diff --git a/Aircraft/Generic/flightrecorder/components/kx165.xml b/Aircraft/Generic/flightrecorder/components/kx165.xml
new file mode 100644
index 000000000..e47a4a7c7
--- /dev/null
+++ b/Aircraft/Generic/flightrecorder/components/kx165.xml
@@ -0,0 +1,65 @@
+
+
+
+
+
+
+
+
+ bool
+ /instrumentation/comm[%i]/serviceable
+
+
+ bool
+ /instrumentation/nav[%i]/serviceable
+
+
+ bool
+ /instrumentation/nav[%i]/power-btn
+
+
+ bool
+ /instrumentation/comm[%i]/frq-swap-btn
+
+
+ float
+ /instrumentation/comm[%i]/frequencies/selected-mhz
+
+
+ float
+ /instrumentation/comm[%i]/frequencies/standby-mhz
+
+
+ float
+ /instrumentation/comm[%i]/volume
+
+
+ bool
+ /instrumentation/comm[%i]/test-btn
+
+
+ bool
+ /instrumentation/nav[%i]/frq-swap-btn
+
+
+ float
+ /instrumentation/nav[%i]/frequencies/selected-mhz
+
+
+ float
+ /instrumentation/nav[%i]/frequencies/standby-mhz
+
+
+ float
+ /instrumentation/nav[%i]/volume
+
+
+ bool
+ /instrumentation/nav[%i]/audio-btn
+
+
+ float
+ /instrumentation/comm[%i]/dimming-norm
+
+
+
diff --git a/Effects/bowwave.eff b/Effects/bowwave.eff
index f97084b11..ecd7db865 100644
--- a/Effects/bowwave.eff
+++ b/Effects/bowwave.eff
@@ -109,7 +109,7 @@
-
+
@@ -117,10 +117,9 @@
/sim/rendering/shaders/water
-
2.0
- /sim/rendering/shaders/quality-level
+ /sim/rendering/shaders/water
@@ -492,7 +491,6 @@
/sim/rendering/shaders/water
- /sim/rendering/shaders/quality-level
2.0
diff --git a/Effects/bumpspec.eff b/Effects/bumpspec.eff
index a74aeb326..032f5e816 100644
--- a/Effects/bumpspec.eff
+++ b/Effects/bumpspec.eff
@@ -37,7 +37,7 @@ in Aircraft/A320/Models/Effects/a320_bumpspec.eff ( or whatever, private to the
- /sim/rendering/shader-effects
+ /sim/rendering/shaders/model
2.0
diff --git a/Effects/flutter.eff b/Effects/flutter.eff
index 8a4c6574c..138d8ba4e 100644
--- a/Effects/flutter.eff
+++ b/Effects/flutter.eff
@@ -41,7 +41,7 @@
-
+
@@ -49,11 +49,7 @@
-
-
- 3.0
- /sim/rendering/shaders/quality-level
-
+ /sim/rendering/shaders/generic
2.0
diff --git a/Effects/landmass.eff b/Effects/landmass.eff
index 0e62aff13..4170f36fc 100644
--- a/Effects/landmass.eff
+++ b/Effects/landmass.eff
@@ -16,7 +16,7 @@
0.01
15.0
-
+
@@ -37,7 +37,7 @@
-
+
@@ -50,8 +50,8 @@
/sim/rendering/shaders/landmass
- 4.5
- /sim/rendering/shaders/quality-level
+ 4.0
+ /sim/rendering/shaders/landmass
diff --git a/Effects/lightmap.eff b/Effects/lightmap.eff
index 43e510c91..1e2535394 100644
--- a/Effects/lightmap.eff
+++ b/Effects/lightmap.eff
@@ -9,13 +9,13 @@
1
-
+
1
- /sim/rendering/shader-effects
+ /sim/rendering/shaders/generic
2.0
diff --git a/Effects/model-combined.eff b/Effects/model-combined.eff
index b32db1096..b32c33525 100644
--- a/Effects/model-combined.eff
+++ b/Effects/model-combined.eff
@@ -12,8 +12,9 @@ please see Docs/README.model-combined.eff for documentation
white
- 0
- 0
+ 0
+ 0
+ 1.0
Aircraft/Generic/Effects/null_bumpspec.png
linear-mipmap-linear
@@ -22,16 +23,16 @@ please see Docs/README.model-combined.eff for documentation
normalized
- 0
- 0
- 1.0
- 1.0 1.0 1.0
- 1.0
- 1.0 1.0 1.0
- 1.0
- 1.0 1.0 1.0
- 1.0
- 1.0 1.0 1.0
+ 0
+ 0
+ 1.0
+ 1.0 1.0 1.0
+ 1.0
+ 1.0 1.0 1.0
+ 1.0
+ 1.0 1.0 1.0
+ 1.0
+ 1.0 1.0 1.0
Aircraft/Generic/Effects/greymap.png
linear-mipmap-linear
@@ -40,10 +41,10 @@ please see Docs/README.model-combined.eff for documentation
normalized
- 0
- 0.0
- 0
- 0
+ 0
+ 0.0
+ 0
+ 0
Aircraft/Generic/Effects/ReflectMaps/reflectmap.png
linear-mipmap-linear
@@ -69,7 +70,7 @@ please see Docs/README.model-combined.eff for documentation
- 0.1
+ 0.1
Aircraft/Generic/Effects/FresnelLookUp.png
linear-mipmap-linear
@@ -78,7 +79,7 @@ please see Docs/README.model-combined.eff for documentation
normalized
- 0.01
+ 0.01
Aircraft/Generic/Effects/Rainbow.png
linear-mipmap-linear
@@ -86,12 +87,16 @@ please see Docs/README.model-combined.eff for documentation
repeat
normalized
- 0.25
+ 0.25
+
+ 0
+ 0.0 0.0 0.0
+ 0.0
- 0.05
+ 0.05
- 2
+ 2
opaque
@@ -102,15 +107,15 @@ please see Docs/README.model-combined.eff for documentation
smooth
-
+
-
-
+
+
-
-
+
+
-
+
@@ -128,7 +133,7 @@ please see Docs/README.model-combined.eff for documentation
-
+
@@ -142,7 +147,6 @@ please see Docs/README.model-combined.eff for documentation
/sim/rendering/shaders/model
- /sim/rendering/shaders/quality-level
2.0
@@ -424,7 +428,7 @@ please see Docs/README.model-combined.eff for documentation
nmap_enabled
int
-
+
@@ -433,7 +437,15 @@ please see Docs/README.model-combined.eff for documentation
nmap_dds
int
-
+
+
+
+
+
+ nmap_tile
+ int
+
+
@@ -443,7 +455,7 @@ please see Docs/README.model-combined.eff for documentation
lightmap_enabled
int
-
+
@@ -451,7 +463,7 @@ please see Docs/README.model-combined.eff for documentation
lightmap_multi
int
-
+
@@ -459,7 +471,7 @@ please see Docs/README.model-combined.eff for documentation
lightmap_r_factor
float
-
+
@@ -467,7 +479,7 @@ please see Docs/README.model-combined.eff for documentation
lightmap_r_color
float-vec3
-
+
@@ -475,7 +487,7 @@ please see Docs/README.model-combined.eff for documentation
lightmap_g_factor
float
-
+
@@ -483,7 +495,7 @@ please see Docs/README.model-combined.eff for documentation
lightmap_g_color
float-vec3
-
+
@@ -491,7 +503,7 @@ please see Docs/README.model-combined.eff for documentation
lightmap_b_factor
float
-
+
@@ -499,7 +511,7 @@ please see Docs/README.model-combined.eff for documentation
lightmap_b_color
float-vec3
-
+
@@ -507,15 +519,15 @@ please see Docs/README.model-combined.eff for documentation
lightmap_a_factor
float
-
+
lightmap_a_color
- float-vec3
+ float-vec3
-
+
@@ -524,7 +536,7 @@ please see Docs/README.model-combined.eff for documentation
refl_enabled
int
-
+
@@ -532,7 +544,7 @@ please see Docs/README.model-combined.eff for documentation
refl_correction
float
-
+
@@ -541,7 +553,7 @@ please see Docs/README.model-combined.eff for documentation
refl_map
int
-
+
@@ -549,7 +561,7 @@ please see Docs/README.model-combined.eff for documentation
refl_dynamic
int
-
+
@@ -558,7 +570,7 @@ please see Docs/README.model-combined.eff for documentation
refl_rainbow
float
-
+
@@ -567,7 +579,7 @@ please see Docs/README.model-combined.eff for documentation
refl_fresnel
float
-
+
@@ -576,16 +588,40 @@ please see Docs/README.model-combined.eff for documentation
refl_noise
float
-
+
+
+
+ dirt_enabled
+ int
+
+
+
+
+
+
+ dirt_color
+ float-vec3
+
+
+
+
+
+
+ dirt_factor
+ float
+
+
+
+
amb_correction
float
-
+
@@ -593,7 +629,7 @@ please see Docs/README.model-combined.eff for documentation
shader_qual
int
-
+
@@ -601,7 +637,7 @@ please see Docs/README.model-combined.eff for documentation
hdg
float
-
+
@@ -609,7 +645,7 @@ please see Docs/README.model-combined.eff for documentation
pitch
float
-
+
@@ -617,7 +653,7 @@ please see Docs/README.model-combined.eff for documentation
roll
float
-
+
diff --git a/Effects/model-default.eff b/Effects/model-default.eff
index cfde14342..33db40101 100644
--- a/Effects/model-default.eff
+++ b/Effects/model-default.eff
@@ -28,14 +28,14 @@
-
+
- /sim/rendering/shader-effects
+ /sim/rendering/shaders/generic
2.0
diff --git a/Effects/rain-layer.eff b/Effects/rain-layer.eff
index c524e4ebc..f0296c360 100644
--- a/Effects/rain-layer.eff
+++ b/Effects/rain-layer.eff
@@ -8,7 +8,7 @@
- /sim/rendering/shader-effects
+ /sim/rendering/clouds3d-enable
1.0
diff --git a/Effects/reflect-bump-spec.eff b/Effects/reflect-bump-spec.eff
index e062b0f12..706a20730 100644
--- a/Effects/reflect-bump-spec.eff
+++ b/Effects/reflect-bump-spec.eff
@@ -123,7 +123,7 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
-
+
@@ -135,7 +135,7 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
- /sim/rendering/shader-effects
+ /sim/rendering/shaders/model
2.0
diff --git a/Effects/reflect.eff b/Effects/reflect.eff
index 7b0104774..819cc3ebe 100644
--- a/Effects/reflect.eff
+++ b/Effects/reflect.eff
@@ -114,7 +114,7 @@
- /sim/rendering/shader-effects
+ /sim/rendering/shaders/model
2.0
diff --git a/Effects/runway.eff b/Effects/runway.eff
index 8d8ca491e..8433eb4ab 100644
--- a/Effects/runway.eff
+++ b/Effects/runway.eff
@@ -15,15 +15,15 @@
-
-
- Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png
- Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png
- Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png
- Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png
- Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png
- Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png
-
+
+
+ Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png
+ Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png
+ Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png
+ Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png
+ Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png
+ Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png
+
@@ -51,10 +51,9 @@
smooth
0.01
0.01
- 0.01
+ 0.15
- 0.01
- 1
+ -0.15
1
false
back
@@ -79,7 +78,7 @@
