only turn osg precipitation off for internal views
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1 changed files with 6 additions and 12 deletions
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@ -812,11 +812,6 @@ var tyresmoke = {
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var diff = math.abs(rollspeed - filtered_rollspeed);
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var diff_norm = diff > 0 ? diff / rollspeed : 0;
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# print("wow ", wow, " vert_speed ", vert_speed, " diff_norm ",
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# diff_norm, " friction_factor ", friction_factor,
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# " groundspeed ", groundspeed,
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# " rain ", rain);
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if (wow and vert_speed < -0.05 and diff_norm > 0.05
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and friction_factor > 0.7 and groundspeed > 50
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and rain < 0.20) {
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@ -840,7 +835,7 @@ var tyresmoke = {
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# rain utility
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# rain
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# =============================================================================
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# Provides a property which can be used to control rain. Can be used to turn
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# off rain in internal views, and or used with a texture on canopies etc.
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@ -875,20 +870,19 @@ var rain = {
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},
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update: func {
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var altitude = me.altitudeN.getValue();
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var precipitation_level = me.precipitation_levelN.getValue();
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var precip_level = me.precipitation_levelN.getValue();
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var ias = me.iasN.getValue();
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var elapsed_time = me.elapsed_timeN.getValue();
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var elapsed = me.elapsed_timeN.getValue();
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var dt = me.dtN.getValue();
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if (me.enabled and altitude < precipitation_level and me.canopy < 0.001) {
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me.flowN.setDoubleValue(ias < me.threshold ? 0 : elapsed_time * 0.5 + ias * NM2M * dt / 3600);
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if (me.enabled and me.internal and altitude < precip_level and me.canopy < 0.001) {
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me.flowN.setDoubleValue(ias < me.threshold ? 0 : elapsed * 0.5 + ias * NM2M * dt / 3600);
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me.rainingN.setDoubleValue(me.rain);
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me.enableN.setBoolValue(0);
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} else {
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me.flowN.setDoubleValue(0);
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me.rainingN.setDoubleValue(0);
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me.enableN.setBoolValue(1);
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}
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},
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};
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