||
kids 0
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||||
OBJECT poly
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||||
name "Markings"
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||||
texture "/home/david/src/blender/Instruments/Textures/attitude-indicator.rgb"
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||||
texture "attitude-indicator.rgb"
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||||
numvert 4
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0.006902 -0.018106 -0.029359
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||||
0.006902 -0.018106 0.02871
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|
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@ -75,7 +75,7 @@ refs 4
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|||
kids 0
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||||
OBJECT poly
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||||
name "Face"
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||||
texture "/home/david/src/blender/Instruments/clock/clock.rgb"
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||||
texture "clock.rgb"
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||||
texrep 1 1
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||||
numvert 4
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||||
0 0.026 -0.026
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||||
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|
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@ -4,7 +4,7 @@ OBJECT world
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|||
kids 1
|
||||
OBJECT poly
|
||||
name "Ring"
|
||||
texture "/home/david/src/blender/Instruments/comp/comp.rgb"
|
||||
texture "comp.rgb"
|
||||
texrep 1 1
|
||||
numvert 48
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-0.012335 0.019626 -0.012335
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||||
|
|
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@ -27,7 +27,7 @@ refs 4
|
|||
kids 0
|
||||
OBJECT poly
|
||||
name "Face"
|
||||
texture "/home/david/src/blender/Instruments/egt/egt-01.rgb"
|
||||
texture "egt-01.rgb"
|
||||
texrep 1 1
|
||||
numvert 4
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0 0.028452 -0.028452
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@ -7,7 +7,7 @@ kids 9
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|||
OBJECT poly
|
||||
name "Face"
|
||||
loc 0.000119331 0 0
|
||||
texture "/usr/local/FlightGear-0.9/data/Aircraft/Instruments-3d/hi/hi01.rgb"
|
||||
texture "hi01.rgb"
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||||
crease 45.000000
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numvert 6
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-0.001458 0.04 -0.04
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@ -34,7 +34,7 @@ refs 4
|
|||
kids 0
|
||||
OBJECT poly
|
||||
name "Front"
|
||||
texture "/usr/local/FlightGear-0.9/data/Aircraft/Instruments-3d/hi/hi02.rgb"
|
||||
texture "hi02.rgb"
|
||||
crease 45.000000
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||||
numvert 6
|
||||
0 0.04 -0.04
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||||
|
@ -62,7 +62,7 @@ kids 0
|
|||
OBJECT poly
|
||||
name "OBS-Knob"
|
||||
loc 0 -0.0297401 0.0293165
|
||||
texture "/usr/local/FlightGear-0.9/data/Aircraft/Instruments-3d/hi/knob.rgb"
|
||||
texture "knob.rgb"
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||||
crease 101.000000
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numvert 20
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0.01 9.31323e-09 0
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|
@ -261,7 +261,7 @@ kids 0
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OBJECT poly
|
||||
name "Hdg-Knob"
|
||||
loc 0 -0.0300775 -0.0298089
|
||||
texture "/usr/local/FlightGear-0.9/data/Aircraft/Instruments-3d/hi/knob.rgb"