-
+
@@ -90,7 +89,7 @@
- /sim/rendering/shader-effects
+ /sim/rendering/shaders/generic
2.0
@@ -227,7 +226,7 @@
-
+
Shaders/include_fog.vert
Shaders/reflect-bump-spec.vert
diff --git a/Effects/skydome.eff b/Effects/skydome.eff
index fb19e2698..849af3f32 100644
--- a/Effects/skydome.eff
+++ b/Effects/skydome.eff
@@ -36,7 +36,6 @@
- /sim/rendering/shaders/quality-level
/sim/rendering/shaders/skydome
diff --git a/Effects/terrain-default.eff b/Effects/terrain-default.eff
index 3a0f5e909..223c6e7b0 100644
--- a/Effects/terrain-default.eff
+++ b/Effects/terrain-default.eff
@@ -51,7 +51,7 @@
-
+
@@ -94,7 +94,6 @@ parameters :
/sim/rendering/shaders/transition
- /sim/rendering/shaders/quality-level
2.0
diff --git a/Effects/tree.eff b/Effects/tree.eff
index e06c5e908..4307175ea 100644
--- a/Effects/tree.eff
+++ b/Effects/tree.eff
@@ -33,14 +33,13 @@
-
+
-
/sim/rendering/random-vegetation
1.0
diff --git a/Effects/urban.eff b/Effects/urban.eff
index ef355b43b..611178d41 100644
--- a/Effects/urban.eff
+++ b/Effects/urban.eff
@@ -29,7 +29,7 @@
-
+
@@ -43,29 +43,26 @@
/sim/rendering/shaders/urban
- /sim/rendering/shaders/quality-level
4.0
/sim/rendering/shaders/urban
-
-
-
- 2.0
-
-
-
- GL_ARB_shader_objects
- GL_ARB_shading_language_100
- GL_ARB_vertex_shader
- GL_ARB_fragment_shader
-
-
-
- GL_ATI_shader_texture_lod
- GL_ARB_shader_texture_lod
-
-
+
+
+ 2.0
+
+
+
+ GL_ARB_shader_objects
+ GL_ARB_shading_language_100
+ GL_ARB_vertex_shader
+ GL_ARB_fragment_shader
+
+
+
+ GL_ATI_shader_texture_lod
+ GL_ARB_shader_texture_lod
+
@@ -290,29 +287,23 @@
/sim/rendering/shaders/urban
-
2.0
- /sim/rendering/shaders/quality-level
+ /sim/rendering/shaders/urban
-
-
-
- 2.0
-
-
-
- GL_ARB_shader_objects
- GL_ARB_shading_language_100
- GL_ARB_vertex_shader
- GL_ARB_fragment_shader
-
-
-
- GL_ATI_shader_texture_lod
- GL_ARB_shader_texture_lod
-
-
+
+
+ 2.0
+
+
+
+ GL_ARB_shader_objects
+ GL_ARB_shading_language_100
+ GL_ARB_vertex_shader
+ GL_ARB_fragment_shader
+
+
+
diff --git a/Effects/water-inland.eff b/Effects/water-inland.eff
index 999c90dca..57f266baa 100644
--- a/Effects/water-inland.eff
+++ b/Effects/water-inland.eff
@@ -66,18 +66,17 @@
-
+
- /sim/rendering/water-shader
- /sim/rendering/shader-effects
+ /sim/rendering/shaders/water
2.0
- /sim/rendering/quality-level
+ /sim/rendering/shaders/water
@@ -310,8 +309,7 @@
- /sim/rendering/water-shader
- /sim/rendering/shader-effects
+ /sim/rendering/shaders/water
2.0
diff --git a/Effects/water.eff b/Effects/water.eff
index 64b0628f0..d58e282e9 100644
--- a/Effects/water.eff
+++ b/Effects/water.eff
@@ -125,7 +125,7 @@
-
+
diff --git a/Input/Joysticks/Accelerometers/accelerometers.xml b/Input/Joysticks/Accelerometers/accelerometers.xml
index 186449c2e..148f9405b 100644
--- a/Input/Joysticks/Accelerometers/accelerometers.xml
+++ b/Input/Joysticks/Accelerometers/accelerometers.xml
@@ -12,6 +12,7 @@ $Id$
+ applesmc
ST LIS3LV02DL Accelerometer
ST LIS3L V02DL Accelerometer
diff --git a/Input/Joysticks/ThrustMaster/Warthog/README b/Input/Joysticks/ThrustMaster/Warthog/README
index 6e50bc028..2f97e8dd8 100644
--- a/Input/Joysticks/ThrustMaster/Warthog/README
+++ b/Input/Joysticks/ThrustMaster/Warthog/README
@@ -101,8 +101,10 @@ via raw HID support.
$ mkdir -p ~/.fgfs/Nasal
$ cp $FG_ROOT/Nasal/IOrules ~/.fgfs/Nasal
- Now add these two lines there:
+ Now add these four lines there:
+ READ ALLOW /dev/input/hidraw/Thustmaster_Joystick_-_HOTAS_Warthog
+ READ ALLOW /dev/input/hidraw/Thrustmaster_Throttle_-_HOTAS_Warthog
WRITE ALLOW /dev/input/hidraw/Thustmaster_Joystick_-_HOTAS_Warthog
WRITE ALLOW /dev/input/hidraw/Thrustmaster_Throttle_-_HOTAS_Warthog
diff --git a/Input/Joysticks/ThrustMaster/Warthog/Stick/stick_rotate.xml b/Input/Joysticks/ThrustMaster/Warthog/Stick/stick_rotate.xml
index e467ae1e8..d1d98216e 100644
--- a/Input/Joysticks/ThrustMaster/Warthog/Stick/stick_rotate.xml
+++ b/Input/Joysticks/ThrustMaster/Warthog/Stick/stick_rotate.xml
@@ -9,10 +9,13 @@
diff --git a/Nasal/aircraft.nas b/Nasal/aircraft.nas
index a8c2b08bc..cf9118652 100644
--- a/Nasal/aircraft.nas
+++ b/Nasal/aircraft.nas
@@ -1034,9 +1034,15 @@ var HUD = {
init: func {
me.vis1N = props.globals.getNode("/sim/hud/visibility[1]", 1);
me.currcolN = props.globals.getNode("/sim/hud/current-color", 1);
+ me.currentPathN = props.globals.getNode("/sim/hud/current-path", 1);
+ me.hudN = props.globals.getNode("/sim/hud", 1);
me.paletteN = props.globals.getNode("/sim/hud/palette", 1);
me.brightnessN = props.globals.getNode("/sim/hud/color/brightness", 1);
me.currentN = me.vis1N;
+
+ # keep compatibility with earlier version of FG - hud/path[1] is
+ # the default Hud
+ me.currentPathN.setIntValue(1);
},
cycle_color: func { # h-key
if (!me.currentN.getBoolValue()) # if off, turn on
@@ -1057,10 +1063,16 @@ var HUD = {
me.brightnessN.setValue(br > 0.01 ? br : 1);
},
normal_type: func { # i-key
-
+ me.currentPathN.setIntValue(1);
},
cycle_type: func { # I-key
-
+ var i = me.currentPathN.getValue() + 1;
+ if (i < 1 or i > size(me.hudN.getChildren("path"))) {
+ # back to the start
+ me.currentPathN.setIntValue(1);
+ } else {
+ me.currentPathN.setIntValue(i);
+ }
},
is_active: func {
me.vis1N.getValue();
diff --git a/Shaders/runway-reflect-bump-spec.frag b/Shaders/runway-reflect-bump-spec.frag
index 30b6a8db6..77263b807 100644
--- a/Shaders/runway-reflect-bump-spec.frag
+++ b/Shaders/runway-reflect-bump-spec.frag
@@ -1,6 +1,6 @@
// -*- mode: C; -*-
// Licence: GPL v2
-// © Emilian Huminiuc and Vivian Meazza 2011
+// © Emilian Huminiuc and Vivian Meazza 2011
#version 120
@@ -8,7 +8,6 @@ varying vec3 rawpos;
varying vec3 VNormal;
varying vec3 VTangent;
varying vec3 VBinormal;
-varying vec3 Normal;
varying vec3 vViewVec;
varying vec3 reflVec;
@@ -29,117 +28,112 @@ uniform float rainbowiness;
uniform float fresneliness;
uniform float noisiness;
uniform float ambient_correction;
-uniform float reflect_map;
uniform float normalmap_dds;
//uniform int fogType;
-////fog "include" /////
-uniform int fogType;
-
-vec3 fog_Func(vec3 color, int type);
+////fog "include" /////
+uniform int fogType;
+
+vec3 fog_Func(vec3 color, int type);
//////////////////////
vec3 fog_Func(vec3 color, int type);
void main (void)
{
- vec3 halfV;
- float NdotL, NdotHV;
+ //vec3 halfV;
+ //float NdotL, NdotHV;
+
+ vec4 texel = texture2D(BaseTex, gl_TexCoord[0].st);
+ vec4 nmap = texture2D(NormalTex, gl_TexCoord[0].st * 8.0);
+ vec4 map = texture2D(Map, gl_TexCoord[0].st * 8.0);
+ vec4 specNoise = texture3D(Noise, rawpos.xyz * 0.0045);
+ vec4 noisevec = texture3D(Noise, rawpos.xyz);
vec3 lightDir = gl_LightSource[0].position.xyz;
vec3 halfVector = gl_LightSource[0].halfVector.xyz;
+ vec3 N;
+ float pf;
+ // vec4 color = gl_Color;
+ //vec4 specular = vec4(0.0);
- vec4 color = gl_Color;
- vec4 specular = vec4(0.0);
- vec4 ns = texture2D(NormalTex, gl_TexCoord[0].st * 16.0);
- vec3 n = ns.rgb * 2.0 - 1.0;
- n = normalize(n.x * VTangent + n.y * VBinormal + n.z * VNormal);
+ N = nmap.rgb * 2.0 - 1.0;
+ N = normalize(N.x * VTangent + N.y * VBinormal + N.z * VNormal);
+ if (normalmap_dds > 0)
+ N = -N;
- //fix dds normal
- if (normalmap_dds > 0.0) {
- n = -n;
- }
-
- NdotL = max(0.0, dot(n, lightDir));
// calculate the specular light
- if (NdotL > 0.0) {
- color += Diffuse * NdotL;
- halfV = normalize(halfVector);
- NdotHV = max(dot(n, halfV), 0.0);
- if (gl_FrontMaterial.shininess > 0.0)
- specular.rgb = (gl_FrontMaterial.specular.rgb * ns.a
- * gl_LightSource[0].specular.rgb
- * pow(NdotHV, gl_FrontMaterial.shininess + 128 * spec_adjust));
- }
+ float refl_correction = spec_adjust * 1.9 - 1.0;
+ float shininess = max (0.35, refl_correction);
+ float nDotVP = max(0.0, dot(N, normalize(gl_LightSource[0].position.xyz)));
+ float nDotHV = max(0.0, dot(N, normalize(gl_LightSource[0].halfVector.xyz)));
+
+ if (nDotVP == 0.0)
+ pf = 0.0;
+ else
+ pf = pow(nDotHV, /*gl_FrontMaterial.*/shininess);
+
+ vec4 Diffuse = gl_LightSource[0].diffuse * nDotVP;
+ vec4 Specular = /*gl_FrontMaterial.specular*/ vec4(vec3(0.5*shininess), 1.0)* gl_LightSource[0].specular * pf;
+
+ vec4 color = gl_Color + Diffuse * gl_FrontMaterial.diffuse;
+ color += Specular * /*gl_FrontMaterial.specular*/ vec4(vec3(0.5*shininess), 1.0) * nmap.a;
//color.a = alpha;
- vec4 texel = texture2D(BaseTex, gl_TexCoord[0].st);
+
//vec4 texelcolor = color * texel + specular;
color.a = texel.a * alpha;
color = clamp(color, 0.0, 1.0);
- // calculate the fog factor
- //const float LOG2 = 1.442695;
- //float fogFactor = exp2(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord * LOG2);
- //fogFactor = clamp(fogFactor, 0.0, 1.0);
-
- //if(gl_Fog.density == 1.0)
- // fogFactor=1.0;
-
- vec3 normal = normalize(VNormal);
vec3 viewVec = normalize(vViewVec);
// Map a rainbowish color
- float v = dot(viewVec, normal);
+ float v = dot(viewVec, normalize(VNormal));
