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+This document describes the syntax for text objects in the scene graph.
+Text nodes are configured using XML and may appear within a model description
+file, like other models or the particlesystem.
+
+For the anxious reader, here is a complete example of a text node:
+
+
+ My first Text
+
+
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+ xy-plane
+
+
+
+
+ literal
+ Hello, world!
+
+
+ text-value
+ some/property
+ %s
+
+
+ number-value
+ position/latitude-deg
+ 1.0
+ 0.0
+ %5.2lf
+ false
+
+ left-to-right
+
+
+ true
+ false
+ false
+
+ led.txf
+ 0.01
+ 1.0
+ 0.012
+ 0.040
+
+ 32
+ 32
+
+
+
+ default
+
+
+ center-center
+
+
+
+
+The node may appear within or nodes. If you place your text directly within
+your model file, use nodes. You can also put your configuration into a separate file
+using the well known include directive:
+
+Your model.xml file:
+
+ may-fancy-model.ac
+
+
+
+Your HelloWorld.xml:
+
+ Hello World
+ Helvetica.txf
+ literal
+ Hello, world!
+
+
+
+Animation can be applied to text nodes like any other object. To give your text some color, use the material
+animation, or translate, rotate, scale or spin your text as you like.