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texture "knob.rgb"
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crease 101.000000
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numvert 20
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0.01 0.00396059 0.00479285
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|
@ -460,7 +460,7 @@ kids 0
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OBJECT poly
|
||||
name "HdgBug"
|
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loc 0.00155131 0 0
|
||||
texture "/usr/local/FlightGear-0.9/data/Aircraft/Instruments-3d/hi/hi03.rgb"
|
||||
texture "hi03.rgb"
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||||
crease 45.000000
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numvert 6
|
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-0.0011 0 -0.04
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|
|
|
@ -4,7 +4,7 @@ OBJECT world
|
|||
kids 1
|
||||
OBJECT poly
|
||||
name "Plane"
|
||||
texture "/home/david/src/blender/Avionics/kx170b/kx170b-01.rgb"
|
||||
texture "kx170b-01.rgb"
|
||||
texrep 1 1
|
||||
numvert 4
|
||||
0 0.036 -0.09
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|
|
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@ -5,7 +5,7 @@ kids 1
|
|||
OBJECT poly
|
||||
name "RadioStack"
|
||||
loc 0.000486599 0.0692169 -8.90131e-05
|
||||
texture "/usr/local/FlightGear-0.9/data/Aircraft/Instruments-3d/radio_stack/panel-tex02.rgb"
|
||||
texture "panel-tex02.rgb"
|
||||
crease 45.000000
|
||||
numvert 4
|
||||
0 0.0657509 -0.0804673
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|
|
|
@ -27,7 +27,7 @@ refs 3
|
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kids 0
|
||||
OBJECT poly
|
||||
name "Face"
|
||||
texture "/home/david/src/blender/Instruments/tach/tach.rgb"
|
||||
texture "tach.rgb"
|
||||
texrep 1 1
|
||||
numvert 4
|
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0 0.04 -0.04
|
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|
|
|
@ -4,7 +4,7 @@ OBJECT world
|
|||
kids 3
|
||||
OBJECT poly
|
||||
name "Ball"
|
||||
texture "/home/david/src/blender/Instruments/tc/tc02.rgb"
|
||||
texture "tc02.rgb"
|
||||
texrep 1 1
|
||||
numvert 6
|
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|
@ -31,7 +31,7 @@ refs 4
|
|||
kids 0
|
||||
OBJECT poly
|
||||
name "Face"
|
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texture "/home/david/src/blender/Instruments/tc/tc01.rgb"
|
||||
texture "tc01.rgb"
|
||||
texrep 1 1
|
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numvert 6
|
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-0.001458 0.04 -0.04
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|
@ -58,7 +58,7 @@ refs 4
|
|||
kids 0
|
||||
OBJECT poly
|
||||
name "Airplane"
|
||||
texture "/home/david/src/blender/Instruments/tc/tc03.rgb"
|
||||
texture "tc03.rgb"
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||||
texrep 1 1
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numvert 6
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0 0.008224 -0.025483
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|
@ -30,7 +30,7 @@ refs 4
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|||
kids 0
|
||||
OBJECT poly
|
||||
name "Face"
|
||||
texture "/usr/local/FlightGear-0.9/data/Aircraft/Instruments-3d/vac/vac-face.rgb"
|
||||
texture "vac-face.rgb"
|
||||
crease 45.000000
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numvert 4
|
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0 0.026 -0.026
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|
|
@ -32,7 +32,7 @@ refs 3
|
|||
kids 0
|
||||
OBJECT poly
|
||||
name "Face"
|
||||
texture "/home/david/src/blender/Instruments/vsi/vsi.rgb"
|
||||
texture "vsi.rgb"
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texrep 1 1