vec4 rainbow = texture2D(Rainbow, vec2(v, 0.0));
// Map a fresnel effect
vec4 fresnel = texture2D(Fresnel, vec2(v, 0.0));
// map the refection of the environment
- vec4 reflection = textureCube(Environment, reflVec);
+ vec4 reflection = textureCube(Environment, reflVec * dot(N,VNormal));
+
- float refl_correction = spec_adjust * 1.7 - 1.0;
// set the user shininess offset
float transparency_offset = clamp(refl_correction, -1.0, 1.0);
float reflFactor = 0.0;
- vec4 map = texture2D(Map, gl_TexCoord[0].st * 8.0);
- if(reflect_map > 0.0){
- // map the shininess of the object with user input
- //float pam = (map.a * -2) + 1; //reverse map
- reflFactor = map.a *(1.0- n.z) + transparency_offset;
- } else {
- // set the reflectivity proportional to shininess with user input
- reflFactor = (gl_FrontMaterial.shininess / 128.0) + transparency_offset;
- }
+ //vec4 specNoise1 = texture3D(Noise, rawpos.xyz*0.001);
- reflFactor = clamp(reflFactor, 0.0, 0.75);
+ float MixFactor = specNoise.r * specNoise.g * specNoise.b * 350.0;
+ //MixFactor *= specNoise1.r;
+ MixFactor = 0.75 * smoothstep(0.0, 1.0, MixFactor);
+
+ reflFactor = max(map.a * (texel.r + texel.g), 1.0 - MixFactor) * (1.0- N.z) + transparency_offset ;
+ //reflFactor = clamp(reflFactor, 0.0, 0.75);
+ reflFactor =0.75 * smoothstep(0.05, 1.0, reflFactor);
// set ambient adjustment to remove bluiness with user input
float ambient_offset = clamp(ambient_correction, -1.0, 1.0);
vec4 ambient_Correction = vec4(gl_LightSource[0].ambient.rg, gl_LightSource[0].ambient.b * 0.6, 0.5) * ambient_offset ;
ambient_Correction = clamp(ambient_Correction, -1.0, 1.0);
- // map noise vector
- vec4 noisevec = texture3D(Noise, rawpos.xyz);
-
// add fringing fresnel and rainbow effects and modulate by reflection
vec4 reflcolor = mix(reflection, rainbow, rainbowiness * v);
+ reflcolor += Specular * nmap.a;
vec4 reflfrescolor = mix(reflcolor, fresnel, fresneliness * v);
vec4 noisecolor = mix(reflfrescolor, noisevec, noisiness);
vec4 raincolor = vec4(noisecolor.rgb * reflFactor, 1.0);
+ raincolor += Specular * nmap.a;
vec4 mixedcolor = mix(texel, raincolor, reflFactor);
// the final reflection
- vec4 reflColor = vec4(color.rgb * mixedcolor.rgb + specular.rgb + ambient_Correction.rgb, color.a);
+ vec4 fragColor = vec4(color.rgb * mixedcolor.rgb + ambient_Correction.rgb, color.a);
+ fragColor += Specular * nmap.a;
- reflColor = clamp(reflColor, 0.0, 1.0);
- vec4 fragColor = reflColor;
fragColor.rgb = fog_Func(fragColor.rgb, fogType);
gl_FragColor = fragColor;
}
\ No newline at end of file
diff --git a/Shaders/ubershader.frag b/Shaders/ubershader.frag
index 1884be159..26addfc47 100644
--- a/Shaders/ubershader.frag
+++ b/Shaders/ubershader.frag
@@ -25,11 +25,13 @@ uniform sampler3D ReflNoiseTex;
uniform int nmap_enabled;
uniform int nmap_dds;
+uniform int nmap_tile;
uniform int refl_enabled;
uniform int refl_map;
uniform int lightmap_enabled;
uniform int lightmap_multi;
uniform int shader_qual;
+uniform int dirt_enabled;
uniform float lightmap_r_factor;
uniform float lightmap_g_factor;
@@ -40,12 +42,15 @@ uniform float refl_fresnel;
uniform float refl_rainbow;
uniform float refl_noise;
uniform float amb_correction;
+uniform float dirt_factor;
uniform vec3 lightmap_r_color;
uniform vec3 lightmap_g_color;
uniform vec3 lightmap_b_color;
uniform vec3 lightmap_a_color;
+uniform vec3 dirt_color;
+
///fog include//////////////////////
uniform int fogType;
vec3 fog_Func(vec3 color, int type);
@@ -54,10 +59,9 @@ vec3 fog_Func(vec3 color, int type);
void main (void)
{
vec4 texel = texture2D(BaseTex, gl_TexCoord[0].st);
- vec4 nmap = texture2D(NormalTex, gl_TexCoord[0].st);
+ vec4 nmap = texture2D(NormalTex, gl_TexCoord[0].st * nmap_tile);
vec4 reflmap = texture2D(ReflMapTex, gl_TexCoord[0].st);
vec4 noisevec = texture3D(ReflNoiseTex, rawpos.xyz);
- vec4 reflection = textureCube(Environment, reflVec);
vec4 lightmapTexel = texture2D(LightMapTex, gl_TexCoord[0].st);
vec3 mixedcolor;
@@ -74,6 +78,7 @@ void main (void)
N = normalize(VNormal);
}
///END bump
+ vec4 reflection = textureCube(Environment, reflVec * dot(N,VNormal));
vec3 viewVec = normalize(vViewVec);
float v = dot(viewVec, normalize(VNormal));// Map a rainbowish color
vec4 fresnel = texture2D(ReflFresnelTex, vec2(v, 0.0));
@@ -81,6 +86,11 @@ void main (void)
float nDotVP = max(0.0, dot(N, normalize(gl_LightSource[0].position.xyz)));
float nDotHV = max(0.0, dot(N, normalize(gl_LightSource[0].halfVector.xyz)));
+ //glare on the backside of tranparent objects
+ if ((gl_FrontMaterial.diffuse.a < 1.0 || texel.a < 1.0) && dot(N, normalize(gl_LightSource[0].position.xyz)) < 0.0) {
+ nDotVP = max(0.0, dot(-N, normalize(gl_LightSource[0].position.xyz)));
+ nDotHV = max(0.0, dot(-N, normalize(gl_LightSource[0].halfVector.xyz)));
+ }
if (nDotVP == 0.0)
pf = 0.0;
@@ -93,9 +103,10 @@ void main (void)
vec4 color = gl_Color + Diffuse * gl_FrontMaterial.diffuse;
color += Specular * gl_FrontMaterial.specular * nmap.a;
color = clamp( color, 0.0, 1.0 );
-//////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////
//BEGIN reflect
-//////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////
if (refl_enabled > 0 && shader_qual > 0){
float reflFactor;
float transparency_offset = clamp(refl_correction, -1.0, 1.0);// set the user shininess offset
@@ -124,9 +135,9 @@ void main (void)
} else {
mixedcolor = texel.rgb;
}
-///////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////
//END reflect
-///////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////
// set ambient adjustment to remove bluiness with user input
float ambient_offset = clamp(amb_correction, -1.0, 1.0);
@@ -135,6 +146,20 @@ void main (void)
color.a = texel.a * alpha;
vec4 fragColor = vec4(color.rgb * mixedcolor + ambient_Correction.rgb, color.a);
+
+//////////////////////////////////////////////////////////////////////
+//begin DIRT
+//////////////////////////////////////////////////////////////////////
+ if (dirt_enabled > 0.0){
+ vec3 dirtColor = dirt_color * noisevec.rgb;
+ float dirtFactor = reflmap.r * dirt_factor;
+ dirtFactor = smoothstep(0.0, 1.0, dirtFactor);
+ fragColor.rgb = mix(fragColor.rgb, dirtColor, dirtFactor);
+ }
+//////////////////////////////////////////////////////////////////////
+//END Dirt
+//////////////////////////////////////////////////////////////////////
+
fragColor += Specular * nmap.a;
//////////////////////////////////////////////////////////////////////
diff --git a/Sounds/avionics-400Hz.wav b/Sounds/avionics-400Hz.wav
new file mode 100644
index 000000000..7c35742f8
Binary files /dev/null and b/Sounds/avionics-400Hz.wav differ
diff --git a/Translations/strings-default.xml b/Translations/strings-default.xml
index e689a2676..2d517abf4 100644
--- a/Translations/strings-default.xml
+++ b/Translations/strings-default.xml
@@ -309,5 +309,6 @@
Trace the reads for a property;
Trace the writes for a property;
Specify which logging level to use
+ Specify which logging class(es) to use
diff --git a/gui/dialogs/rendering.xml b/gui/dialogs/rendering.xml
index 461992151..c524c8edc 100644
--- a/gui/dialogs/rendering.xml
+++ b/gui/dialogs/rendering.xml
@@ -171,7 +171,7 @@
left
-
+
random-objects
/sim/rendering/random-objects
@@ -341,7 +341,22 @@
true
-
+
+
+ vbox
+ 4
+
+ 0
+
+ left
+
+
+ 0
+
+ left
+
+
+
hbox
@@ -375,9 +390,6 @@
hbox
diff --git a/gui/dialogs/shaders.xml b/gui/dialogs/shaders.xml
index 75a4c462f..60910fecb 100644
--- a/gui/dialogs/shaders.xml
+++ b/gui/dialogs/shaders.xml
@@ -52,6 +52,14 @@
vbox
left
+
+ left
+
+
+ /sim/rendering/shaders/generic
+
+
+
left
@@ -108,18 +116,32 @@
-
vbox
+
+ generic
+ 0.0
+ 1.0
+ 1.0
+ 0.5
+ true
+ /sim/rendering/shaders/generic
+
+ dialog-apply
+ generic
+
+
+
crop
0.0
1.0
1.0
0.5
+ true
/sim/rendering/shaders/crop
dialog-apply
@@ -130,9 +152,10 @@
landmass
0.0
- 1.0
+ 5.0
1.0
- 0.5
+ 0.17
+ true
/sim/rendering/shaders/landmass
dialog-apply
@@ -146,6 +169,7 @@
1.0
1.0
0.5
+ true
/sim/rendering/shaders/contrails
dialog-apply
@@ -159,6 +183,7 @@
1.0
1.0
0.5
+ true
/sim/rendering/shaders/transition
dialog-apply
@@ -169,9 +194,10 @@
model
0.0
- 1.0
+ 3.0
1.0
- 0.5
+ 0.25
+ true
/sim/rendering/shaders/model
dialog-apply
@@ -185,6 +211,7 @@
5.0
1.0
0.17
+ true
/sim/rendering/shaders/urban
dialog-apply
@@ -198,6 +225,7 @@
5.0
1.0
0.17
+ true
/sim/rendering/shaders/water
dialog-apply
diff --git a/gui/dialogs/sound.xml b/gui/dialogs/sound.xml
index 337661c72..f85e403a8 100644
--- a/gui/dialogs/sound.xml
+++ b/gui/dialogs/sound.xml
@@ -273,6 +273,28 @@
/sim/sound/enabled
+
+
+ 6
+ 0
+
+ left
+
+ /sim/sound/enabled
+
+
+
+
+ 6
+ 1
+ /sim/sound/aimodels/enabled
+
+ dialog-apply
+
+
+ /sim/sound/enabled
+
+
diff --git a/keyboard.xml b/keyboard.xml
index 63634f863..f15aafb52 100644
--- a/keyboard.xml
+++ b/keyboard.xml
@@ -685,7 +685,6 @@ top down before the key bindings are parsed.
