use controls.startEngine(0) for starter release (easier to override)
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2 changed files with 4 additions and 2 deletions
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@ -1,4 +1,6 @@
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var startEngine = func(v = 1) {
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var startEngine = func(v = 1) {
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if (!v)
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return props.setAll("/controls/engines/engine", "starter", 0);
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foreach(var e; engines)
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foreach(var e; engines)
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if(e.selected.getValue())
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if(e.selected.getValue())
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e.controls.getNode("starter").setBoolValue(v);
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e.controls.getNode("starter").setBoolValue(v);
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@ -960,12 +960,12 @@ top down before the key bindings are parsed.
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<desc>Fire Starter on Selected Engine(s)</desc>
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<desc>Fire Starter on Selected Engine(s)</desc>
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<binding>
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<binding>
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<command>nasal</command>
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<command>nasal</command>
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<script>controls.startEngine()</script>
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<script>controls.startEngine(1)</script>
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</binding>
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</binding>
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<mod-up>
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<mod-up>
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<binding>
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<binding>
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<command>nasal</command>
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<command>nasal</command>
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<script>props.setAll("/controls/engines/engine", "starter", 0)</script>
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<script>controls.startEngine(0)</script>
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</binding>
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</binding>
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</mod-up>
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</mod-up>
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</key>
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</key>
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