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numvert 4
|
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|
|
14
Materials/regions/caribbean-farm-buildings.xml
Normal file
14
Materials/regions/caribbean-farm-buildings.xml
Normal file
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@ -0,0 +1,14 @@
|
|||
<?xml version="1.0"?>
|
||||
<!-- Set of generic farm buildings, for inclusion in a materials file -->
|
||||
<PropertyList>
|
||||
<range-m>5000</range-m>
|
||||
<object>
|
||||
<path>Models/Buildings/red-barn.ac</path>
|
||||
<path>Models/Buildings/cow-stable.ac</path>
|
||||
<path>Models/Agriculture/farmhouse1.ac</path>
|
||||
<path>Models/Agriculture/farmhouse2.ac</path>
|
||||
<path>Models/Agriculture/farmhouse3.ac</path>
|
||||
<coverage-m2>5000</coverage-m2>
|
||||
<heading-type>mask</heading-type>
|
||||
</object>
|
||||
</PropertyList>
|
45
Materials/regions/caribbean.xml
Normal file
45
Materials/regions/caribbean.xml
Normal file
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@ -0,0 +1,45 @@
|
|||
<?xml version="1.0"?>
|
||||
<!-- General settings for all caribbean materials -->
|
||||
<PropertyList>
|
||||
<!-- Define the caribbean as a box with given latitude/longitude -->
|
||||
<condition>
|
||||
<and>
|
||||
<greater-than>
|
||||
<property>position/longitude-deg</property>
|
||||
<value>-85.0</value>
|
||||
</greater-than>
|
||||
<less-than>
|
||||
<property>position/longitude-deg</property>
|
||||
<value>-40.0</value>
|
||||
</less-than>
|
||||
<greater-than>
|
||||
<property>position/latitude-deg</property>
|
||||
<value>11.0</value>
|
||||
</greater-than>
|
||||
<less-than>
|
||||
<property>position/latitude-deg</property>
|
||||
<value>25</value>
|
||||
</less-than>
|
||||
</and>
|
||||
</condition>
|
||||
|
||||
<!-- Caribbean buildings definitions. Notes that these will be used for -->
|
||||
<!-- both towns and cities -->
|
||||
<building-texture>Textures/buildings-caribbean.png</building-texture>
|
||||
<building-lightmap>Textures/buildings-caribbean-lightmap.png</building-lightmap>
|
||||
<building-small-min-floors>1</building-small-min-floors>
|
||||
<building-small-max-floors>2</building-small-max-floors>
|
||||
<building-small-max-width-m>20.0</building-small-max-width-m>
|
||||
<building-small-min-depth-m>8.0</building-small-min-depth-m>
|
||||
<building-small-max-depth-m>20.0</building-small-max-depth-m>
|
||||
<building-medium-min-floors>1</building-medium-min-floors>
|
||||
<building-medium-max-floors>3</building-medium-max-floors>
|
||||
|
||||
<!-- Appropriate tropical trees -->
|
||||
<tree-texture>Trees/tropical-summer.png</tree-texture>
|
||||
<tree-varieties>8</tree-varieties>
|
||||
<tree-range-m alias="/params/forest/tree-range-m"/>
|
||||
<tree-height-m>25.0</tree-height-m>
|
||||
<tree-width-m>15.0</tree-width-m>
|
||||
|
||||
</PropertyList>
|
34
Materials/regions/european.xml
Normal file
34
Materials/regions/european.xml
Normal file
|
@ -0,0 +1,34 @@
|
|||
<?xml version="1.0"?>
|
||||
<!-- General settings for all European materials -->
|
||||
<PropertyList>
|
||||
<!-- Define Europe as a box with given latitude/longitude -->
|
||||
<condition>
|
||||
<and>
|
||||
<equals>
|
||||
<property>sim/startup/season</property>
|
||||
<value>summer</value>
|
||||
</equals>
|
||||
<and>
|
||||
<greater-than>
|
||||
<property>position/longitude-deg</property>
|
||||
<value>-20.0</value>
|
||||
</greater-than>
|
||||
<less-than>
|
||||
<property>position/longitude-deg</property>
|
||||
<value>40.0</value>
|
||||
</less-than>
|
||||
<greater-than>
|
||||
<property>position/latitude-deg</property>
|
||||
<value>35.0</value>
|
||||
</greater-than>
|
||||
</and>
|
||||
</and>
|
||||
</condition>
|
||||
|
||||
<!-- European buildings definitions. Notes that these will be used for -->
|
||||
<!-- both towns and cities -->
|
||||
<building-texture>Textures/buildings.png</building-texture>