-
+
M
@@ -908,7 +907,6 @@ top down before the key bindings are parsed.
-
j
diff --git a/materials-dds.xml b/materials-dds.xml
index fdb5f250b..2537ba768 100644
--- a/materials-dds.xml
+++ b/materials-dds.xml
@@ -119,883 +119,897 @@ Properties currently used:
-
-
-
+
+
+
8000
-
-
-
-
- grass_rwy
- Runway/grass_rwy.dds
- 75
- 75
- 1
- 0.8
- 0.05
- 0.05
- 1e5
-
-
-
- dirt_rwy
- Runway/dirt_rwy.dds
- 0.7
- 0.04
- 0.1
-
-
-
- lakebed_taxiway
- Runway/lakebed_taxiway.dds
- 0.04
- 0.05
-
-
-
- pa_taxiway
- Effects/runway
-
-
-
- Runway/pa_taxiway.dds
-
-
-
- pa_tiedown
- Effects/runway
-
-
-
- Runway/pa_tiedown.dds
-
-
-
- pa_dspl_thresh
- Effects/runway
-
-
-
- Runway/pa_dspl_thresh.dds
- false
-
-
-
- pa_dspl_arrows
- Effects/runway
-
-
-
- Runway/pa_dspl_arrows.dds
- false
-
-
-
- pa_threshold
- Effects/runway
-
-
-
- Runway/pa_threshold.dds
- false
- false
-
-
-
- pa_stopway
- Effects/runway
-
-
-
- Runway/pa_stopway.dds
- false
-
-
-
- pa_L
- Effects/runway
-
-
-
- Runway/pa_L.dds
- false
-
-
-
- pa_R
- Effects/runway
-
-
-
- Runway/pa_R.dds
- false
-
-
-
- pa_C
- Effects/runway
-
-
-
- Runway/pa_C.dds
- false
-
-
-
- pa_0l
- Effects/runway
-
-
-
- Runway/pa_0l.dds
- false
-
-
-
- pa_0r
- Effects/runway
-
-
-
- Runway/pa_0r.dds
- false
-
-
-
- pa_1c
- Effects/runway
-
-
-
- Runway/pa_1c.dds
- false
-
-
-
- pa_1l
- Effects/runway
-
-
-
- Runway/pa_1l.dds
- false
-
-
-
- pa_1r
- Effects/runway
-
-
-
- Runway/pa_1r.dds
- false
-
-
-
- pa_11
- Effects/runway
-
-
-
- Runway/pa_11.dds
- false
-
-
-
- pa_2c
- Effects/runway
-
-
-
- Runway/pa_2c.dds
- false
-
-
-
- pa_2l
- Effects/runway
-
-
-
- Runway/pa_2l.dds
- false
-
-
-
- pa_2r
- Effects/runway
-
-
-
- Runway/pa_2r.dds
- false
-
-
-
- pa_3c
- Effects/runway
-
-
-
- Runway/pa_3c.dds
- false
-
-
-
- pa_3l
- Effects/runway
-
-
-
- Runway/pa_3l.dds
- false
-
-
-
- pa_3r
- Effects/runway
-
-
-
- Runway/pa_3r.dds
- false
-
-
-
- pa_4c
- Effects/runway
-
-
-
- Runway/pa_4c.dds
- false
-
-
-
- pa_4r
- Effects/runway
-
-
-
- Runway/pa_4r.dds
- false
-
-
-
- pa_5c
- Effects/runway
-
-
-
- Runway/pa_5c.dds
- false
-
-
-
- pa_5r
- Effects/runway
-
-
-
- Runway/pa_5r.dds
- false
-
-
-
- pa_6c
- Effects/runway
-
-
-
- Runway/pa_6c.dds
- false
-
-
-
- pa_6r
- Effects/runway
-
-
-
- Runway/pa_6r.dds
- false
-
-
-
- pa_7c
- Effects/runway
-
-
-
- Runway/pa_7c.dds
- false
-
-
-
- pa_7r
- Effects/runway
-
-
-
- Runway/pa_7r.dds
- false
-
-
-
- pa_8c
- Effects/runway
-
-
-
- Runway/pa_8c.dds
- false
-
-
-
- pa_8r
- Effects/runway
-
-
-
- Runway/pa_8r.dds
- false
-
-
-
- pa_9c
- Effects/runway
-
-
-
- Runway/pa_9c.dds
- false
-
-
-
- pa_9r
- Effects/runway
-
-
-
- Runway/pa_9r.dds
- false
-
-
-
- pa_tz_three
- Effects/runway
-
-
-
- Runway/pa_tz_three.dds
- false
-
-
-
- pa_aim
- Effects/runway
-
-
-
- Runway/pa_aim.dds
- false
-
-
-
- pa_tz_two_a
- Effects/runway
-
-
-
- Runway/pa_tz_two_a.dds
- false
-
-
-
- pa_tz_two_b
- Effects/runway
-
-
-
- Runway/pa_tz_two_b.dds
- false
-
-
-
- pa_tz_one_a
- Effects/runway
-
-
-
- Runway/pa_tz_one_a.dds
- false
-
-
-
- pa_tz_one_b
- Effects/runway
-
-
-
- Runway/pa_tz_one_b.dds
- false
-
-
-
- pa_centerline
- Effects/runway
-
-
-
- Runway/pa_centerline.dds
- false
-
-
-
- pa_rest
- Effects/runway
-
-
-
- Runway/pa_rest.dds
- false
-
-
-
- pc_taxiway
- dirt_rwytaxiway
- Runway/pc_taxiway.dds
-
-
-
- pc_tiedown
- dirt_rwytiedown
- Runway/pc_tiedown.dds
-
-
-
- pc_dspl_thresh
- Effects/runway
-
-
-
- Runway/pc_dspl_thresh.dds
- false
-
-
-
- pc_dspl_arrows
- Effects/runway
-
-
-
- Runway/pc_dspl_arrows.dds
- false
-
-
-
- pc_threshold
- dirt_rwythreshold
- Runway/pc_threshold.dds
- false
- false
-
-
-
- pc_stopway
- Effects/runway
-
-
-
- Runway/pc_stopway.dds
- false
-
-
-
- pc_L
- dirt_rwyL
- Effects/runway
-
-
-
- Runway/pc_L.dds
- false
-
-
-
- pc_R
- dirt_rwyR
- Effects/runway
-
-
-
- Runway/pc_R.dds
- false
-
-
-
- pc_C
- dirt_rwyC
- Effects/runway
-
-
-
- Runway/pc_C.dds
- false
-
-
-
- pc_0l
- dirt_rwy0l
- Effects/runway
-
-
-
- Runway/pc_0l.dds
- false
-
-
-
- pc_0r
- dirt_rwy0r
- Effects/runway
-
-
-
- Runway/pc_0r.dds
- false
-
-
-
- pc_1c
- dirt_rwy1c
- Effects/runway
-
-
-
- Runway/pc_1c.dds
- false
-
-
-
- pc_1l
- dirt_rwy1l
- Effects/runway
-
-
-
- Runway/pc_1l.dds
- false
-
-
-
- pc_1r
- dirt_rwy1r
- Effects/runway
-
-
-
- Runway/pc_1r.dds
- false
-
-
-
- pc_11
- dirt_rwy11
- Effects/runway
-
-
-
- Runway/pc_11.dds
- false
-
-
-
- pc_2c
- dirt_rwy2c
- Effects/runway
-
-
-
- Runway/pc_2c.dds
- false
-
-
-
- pc_2l
- dirt_rwy2l
- Effects/runway
-
-
-
- Runway/pc_2l.dds
- false
-
-
-
- pc_2r
- dirt_rwy2r
- Effects/runway
-
-
-
- Runway/pc_2r.dds
- false
-
-
-
- pc_3c
- dirt_rwy3c
- Effects/runway
-
-
-
- Runway/pc_3c.dds
- false
-
-
-
- pc_3l
- dirt_rwy3l
- Effects/runway
-
-
-
- Runway/pc_3l.dds
- false
-
-
-
- pc_3r
- dirt_rwy3r
- Effects/runway
-
-
-
- Runway/pc_3r.dds
- false
-
-
-
- pc_4c
- dirt_rwy4c
- Effects/runway
-
-
-
- Runway/pc_4c.dds
- false
-
-
-
- pc_4r
- dirt_rwy4r
- Effects/runway
-
-
-
- Runway/pc_4r.dds
- false
-
-
-
- pc_5c
- dirt_rwy5c
- Effects/runway
-
-
-
- Runway/pc_5c.dds
- false
-
-
-
- pc_5r
- dirt_rwy5r
- Effects/runway
-
-
-
- Runway/pc_5r.dds
- false
-
-
-
- pc_6c
- dirt_rwy6c
- Effects/runway
-
-
-
- Runway/pc_6c.dds
- false
-
-
-
- pc_6r
- dirt_rwy6r
- Effects/runway
-
-
-
- Runway/pc_6r.dds
- false
-
-
-
- pc_7c
- dirt_rwy7c
- Effects/runway
-
-
-
- Runway/pc_7c.dds
- false
-
-
-
- pc_7r
- dirt_rwy7r
- Effects/runway
-
-
-
- Runway/pc_7r.dds
- false
-
-
-
- pc_8c
- dirt_rwy8c
- Effects/runway
-
-
-
- Runway/pc_8c.dds
- false
-
-
-
- pc_8r
- dirt_rwy8r
- Effects/runway
-
-
-
- Runway/pc_8r.dds
- false
-
-
-
- pc_9c
- dirt_rwy9c
- Effects/runway
-
-
-
- Runway/pc_9c.dds
- false
-
-
-
- pc_9r
- dirt_rwy9r
- Effects/runway
-
-
-
- Runway/pc_9r.dds
- false
-
-
-
- pc_tz_three
- dirt_rwytz_three
- Effects/runway
-
-
-
- Runway/pc_tz_three.dds
- false
