diff --git a/Shaders/deferred-gbuffer.frag b/Shaders/deferred-gbuffer.frag index f6068010e..76b8d34dc 100644 --- a/Shaders/deferred-gbuffer.frag +++ b/Shaders/deferred-gbuffer.frag @@ -16,7 +16,7 @@ void main() { float shininess = gl_FrontMaterial.shininess; float emission = dot( gl_FrontLightModelProduct.sceneColor.rgb, vec3( 0.3, 0.59, 0.11 ) ); - vec3 normal2 = (2.0 * gl_Color.a - 1.0) * ecNormal; + vec3 normal2 = normalize( (2.0 * gl_Color.a - 1.0) * ecNormal ); gl_FragData[0] = vec4( (normal2.xy + vec2(1.0,1.0)) * 0.5, 0.0, 1.0 ); gl_FragData[1] = vec4( gl_Color.rgb * texel.rgb, float( materialID ) / 255.0 ); gl_FragData[2] = vec4( specular, shininess / 255.0, emission, 1.0 );