|
||||
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
|
||||
|
||||
|
||||
</PropertyList>
|
38
Materials/regions/hawaii.xml
Normal file
38
Materials/regions/hawaii.xml
Normal file
|
@ -0,0 +1,38 @@
|
|||
<?xml version="1.0"?>
|
||||
<!-- General settings for all Hawaii materials -->
|
||||
<PropertyList>
|
||||
<!-- Define Hawaii as a box with given latitude/longitude -->
|
||||
<condition>
|
||||
<and>
|
||||
<greater-than>
|
||||
<property>position/longitude-deg</property>
|
||||
<value>-179.0</value>
|
||||
</greater-than>
|
||||
<less-than>
|
||||
<property>position/longitude-deg</property>
|
||||
<value>-154.0</value>
|
||||
</less-than>
|
||||
<greater-than>
|
||||
<property>position/latitude-deg</property>
|
||||
<value>18.8</value>
|
||||
</greater-than>
|
||||
<less-than>
|
||||
<property>position/latitude-deg</property>
|
||||
<value>28.5</value>
|
||||
</less-than>
|
||||
</and>
|
||||
</condition>
|
||||
|
||||
<!-- Hawaiian buildings definitions. Notes that these will be used for -->
|
||||
<!-- both towns and cities -->
|
||||
<building-texture>Textures/buildings-caribbean.png</building-texture>
|
||||
<building-lightmap>Textures/buildings-caribbean-lightmap.png</building-lightmap>
|
||||
<building-small-min-floors>1</building-small-min-floors>
|
||||
<building-small-max-floors>2</building-small-max-floors>
|
||||
<building-small-max-width-m>20.0</building-small-max-width-m>
|
||||
<building-small-min-depth-m>8.0</building-small-min-depth-m>
|
||||
<building-small-max-depth-m>20.0</building-small-max-depth-m>
|
||||
<building-medium-min-floors>1</building-medium-min-floors>
|
||||
<building-medium-max-floors>3</building-medium-max-floors>
|
||||
|
||||
</PropertyList>
|
File diff suppressed because it is too large
Load diff
|
@ -38,8 +38,6 @@ uniform int fogType;
|
|||
vec3 fog_Func(vec3 color, int type);
|
||||
//////////////////////
|
||||
|
||||
vec3 fog_Func(vec3 color, int type);
|
||||
|
||||
void main (void)
|
||||
{
|
||||
//vec3 halfV;
|
||||
|
|
|
@ -6,6 +6,7 @@ uniform sampler2D spec_emis_tex;
|
|||
uniform sampler2DShadow shadow_tex;
|
||||
uniform vec4 fg_SunDiffuseColor;
|
||||
uniform vec4 fg_SunSpecularColor;
|
||||
uniform vec4 fg_SunAmbientColor;
|
||||
uniform vec3 fg_SunDirection;
|
||||
uniform vec3 fg_Planes;
|
||||
uniform int fg_ShadowNumber;
|
||||
|
@ -81,7 +82,7 @@ void main() {
|
|||
}
|
||||
|
||||
float matID = texture2D( color_tex, coords ).a * 255.0;
|
||||
if (matID == 255.0)
|
||||
if (matID >= 254.0)
|
||||
Idiff += Ispec * spec_emis.x;
|
||||
|
||||
gl_FragColor = vec4(mix(vec3(0.0), Idiff + Ispec, shadow) + Iemis, 1.0);
|
||||
|
|
|
@ -35,7 +35,7 @@ void main() {
|
|||
}
|
||||
|
||||
float matID = texture2D( color_tex, coords ).a * 255.0;
|
||||
if (matID == 255.0)
|
||||
if (matID >= 254.0)
|
||||
Idiff += Ispec * spec_emis.x;
|
||||
|
||||
gl_FragColor = vec4(Idiff + Ispec + Iemis, 1.0);
|
||||
|
|
BIN
Textures/Terrain/grass-caribbean.png
Normal file
BIN
Textures/Terrain/grass-caribbean.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 139 KiB |
BIN
Textures/Terrain/mixedcrop-caribbean.png
Normal file
BIN
Textures/Terrain/mixedcrop-caribbean.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 138 KiB |
BIN
Textures/Terrain/rainforest-hawaii.png
Normal file
BIN
Textures/Terrain/rainforest-hawaii.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 135 KiB |
BIN
Textures/buildings-caribbean-lightmap.png
Normal file
BIN
Textures/buildings-caribbean-lightmap.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 702 KiB |
BIN
Textures/buildings-caribbean.png
Normal file
BIN
Textures/buildings-caribbean.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 722 KiB |
|
@ -88,6 +88,8 @@
|
|||
<reload-autopilot>Reload Autopilot</reload-autopilot>
|
||||
<reload-network>Reload Network</reload-network>
|
||||