-
-
-
- pc_aim
- dirt_rwyaim
- Effects/runway
-
-
-
- Runway/pc_aim.dds
- false
-
-
-
- pc_tz_two_a
- dirt_rwytz_two_a
- Effects/runway
-
-
-
- Runway/pc_tz_two_a.dds
- false
-
-
-
- pc_tz_two_b
- dirt_rwytz_two_b
- Effects/runway
-
-
-
- Runway/pc_tz_two_b.dds
- false
-
-
-
- pc_tz_one_a
- dirt_rwytz_one_a
- Effects/runway
-
-
-
- Runway/pc_tz_one_a.dds
- false
-
-
-
- pc_tz_one_b
- dirt_rwytz_one_b
- Effects/runway
-
-
-
- Runway/pc_tz_one_b.dds
- false
-
-
-
- pc_centerline
- dirt_rwycenterline
- Effects/runway
-
-
-
- Runway/pc_centerline.dds
- false
-
-
-
- pc_rest
- dirt_rwyrest
- Effects/runway
-
-
-
- Runway/pc_rest.dds
- false
-
+
+
+
+
+ grass_rwy
+ Runway/grass_rwy.dds
+ 75
+ 75
+ 1
+ 0.8
+ 0.05
+ 0.05
+ 1e5
+
+
+
+ dirt_rwy
+ Runway/dirt_rwy.dds
+ 0.7
+ 0.04
+ 0.1
+
+
+
+ lakebed_taxiway
+ Runway/lakebed_taxiway.dds
+ 0.04
+ 0.05
+
+
+
+ pa_taxiway
+ Effects/runway
+
+
+
+ Runway/pa_taxiway.dds
+
+
+
+ pa_tiedown
+ Effects/runway
+
+
+
+ Runway/pa_tiedown.dds
+
+
+
+ pa_dspl_thresh
+ Effects/runway
+
+
+
+ Runway/pa_dspl_thresh.dds
+ false
+
+
+
+ pa_dspl_arrows
+ Effects/runway
+
+
+
+ Runway/pa_dspl_arrows.dds
+ false
+
+
+
+ pa_threshold
+ Effects/runway
+
+
+
+ Runway/pa_threshold.dds
+ false
+ false
+
+
+
+ pa_stopway
+ Effects/runway
+
+
+
+ Runway/pa_stopway.dds
+ false
+
+
+
+ pa_L
+ Effects/runway
+
+
+
+ Runway/pa_L.dds
+ false
+
+
+
+ pa_R
+ Effects/runway
+
+
+
+ Runway/pa_R.dds
+ false
+
+
+
+ pa_C
+ Effects/runway
+
+
+
+ Runway/pa_C.dds
+ false
+
+
+
+ pa_0l
+ Effects/runway
+
+
+
+ Runway/pa_0l.dds
+ false
+
+
+
+ pa_0r
+ Effects/runway
+
+
+
+ Runway/pa_0r.dds
+ false
+
+
+
+ pa_1c
+ Effects/runway
+
+
+
+ Runway/pa_1c.dds
+ false
+
+
+
+ pa_1l
+ Effects/runway
+
+
+
+ Runway/pa_1l.dds
+ false
+
+
+
+ pa_1r
+ Effects/runway
+
+
+
+ Runway/pa_1r.dds
+ false
+
+
+
+ pa_11
+ Effects/runway
+
+
+
+ Runway/pa_11.dds
+ false
+
+
+
+ pa_2c
+ Effects/runway
+
+
+
+ Runway/pa_2c.dds
+ false
+
+
+
+ pa_2l
+ Effects/runway
+
+
+
+ Runway/pa_2l.dds
+ false
+
+
+
+ pa_2r
+ Effects/runway
+
+
+
+ Runway/pa_2r.dds
+ false
+
+
+
+ pa_3c
+ Effects/runway
+
+
+
+ Runway/pa_3c.dds
+ false
+
+
+
+ pa_3l
+ Effects/runway
+
+
+
+ Runway/pa_3l.dds
+ false
+
+
+
+ pa_3r
+ Effects/runway
+
+
+
+ Runway/pa_3r.dds
+ false
+
+
+
+ pa_4c
+ Effects/runway
+
+
+
+ Runway/pa_4c.dds
+ false
+
+
+
+ pa_4r
+ Effects/runway
+
+
+
+ Runway/pa_4r.dds
+ false
+
+
+
+ pa_5c
+ Effects/runway
+
+
+
+ Runway/pa_5c.dds
+ false
+
+
+
+ pa_5r
+ Effects/runway
+
+
+
+ Runway/pa_5r.dds
+ false
+
+
+
+ pa_6c
+ Effects/runway
+
+
+
+ Runway/pa_6c.dds
+ false
+
+
+
+ pa_6r
+ Effects/runway
+
+
+
+ Runway/pa_6r.dds
+ false
+
+
+
+ pa_7c
+ Effects/runway
+
+
+
+ Runway/pa_7c.dds
+ false
+
+
+
+ pa_7r
+ Effects/runway
+
+
+
+ Runway/pa_7r.dds
+ false
+
+
+
+ pa_8c
+ Effects/runway
+
+
+
+ Runway/pa_8c.dds
+ false
+
+
+
+ pa_8r
+ Effects/runway
+
+
+
+ Runway/pa_8r.dds
+ false
+
+
+
+ pa_9c
+ Effects/runway
+
+
+
+ Runway/pa_9c.dds
+ false
+
+
+
+ pa_9r
+ Effects/runway
+
+
+
+ Runway/pa_9r.dds
+ false
+
+
+
+ pa_tz_three
+ Effects/runway
+
+
+
+ Runway/pa_tz_three.dds
+ false
+
+
+
+ pa_aim
+ Effects/runway
+
+
+
+ Runway/pa_aim.dds
+ false
+
+
+
+ pa_tz_two_a
+ Effects/runway
+
+
+
+ Runway/pa_tz_two_a.dds
+ false
+
+
+
+ pa_tz_two_b
+ Effects/runway
+
+
+
+ Runway/pa_tz_two_b.dds
+ false
+
+
+
+ pa_tz_one_a
+ Effects/runway
+
+
+
+ Runway/pa_tz_one_a.dds
+ false
+
+
+
+ pa_tz_one_b
+ Effects/runway
+
+
+
+ Runway/pa_tz_one_b.dds
+ false
+
+
+
+ pa_centerline
+ Effects/runway
+
+
+
+ Runway/pa_centerline.dds
+ false
+
+
+
+ pa_rest
+ Effects/runway
+
+
+
+ Runway/pa_rest.dds
+ false
+
+
+
+ pc_taxiway
+ dirt_rwytaxiway
+ Effects/runway
+
+
+
+ Runway/pc_taxiway.dds
+
+
+
+ pc_tiedown
+ dirt_rwytiedown
+ Effects/runway
+
+
+
+ Runway/pc_tiedown.dds
+ 200
+ 200
+
+
+
+ pc_dspl_thresh
+ Effects/runway
+
+
+
+ Runway/pc_dspl_thresh.dds
+ false
+
+
+
+ pc_dspl_arrows
+ Effects/runway
+
+
+
+ Runway/pc_dspl_arrows.dds
+ false
+
+
+
+ pc_threshold
+ dirt_rwythreshold
+ Effects/runway
+
+
+
+ Runway/pc_threshold.dds
+ false
+ false
+
+
+
+ pc_stopway
+ Effects/runway
+
+
+
+ Runway/pc_stopway.dds
+ false
+
+
+
+ pc_L
+ dirt_rwyL
+ Effects/runway
+
+
+
+ Runway/pc_L.dds
+ false
+
+
+
+ pc_R
+ dirt_rwyR
+ Effects/runway
+
+
+
+ Runway/pc_R.dds
+ false
+
+
+
+ pc_C
+ dirt_rwyC
+ Effects/runway
+
+
+
+ Runway/pc_C.dds
+ false
+
+
+
+ pc_0l
+ dirt_rwy0l
+ Effects/runway
+
+
+
+ Runway/pc_0l.dds
+ false
+
+
+
+ pc_0r
+ dirt_rwy0r
+ Effects/runway
+
+
+
+ Runway/pc_0r.dds
+ false
+
+
+
+ pc_1c
+ dirt_rwy1c
+ Effects/runway
+
+
+
+ Runway/pc_1c.dds
+ false
+
+
+
+ pc_1l
+ dirt_rwy1l
+ Effects/runway
+
+
+
+ Runway/pc_1l.dds
+ false
+
+
+
+ pc_1r
+ dirt_rwy1r
+ Effects/runway
+
+
+
+ Runway/pc_1r.dds
+ false
+
+
+
+ pc_11
+ dirt_rwy11
+ Effects/runway
+
+
+
+ Runway/pc_11.dds
+ false
+
+
+
+ pc_2c
+ dirt_rwy2c
+ Effects/runway
+
+
+
+ Runway/pc_2c.dds
+ false
+
+
+
+ pc_2l
+ dirt_rwy2l
+ Effects/runway
+
+
+
+ Runway/pc_2l.dds
+ false
+
+
+
+ pc_2r
+ dirt_rwy2r
+ Effects/runway
+
+
+
+ Runway/pc_2r.dds
+ false
+
+
+
+ pc_3c
+ dirt_rwy3c
+ Effects/runway
+
+
+
+ Runway/pc_3c.dds
+ false
+
+
+
+ pc_3l
+ dirt_rwy3l
+ Effects/runway
+
+
+
+ Runway/pc_3l.dds
+ false
+
+
+
+ pc_3r
+ dirt_rwy3r
+ Effects/runway
+
+
+
+ Runway/pc_3r.dds
+ false
+
+
+
+ pc_4c
+ dirt_rwy4c
+ Effects/runway
+
+
+
+ Runway/pc_4c.dds
+ false
+
+
+
+ pc_4r
+ dirt_rwy4r
+ Effects/runway
+
+
+
+ Runway/pc_4r.dds
+ false
+
+
+
+ pc_5c
+ dirt_rwy5c
+ Effects/runway
+
+
+
+ Runway/pc_5c.dds
+ false
+
+
+
+ pc_5r
+ dirt_rwy5r
+ Effects/runway
+
+
+
+ Runway/pc_5r.dds
+ false
+
+
+
+ pc_6c
+ dirt_rwy6c
+ Effects/runway
+
+
+
+ Runway/pc_6c.dds
+ false
+
+
+
+ pc_6r
+ dirt_rwy6r
+ Effects/runway
+
+
+
+ Runway/pc_6r.dds
+ false
+
+
+
+ pc_7c
+ dirt_rwy7c
+ Effects/runway
+
+
+
+ Runway/pc_7c.dds
+ false
+
+
+
+ pc_7r
+ dirt_rwy7r
