From d38e6bffd675ed895e8bddfbad1b307c2de5240c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fernando=20Garc=C3=ADa=20Li=C3=B1=C3=A1n?= Date: Fri, 28 Apr 2023 23:02:42 +0200 Subject: [PATCH] HDR: Fix building vertex attributes --- Shaders/HDR/model_building.vert | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Shaders/HDR/model_building.vert b/Shaders/HDR/model_building.vert index f0dfd0faf..538a215ca 100644 --- a/Shaders/HDR/model_building.vert +++ b/Shaders/HDR/model_building.vert @@ -5,10 +5,10 @@ layout(location = 0) in vec4 pos; layout(location = 1) in vec3 normal; layout(location = 2) in vec4 vertex_color; layout(location = 3) in vec4 multitexcoord0; -layout(location = 9) in vec3 instancePosition; // (x,y,z) -layout(location = 10) in vec3 instanceScale ; // (width, depth, height) -layout(location = 11) in vec3 attrib1; // Generic packed attributes -layout(location = 12) in vec3 attrib2; +layout(location = 6) in vec3 instancePosition; // (x,y,z) +layout(location = 7) in vec3 instanceScale ; // (width, depth, height) +layout(location = 10) in vec3 attrib1; // Generic packed attributes +layout(location = 11) in vec3 attrib2; out VS_OUT { vec2 texcoord;