Integrate cloud impostors properly into ALS filtering framework
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640b52a716
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1 changed files with 22 additions and 2 deletions
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@ -4,12 +4,22 @@
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<parameters>
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<parameters>
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<texture n ="0">
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<texture n ="0">
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</texture>
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</texture>
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<range><use>/sim/rendering/clouds3d-vis-range</use></range>
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<range><use>/sim/rendering/clouds3d-vis-range</use></range>
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<terminator><use>/environment/terminator-relative-position-m</use></terminator>
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<terminator><use>/environment/terminator-relative-position-m</use></terminator>
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<altitude><use>/sim/rendering/eye-altitude-m</use></altitude>
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<altitude><use>/sim/rendering/eye-altitude-m</use></altitude>
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<cloud_self_shading><use>/environment/cloud-self-shading</use></cloud_self_shading>
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<cloud_self_shading><use>/environment/cloud-self-shading</use></cloud_self_shading>
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<moonlight><use>/environment/moonlight</use></moonlight>
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<moonlight><use>/environment/moonlight</use></moonlight>
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<air_pollution><use>/environment/air-pollution-norm</use></air_pollution>
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<air_pollution><use>/environment/air-pollution-norm</use></air_pollution>
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<use_filtering><use>/sim/rendering/als-filters/use-filtering</use></use_filtering>
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<gamma><use>/sim/rendering/als-filters/gamma</use></gamma>
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<brightness><use>/sim/rendering/als-filters/brightness</use></brightness>
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<delta_T><use>/environment/surface/delta-T-cloud</use></delta_T>
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<fact_grey><use>/sim/rendering/als-filters/grey-factor</use></fact_grey>
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<fact_black><use>/sim/rendering/als-filters/black-factor</use></fact_black>
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<use_night_vision><use>/sim/rendering/als-filters/use-night-vision</use></use_night_vision>
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<use_IR_vision><use>/sim/rendering/als-filters/use-IR-vision</use></use_IR_vision>
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<display_xsize><use>/sim/startup/xsize</use></display_xsize>
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<display_ysize><use>/sim/startup/ysize</use></display_ysize>
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</parameters>
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</parameters>
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<technique n="9">
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<technique n="9">
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@ -128,6 +138,16 @@
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<type>float</type>
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<type>float</type>
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<value><use>delta_T</use></value>
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<value><use>delta_T</use></value>
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</uniform>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<uniform>
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<uniform>
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<name>display_xsize</name>
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<name>display_xsize</name>
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<type>int</type>
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<type>int</type>
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