+ Effects/runway
+
+
+
+ Runway/pc_7r.dds
+ false
+
+
+
+ pc_8c
+ dirt_rwy8c
+ Effects/runway
+
+
+
+ Runway/pc_8c.dds
+ false
+
+
+
+ pc_8r
+ dirt_rwy8r
+ Effects/runway
+
+
+
+ Runway/pc_8r.dds
+ false
+
+
+
+ pc_9c
+ dirt_rwy9c
+ Effects/runway
+
+
+
+ Runway/pc_9c.dds
+ false
+
+
+
+ pc_9r
+ dirt_rwy9r
+ Effects/runway
+
+
+
+ Runway/pc_9r.dds
+ false
+
+
+
+ pc_tz_three
+ dirt_rwytz_three
+ Effects/runway
+
+
+
+ Runway/pc_tz_three.dds
+ false
+
+
+
+ pc_aim
+ dirt_rwyaim
+ Effects/runway
+
+
+
+ Runway/pc_aim.dds
+ false
+
+
+
+ pc_tz_two_a
+ dirt_rwytz_two_a
+ Effects/runway
+
+
+
+ Runway/pc_tz_two_a.dds
+ false
+
+
+
+ pc_tz_two_b
+ dirt_rwytz_two_b
+ Effects/runway
+
+
+
+ Runway/pc_tz_two_b.dds
+ false
+
+
+
+ pc_tz_one_a
+ dirt_rwytz_one_a
+ Effects/runway
+
+
+
+ Runway/pc_tz_one_a.dds
+ false
+
+
+
+ pc_tz_one_b
+ dirt_rwytz_one_b
+ Effects/runway
+
+
+
+ Runway/pc_tz_one_b.dds
+ false
+
+
+
+ pc_centerline
+ dirt_rwycenterline
+ Effects/runway
+
+
+
+ Runway/pc_centerline.dds
+ false
+
+
+
+ pc_rest
+ dirt_rwyrest
+ Effects/runway
+
+
+
+ Runway/pc_rest.dds
+ false
+
pa_shoulder
@@ -1015,9 +1029,6 @@ Shared parameters for various materials.
0.1
1.0
-
-
-
Runway/pa_shoulder.dds
5
false
@@ -1041,9 +1052,6 @@ Shared parameters for various materials.
0.1
1.0
-
-
-
Runway/pc_shoulder.dds
5
false
@@ -1067,9 +1075,6 @@ Shared parameters for various materials.
0.1
1.0
-
-
-
Runway/pa_shoulder_f.dds
5
false
@@ -1093,250 +1098,247 @@ Shared parameters for various materials.
0.1
1.0
-
-
-
Runway/pc_shoulder_f.dds
5
false
-
+
-
-
-
- sim/startup/season
- summer
-
-
- Landmass
- SomeSort
- Island
- Default
- Effects/transition-base-grass-rock
- Terrain/coniferous_forest.dds
- 500
- 500
- 10000000.0
+
+
+
+ sim/startup/season
+ summer
+
+
+ Landmass
+ SomeSort
+ Island
+ Default
+ Effects/transition-base-grass-rock
+ Terrain/coniferous_forest.dds
+ 500
+ 500
+ 10000000.0
4000.0
Textures.high/Trees/coniferous-summer.dds
- 8
-
+ 8
+
25.0
- 15.0
- 1
- 1
-
+ 15.0
+ 1
+ 1
+
-
-
-
- sim/startup/season
- summer
-
-
- EvergreenBroadCover
- EvergreenForest
- Effects/transition-base-grass-rock
- Terrain/coniferous_forest.dds
- 500
- 500
- 10000000.0
+
+
+
+ sim/startup/season
+ summer
+
+
+ EvergreenBroadCover
+ EvergreenForest
+ Effects/transition-base-grass-rock
+ Terrain/coniferous_forest.dds
+ 500
+ 500
+ 10000000.0
4000.0
- Textures.high/Trees/coniferous-summer.dds
- 8
-
+ Textures.high/Trees/coniferous-summer.dds
+ 8
+
25.0
- 18.0
- 1
- 1
-
+ 18.0
+ 1
+ 1
+
-
-
-
- sim/startup/season
- summer
-
-
- Effects/transition-base-grass-rock
- DeciduousBroadCover
- DeciduousForest
- Terrain/mixedforest1c.dds
+
+
+
+ sim/startup/season
+ summer
+
+
+ Effects/transition-base-grass-rock
+ DeciduousBroadCover
+ DeciduousForest
+ Terrain/mixedforest1c.dds
2000
2000
- 10000000.0
+ 10000000.0
4000.0
- Textures.high/Trees/deciduous-summer.dds
- 8
-
+ Textures.high/Trees/deciduous-summer.dds
+ 8
+
25.0
- 15.0
- 1
- 0.85
-
+ 15.0
+ 1
+ 0.85
+
-
-
-
- sim/startup/season
- summer
-
-
- Effects/transition-base-grass-rock
- MixedForestCover
- MixedForest
- RainForest
- Terrain/mixedforest1c.dds
- 500
- 500
- 5000000.0
+
+
+
+ sim/startup/season
+ summer
+
+
+ Effects/transition-base-grass-rock
+ MixedForestCover
+ MixedForest
+ RainForest
+ Terrain/mixedforest1c.dds
+ 500
+ 500
+ 5000000.0
4000.0
- Textures.high/Trees/mixed-summer.dds
- 8
-
+ Textures.high/Trees/mixed-summer.dds
+ 8
+
25.0
- 15.0
- 1
- 0.95
-
+ 15.0
+ 1
+ 0.95
+
-
-
-
- sim/startup/season
- summer
-
-
- Effects/transition-base-grass-rock
- EvergreenNeedleCover
- WoodedTundraCover
- Terrain/coniferous_forest.dds
- 500
- 500
- 10000000.0
+
+
+
+ sim/startup/season
+ summer
+
+
+ Effects/transition-base-grass-rock
+ EvergreenNeedleCover
+ WoodedTundraCover
+ Terrain/coniferous_forest.dds
+ 500
+ 500
+ 10000000.0
4000.0
- Textures.high/Trees/coniferous-summer.dds
- 8
-
- 20.0
- 15.0
- 1
- 1
-
+ Textures.high/Trees/coniferous-summer.dds
+ 8
+
+ 20.0
+ 15.0
+ 1
+ 1
+
-
-
-
- sim/startup/season
- summer
-
-
- Effects/transition-base-grass-rock
- DeciduousNeedleCover
- Terrain/coniferous_forest.dds
- 500
- 500
- 10000000.0
+
+
+
+ sim/startup/season
+ summer
+
+
+ Effects/transition-base-grass-rock
+ DeciduousNeedleCover
+ Terrain/coniferous_forest.dds
+ 500
+ 500
+ 10000000.0
4000.0
- Textures.high/Trees/coniferous-summer.dds
- 8
-
+ Textures.high/Trees/coniferous-summer.dds
+ 8
+
15.0
- 8.0
- 1
- 1
-
+ 8.0
+ 1
+ 1
+
-
-
-
- sim/startup/season
- summer
-
-
- Sand
+
+
+
+ sim/startup/season
+ summer
+
+
+ Sand
Terrain/sand4.dds
- Terrain/sand5.dds
+ Terrain/sand5.dds
Terrain/sand6.dds
2000
2000
- 10000000.0
- 2.5
- 0.1
- 0.7
- 0.1
-
+ 10000000.0
+ 2.5
+ 0.1
+ 0.7
+ 0.1
+
-
-
-
- sim/startup/season
- summer
-
-
- Effects/transition-base-rock
- ShrubCover
- ShrubGrassCover
- ScrubCover
- Scrub
- Sclerophyllous
- Heath
+
+
+
+ sim/startup/season
+ summer
+
+
+ Effects/transition-base-rock
+ ShrubCover
+ ShrubGrassCover
+ ScrubCover
+ Scrub
+ Sclerophyllous
+ Heath
Terrain/shrub.dds
- Terrain/shrub1.dds
- Terrain/shrub2.dds
+ Terrain/shrub1.dds
+ Terrain/shrub2.dds
Terrain/shrub3.dds
- 2000
- 2000
-
- 0.86
- 0.86
- 0.86
- 1.0
-
-
- 0.1
- 0.1
- 0.1
- 1.0
-
- 1.2
- 20000000.0
+ 2000
+ 2000
+
+ 0.86
+ 0.86
+ 0.86
+ 1.0
+
+
+ 0.1
+ 0.1
+ 0.1
+ 1.0
+
+ 1.2
+ 20000000.0
12000.0
- Textures/Trees/mixed-shrub.dds
- 8
-
- 2.0
- 2.0
- 0.6
- 0.4
-
+ Textures/Trees/mixed-shrub.dds
+ 8
+
+ 2.0
+ 2.0
+ 0.6
+ 0.4
+
-
-
-
-
- sim/startup/season
- summer
-
- sim/rendering/urban-shader
-
-
- BuiltUpCover
- Urban
+
+
+
+
+ sim/startup/season
+ summer
+
+ sim/rendering/shaders/urban
+
+
+ BuiltUpCover
+ Urban
- Effects/urban
-
- Terrain/city1.png
- Terrain/city1-relief-light.png
-
-
- Terrain/city2.png
- Terrain/city2-relief-light.png
-
+ Effects/urban
+
+ Terrain/city1.png
+ Terrain/city1-relief-light.png
+
+
+ Terrain/city2.png