<reload-model>Reload Aircraft Model</reload-model>
|
||||
<reload-materials>Reload Materials</reload-materials>
|
||||
<reload-scenery>Reload Scenery</reload-scenery>
|
||||
<nasal-console>Nasal Console</nasal-console>
|
||||
<development-keys>Development Keys</development-keys>
|
||||
<configure-dev-extension>Configure Development Extensions</configure-dev-extension>
|
||||
|
|
|
@ -247,6 +247,19 @@
|
|||
<row>2</row>
|
||||
<col>0</col>
|
||||
<halign>left</halign>
|
||||
<label>Random buildings</label>
|
||||
<name>random-buildings</name>
|
||||
<property>/sim/rendering/random-buildings</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>random-buildings</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<row>3</row>
|
||||
<col>0</col>
|
||||
<halign>left</halign>
|
||||
<label>Random objects</label>
|
||||
<name>random-objects</name>
|
||||
<property>/sim/rendering/random-objects</property>
|
||||
|
@ -257,7 +270,7 @@
|
|||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<row>3</row>
|
||||
<row>4</row>
|
||||
<col>0</col>
|
||||
<halign>left</halign>
|
||||
<label>Random vegetation</label>
|
||||
|
@ -269,7 +282,7 @@
|
|||
</binding>
|
||||
</checkbox>
|
||||
<text>
|
||||
<row>3</row>
|
||||
<row>4</row>
|
||||
<col>1</col>
|
||||
<label>density</label>
|
||||
<enable>
|
||||
|
@ -277,7 +290,7 @@
|
|||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
<row>3</row>
|
||||
<row>4</row>
|
||||
<col>2</col>
|
||||
<name>vegetation-density</name>
|
||||
<min>0</min>
|
||||
|
@ -290,7 +303,7 @@
|
|||
</binding>
|
||||
</slider>
|
||||
<text>
|
||||
<row>3</row>
|
||||
<row>4</row>
|
||||
<col>3</col>
|
||||
<label>12345678</label>
|
||||
<format>%.1f</format>
|
||||
|
@ -301,50 +314,6 @@
|
|||
</enable>
|
||||
</text>
|
||||
|
||||
<checkbox>
|
||||
<row>4</row>
|
||||
<col>0</col>
|
||||
<halign>left</halign>
|
||||
<label>Random buildings</label>
|
||||
<name>random-buildings</name>
|
||||
<property>/sim/rendering/random-buildings</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>random-buildings</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
<text>
|
||||
<row>4</row>
|
||||
<col>1</col>
|
||||
<label>density</label>
|
||||
<enable>
|
||||
<property>/sim/rendering/random-buildings</property>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
<row>4</row>
|
||||
<col>2</col>
|
||||
<name>building-density</name>
|
||||
<min>0</min>
|
||||
<max>5.0</max>
|
||||
<step>0.1</step>
|
||||
<property>/sim/rendering/building-density</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>building-density</object-name>
|
||||
</binding>
|
||||
</slider>
|
||||
<text>
|
||||
<row>4</row>
|
||||
<col>3</col>
|
||||
<label>12345678</label>
|
||||
<format>%.1f</format>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/building-density</property>
|
||||
<enable>
|
||||
<property>/sim/rendering/random-buildings</property>
|
||||
</enable>
|
||||
</text>
|
||||
</group>
|
||||
|
||||
<button>
|
||||
|
|
|
@ -552,15 +552,30 @@
|
|||
<command>reinit</command>
|
||||
<subsystem>io</subsystem>
|
||||
</binding>
|
||||
</item>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<name>reload-model</name>
|
||||
<binding>
|
||||
<command>reinit</command>
|
||||
<subsystem>aircraft-model</subsystem>
|
||||
</binding>
|
||||
</item>
|
||||
<item>
|
||||
<name>reload-model</name>
|
||||
<binding>
|
||||
<command>reinit</command>
|
||||
<subsystem>aircraft-model</subsystem>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<name>reload-materials</name>
|
||||
<binding>
|
||||
<command>reload-materials</command>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<name>reload-scenery</name>
|
||||
<binding>
|
||||
<command>reinit</command>
|
||||
<subsystem>tile-manager</subsystem>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<name>nasal-console</name>
|
||||
|
|
Loading…
Add table
Reference in a new issue