+ Terrain/city2-relief-light.png
+
1000
1000
- 100000.0
-
- 0.05
- 0.05
- 0.02
- 1.0
-
-
+ 100000.0
+
+ 0.05
+ 0.05
+ 0.02
+ 1.0
+
+
10000
-
-
-
+
+
+
5000
-
+
Models/Residential/cube-apartment.ac
Models/Residential/medium-apartment.ac
- Models/Buildings/renovated-apartment.ac
+ Models/Buildings/renovated-apartment.ac
1000000
random
-
-
+
+
Models/Commercial/small-glass-office-building.ac
- Models/Buildings/medium-glass-office-building.ac
- Models/Buildings/small-modern-office.ac
- Models/Buildings/small-office.ac
+ Models/Buildings/medium-glass-office-building.ac
+ Models/Buildings/small-modern-office.ac
+ Models/Buildings/small-office.ac
500000
random
-
-
- Models/Buildings/big-church.ac
- 5000000
+
+
+ Models/Buildings/big-church.ac
+ 5000000
random
-
-
- Models/Buildings/brick-school.ac
- Models/Buildings/bank-building.ac
- 4000000
+
+
+ Models/Buildings/brick-school.ac
+ Models/Buildings/bank-building.ac
+ 4000000
random
-
-
- Models/Buildings/water-tower.ac
- 100000000
+
+
+ Models/Buildings/water-tower.ac
+ 100000000
random
-
-
+
+
250000.0
5000.0
- 2000.0
+ 2000.0
Textures/Trees/mixed-summer.png
- 8
-
+ 8
+
25.0
- 15.0
-
+ 15.0
+
-
-
-
-
- sim/startup/season
- summer
-
- sim/rendering/urban-shader
-
-
+
+
+
+
+ sim/startup/season
+ summer
+
+ sim/rendering/shaders/urban
+
+
- Construction
+ Construction
Industrial
Port
Transport
Effects/urban
-
+
Terrain/city1.png
Terrain/city1-relief-light.png
-
-
+
+
Terrain/city2.png
Terrain/city2-relief-light.png
-
+
1000
1000
- 100000.0
-
- 0.05
- 0.05
- 0.02
- 1.0
-
-
+ 100000.0
+
+ 0.05
+ 0.05
+ 0.02
+ 1.0
+
+
10000
-
- Models/Buildings/oil-tanks.ac
- 10000000
+
+ Models/Buildings/oil-tanks.ac
+ 10000000
+ random
+
+
+ Models/Buildings/factory.ac
+ 4000000
random
-
-
- Models/Buildings/factory.ac
- 4000000
- random
-
-
+
+
Models/Industrial/Zone-Indus-long-ba.ac
4000000
random
-
-
+
+
Models/Industrial/Zone-Indus-ba.ac
4000000
random
-
+
-
+
Models/Commercial/small-glass-office-building.ac
- Models/Buildings/medium-glass-office-building.ac
- Models/Buildings/small-modern-office.ac
- Models/Buildings/small-office.ac
+ Models/Buildings/medium-glass-office-building.ac
+ Models/Buildings/small-modern-office.ac
+ Models/Buildings/small-office.ac
500000
random
-
-
- Models/Buildings/water-tower.ac
- 100000000
+
+
+ Models/Buildings/water-tower.ac
+ 100000000
random
-
-
+
+
Models/Commercial/Petrolstation1.ac
10000000
random
-
-
+
+
250000.0
5000.0
- 2000.0
- Textures.high/Trees/mixed-summer.dds
- 8
-
+ 2000.0
+ Textures.high/Trees/mixed-summer.dds
+ 8
+
25.0
- 15.0
-
+ 15.0
+
-
-
-
- sim/startup/season
- summer
-
+
+
+
+ sim/startup/season
+ summer
+
- sim/rendering/urban-shader
+ sim/rendering/shaders/urban
-
+
BuiltUpCover
Urban
Effects/transition-base-dirt
-
- Terrain/city1.png
+
+ Terrain/city1.png
Terrain.winter/builtup.png
-
-
- Terrain/city2.png
+
+
+ Terrain/city2.png
Terrain.winter/builtup.png
-
+
1000
1000
- 100000.0
-
- 0.05
- 0.05
- 0.02
- 1.0
-
-
+ 100000.0
+
+ 0.05
+ 0.05
+ 0.02
+ 1.0
+
+
10000
-
+
Models/Buildings/big-apartment.ac
10000000
- random
-
-
- Models/Buildings/factory.ac
+ random
+
+
+ Models/Buildings/factory.ac
4000000
random
-
-
+
+
5000
@@ -1592,37 +1594,37 @@ Shared parameters for various materials.
250000.0
5000.0
- 2000.0
- Textures.high/Trees/mixed-summer.dds
- 8
-
+ 2000.0
+ Textures.high/Trees/mixed-summer.dds
+ 8
+
25.0
- 15.0
-
+ 15.0
+
-
-
-
- sim/startup/season
- summer
-
-
- sim/rendering/urban-shader
-
-
+
+
+
+ sim/startup/season
+ summer
+
+
+ sim/rendering/shaders/urban
+
+
Construction
- Industrial
- Port
- Transport
- Effects/transition-base-dirt
-
+ Industrial
+ Port
+ Transport
+ Effects/transition-base-dirt
+
Terrain/city1.png
Terrain.winter/builtup.png
-
-
+
+
Terrain/city2.png
Terrain.winter/builtup.png
-
+
1000
1000
- 100000.0
-
- 0.05
- 0.05
- 0.02
- 1.0
-
-
+ 100000.0
+
+ 0.05
+ 0.05
+ 0.02
+ 1.0
+
+
10000
-
- Models/Buildings/oil-tanks.ac
+
+ Models/Buildings/oil-tanks.ac
10000000
- random
-
-
- Models/Buildings/factory.ac
+ random
+
+
+ Models/Buildings/factory.ac
4000000
random
@@ -1659,8 +1661,8 @@ Shared parameters for various materials.
Models/Industrial/Zone-Indus-ba.ac
4000000
random
-
-
+
+
Models/Commercial/small-glass-office-building.ac
@@ -1683,79 +1685,79 @@ Shared parameters for various materials.
250000.0
5000.0
- 2000.0
- Textures.high/Trees/mixed-summer.dds
- 8
-
+ 2000.0
+ Textures.high/Trees/mixed-summer.dds
+ 8
+
25.0
- 15.0
-
+ 15.0
+
-
-
-
- sim/startup/season
- summer
-
-
- Town
- SubUrban
+
+
+
+ sim/startup/season
+ summer
+
+
+ Town
+ SubUrban
Terrain/Town1.png
- 1024
- 1024
- 100000.0
-
- 0.05
- 0.05
- 0.02
- 1.0
-
-
+ 1024
+ 1024
+ 100000.0
+
+ 0.05
+ 0.05
+ 0.02
+ 1.0
+
+
10000
-
- Models/Buildings/water-tower.ac
- Models/Buildings/oil-tanks.ac
+
+ Models/Buildings/water-tower.ac
+ Models/Buildings/oil-tanks.ac
20000000
- random
-
-
- Models/Buildings/big-church.ac
- Models/Buildings/brick-school.ac
+ random
+
+
+ Models/Buildings/big-church.ac
+ Models/Buildings/brick-school.ac
200000
- random
-
-
- Models/Buildings/shop.ac
- Models/Buildings/hosshop.ac
- Models/Buildings/weapshop.ac
+ random
+
+
+ Models/Buildings/shop.ac
+ Models/Buildings/hosshop.ac
+ Models/Buildings/weapshop.ac
400000
- random
-
-
- Models/Residential/germanvillagehouse1.ac
- Models/Residential/MontHse1Grey_White.ac
- Models/Residential/MontHse1Red_Tile_Yellow.ac
+ random
+
+
+ Models/Residential/germanvillagehouse1.ac
+ Models/Residential/MontHse1Grey_White.ac
+ Models/Residential/MontHse1Red_Tile_Yellow.ac
30000
- random
-
-
+ random
+
+
250000.0
5000.0
2000.0
- Textures.high/Trees/mixed-summer.dds
- 8
-
+ Textures.high/Trees/mixed-summer.dds
+ 8
+
25.0
- 15.0
-
+ 15.0
+
-
-
-
- sim/startup/season
- summer
-
-
+
+
+
+ sim/startup/season
+ summer
+
+
Effects/water
Lagoon
Terrain/water-lake.png
@@ -1792,589 +1794,588 @@ Shared parameters for various materials.
summer
- Effects/water-inland
- Lake
- Pond
- Reservoir
- Stream
- Canal
- Estuary
- Watercourse
- Saline
+ Effects/water-inland
+ Lake
+ Pond
+ Reservoir
+ Stream
+ Canal
+ Estuary
+ Watercourse
+ Saline
Terrain/estuary.dds
400
400
-
- 0.0
- 0.0
- 0.0
- 1.0
-
-
- 0.0
- 0.0
- 0.0
- 1.0
-
-
- 0.5
- 0.5
- 0.5
- 1.0
-
- 1.2
- 0
- 1.5
- 0.6
-
+
+ 0.0
+ 0.0
+ 0.0
+ 1.0
+
+
+ 0.0
+ 0.0
+ 0.0
+ 1.0
+
+
+ 0.5
+ 0.5
+ 0.5
+ 1.0
+
+ 1.2
+ 0
+ 1.5
+ 0.6
+
+
+
+
+ sim/startup/season
+ summer
+
+
+ DryLake
+ IntermittentReservoir
+ IntermittentLake
+ Terrain/sand1.dds
+ Terrain/sand2.dds
+ Terrain/sand3.dds
+ 2000
+ 2000
+ 1
+ 0.9
+ 0.04
+ 0.1
+
-
-
-
- sim/startup/season
- summer
-
-
- DryLake
- IntermittentReservoir
- IntermittentLake
- Terrain/sand1.dds
- Terrain/sand2.dds
- Terrain/sand3.dds
- 2000
- 2000
- 1
- 0.9
- 0.04
- 0.1
-
+
+
+
+ sim/startup/season
+ summer
+
+
+ IntermittentStream
+ Terrain/wash.dds
+ 200
+ 200
+ 1.5
+ 0
+ 2.5
+ 0.6
+
-
-
-
- sim/startup/season
- summer
-
-
- IntermittentStream
- Terrain/wash.dds
- 200
- 200
- 1.5
- 0
- 2.5
- 0.6
-
-
-
-
-
- sim/startup/season
- summer
-
-
- Marsh
- Littoral
- FloodLand
- SaltMarsh
- HerbWetlandCover
- WoodedWetlandCover
+
+
+
+ sim/startup/season
+ summer
+
+
+ Marsh
+ Littoral
+ FloodLand
+ SaltMarsh
+ HerbWetlandCover
+ WoodedWetlandCover
Bog
Effects/transition-base-rock
- Terrain/marsh2.dds
- Terrain/marsh3.dds
- Terrain/marsh4.dds
- 2000
- 2000
- 1
- 40000000.0
- 0.8
- 0.3
- 0.2
- 1e30
-
+ Terrain/marsh2.dds
+ Terrain/marsh3.dds
+ Terrain/marsh4.dds
+ 2000
+ 2000
+ 1
+ 40000000.0
+ 0.8
+ 0.3
+ 0.2
+ 1e30
+
-
-
-
- sim/startup/season
- summer
-
-
- GrassCover
+
+
+
+ sim/startup/season
+ summer
+
+
+ GrassCover
GrassLand
BareTundraCover/name>
- MixedTundraCover
- Cemetery
+ MixedTundraCover
+ Cemetery
Effects/transition-base-rock
- Terrain/grass10c.dds
- Terrain/grass10b.dds
- 500
- 500
- 4000000.0
-
+ Terrain/grass10c.dds
+ Terrain/grass10b.dds
+ 500
+ 500
+ 4000000.0
+
0.93
0.95
0.93
- 1.0
-
-
+ 1.0
+
+
0.1
0.12
0.1
- 1.0
-
- 1.2
- 1
- 0.7
- 0.1
- 0.15
- 1e30
-
+ 1.0
+
+ 1.2
+ 1
+ 0.7
+ 0.1
+ 0.15
+ 1e30
+
-
-
-
- sim/startup/season
- summer
-
-
- HerbTundraCover
- HerbTundra
- Effects/transition-base-rock
-
+
+
+
+ sim/startup/season
+ summer
+
+
+ HerbTundraCover
+ HerbTundra
+ Effects/transition-base-rock
+
Terrain/herbtundra.dds
Terrain/herbtundra2.dds
Terrain/herbtundra3.dds
2000
2000
- 4000000.0
-
+ 4000000.0
+
0.93
0.95
0.93
- 1.0
-
-
+ 1.0
+
+
0.1
0.12
0.1
- 1.0
-
- 1.2
- 1
- 0.8
- 0.1
- 0.15
- 1e30
-
+ 1.0
+
+ 1.2
+ 1
+ 0.8
+ 0.1
+ 0.15
+ 1e30
+
-
-
-
- sim/startup/season
- summer
-
-
- SavannaCover
+
+
+
+ sim/startup/season
+ summer
+
+
+ SavannaCover
Effects/transition-base-dirt
- Terrain/savanna.dds
- 1000
- 1000
- 4000000.0
- 1
- 0.8
- 0.1
- 0.2
- 1e30
-
+ Terrain/savanna.dds
+ 1000
+ 1000
+ 4000000.0
+ 1
+ 0.8
+ 0.1
+ 0.2
+ 1e30
+
-
-
-
- sim/startup/season
- summer
-
-
- Grass
- Airport
- AirportKeep
- Greenspace
- Effects/transition-base-dirt
- Terrain/grass10b.dds
+
+
+
+ sim/startup/season
+ summer
+
+
+ Grass
+ Airport
+ AirportKeep
+ Greenspace
+ Effects/transition-base-dirt
+ Terrain/grass10b.dds
Terrain/grass10c.dds
250
250
- 4000000.0
-
- 0.93
- 0.95
- 0.93
- 1.0
-
-
- 0.1
- 0.12
- 0.1
- 1.0
-
- 1.2
- 1
- 0.7
- 0.1
- 0.1
- 1e30
-
+ 4000000.0
+
+ 0.93
+ 0.95
+ 0.93
+ 1.0
+
+
+ 0.1
+ 0.12
+ 0.1
+ 1.0
+
+ 1.2
+ 1
+ 0.7
+ 0.1
+ 0.1
+ 1e30
+
-
-
-
- sim/startup/season
- summer
-
-
- Effects/transition-base-dirt
- MixedCropPastureCover
- MixedCrop
- ComplexCrop
+
+
+
+ sim/startup/season
+ summer
+
+
+ Effects/transition-base-dirt
+ MixedCropPastureCover
+ MixedCrop
+ ComplexCrop
Terrain/mixedcrop1.dds
Terrain/mixedcrop4.dds
Terrain/mixedcrop3.dds
2000
2000
- 2000000.0
- 1
- 0.9
- 0.1
- 0.7
- 1e30
-
- 5000
-
- Models/Buildings/silo.ac
- 5000000
- random
-
-
- Models/Buildings/red-barn.ac
- Models/Buildings/horse-stable.ac
- Models/Buildings/cow-stable.ac
- Models/Agriculture/farmhouse1.ac
- Models/Agriculture/farmhouse2.ac
- Models/Agriculture/farmhouse3.ac
- 750000
- random
-
-
-
- 1000000.0
- 20000.0
- 4000.0
- Textures.high/Trees/mixed-summer.dds
- 8
-
- 20.0
- 12.0
-
+ 1000
+
+ Models/Fauna/cow.ac
+ 100000
+ random
+
+
+ Models/Fauna/horse.ac
+ 300000
+ random
+
+ -->
+ 1000000.0
+ 20000.0
+ 4000.0
+ Textures.high/Trees/mixed-summer.dds
+ 8
+
+ 20.0
+ 12.0
+
-
-
-
- sim/startup/season
- summer
-
-
- Effects/transition-base-dirt
- IrrCropPastureCover
- IrrCrop
- Orchard
- Olives
- Vineyard
- Rice
+
+
+
+ sim/startup/season
+ summer
+
+
+ Effects/transition-base-dirt
+ IrrCropPastureCover
+ IrrCrop
+ Orchard
+ Olives
+ Vineyard
+ Rice
Terrain/irrcrop1.dds
- Terrain/irrcrop2.dds
+ Terrain/irrcrop2.dds
Terrain/irrcrop3.dds
2000
2000
- 2000000.0
- 1
- 0.9
- 0.3
- 0.6
- 1e30
-
- 5000
-
- Models/Buildings/silo.ac
- 5000000
- random
-
-
- Models/Buildings/red-barn.ac
- Models/Buildings/horse-stable.ac
- Models/Buildings/cow-stable.ac
- Models/Agriculture/farmhouse1.ac
- Models/Agriculture/farmhouse2.ac
- Models/Agriculture/farmhouse3.ac
- 750000
- random
-
-
-
+ 1000
+
+ Models/Fauna/cow.ac
+ 100000
+ random
+
+
+ Models/Fauna/horse.ac
+ 300000
+ random
+
+ -->
500000.0
Textures.high/Trees/mixed-summer.dds
- 8
-
- 20.0
- 12.0
-
+ 8
+
+ 20.0
+ 12.0
+
-
-
-
- sim/startup/season
- summer
-
-
+
+
+
+ sim/startup/season
+ summer
+
+
Effects/transition-base-dirt
- DryCropPastureCover
- DryCrop
-
+ DryCropPastureCover
+ DryCrop
+
Terrain/countryside1.green.dds
- Terrain.winter/countryside1.winter.dds
-
-
+ Terrain.winter/countryside1.winter.dds
+
+
Terrain/countryside2.green.dds
- Terrain.winter/countryside2.winter.dds
-
-
+ Terrain.winter/countryside2.winter.dds
+
+
Terrain/countryside3.green.dds
- Terrain.winter/countryside3.winter.dds
-
-
+ Terrain.winter/countryside3.winter.dds
+
+
Terrain/countryside4.green.dds
- Terrain.winter/countryside4.winter.dds
-
- 1800
- 1800
- 1
- 0.9
- 0.1
- 0.6
- 1e30
- 2000000.0
-
- 5000
-
- Models/Buildings/silo.ac
- 5000000
- random
-
-
- Models/Buildings/red-barn.ac
- Models/Buildings/horse-stable.ac
- Models/Buildings/cow-stable.ac
- Models/Agriculture/farmhouse1.ac
- Models/Agriculture/farmhouse2.ac
- Models/Agriculture/farmhouse3.ac
- 750000
- random
-
-
-
+ 1000
+
+ Models/Fauna/cow.ac
+ 100000
+ random
+
+
+ Models/Fauna/horse.ac
+ 300000
+ random
+
+ -->
500000.0
- 20000.0
- 5000.0
- Textures.high/Trees/mixed-summer.dds
- 8
-
- 20.0
- 12.0
-
+ 20000.0
+ 5000.0
+ Textures.high/Trees/mixed-summer.dds
+ 8
+
+ 20.0
+ 12.0
+
-
-
-
- sim/startup/season
- summer
-
-
- NaturalCrop
+
+
+
+ sim/startup/season
+ summer
+
+
+ NaturalCrop
Effects/transition-base-rock
Terrain/naturalcrop1.png
2000
2000
- 1
- 0.9
- 0.1
- 0.6
- 1e30
- 2000000.0
- 500000.0
- 20000.0
- 5000.0
- Textures.high/Trees/mixed-summer.dds
- 8
-
- 20.0
- 12.0
-
+ 1
+ 0.9
+ 0.1
+ 0.6
+ 1e30
+ 2000000.0
+ 500000.0
+ 20000.0
+ 5000.0
+ Textures.high/Trees/mixed-summer.dds
+ 8
+
+ 20.0
+ 12.0
+
-
-
-
- sim/startup/season
- summer
-
-
- Effects/transition-base-dirt
- CropGrassCover
- CropGrass
- Grassland
- Terrain/cropgrass1.dds
+
+
+
+ sim/startup/season
+ summer
+
+
+ Effects/transition-base-dirt
+ CropGrassCover
+ CropGrass
+ Grassland
+ Terrain/cropgrass1.dds
Terrain/cropgrass2.dds
- 1500
- 1500
- 2000000.0
-
- 0.93
- 0.95
- 0.93
- 1.0
-
-
- 0.1
- 0.12
- 0.1
- 1.0
-
- 1.2
- 1
- 0.7
- 0.1
- 0.3
- 1e30
- 500000.0
- Textures.high/Trees/mixed-summer.dds
- 8
-
- 20.0
- 12.0
-
+ 1500
+ 1500
+ 2000000.0
+
+ 0.93
+ 0.95
+ 0.93
+ 1.0
+
+
+ 0.1
+ 0.12
+ 0.1
+ 1.0
+
+ 1.2
+ 1
+ 0.7
+ 0.1
+ 0.3
+ 1e30
+ 500000.0
+ Textures.high/Trees/mixed-summer.dds
+ 8
+
+ 20.0
+ 12.0
+
-
-
-
- sim/startup/season
- summer
-
-
- GolfCourse
- Effects/transition-base-dirt
+
+
+
+ sim/startup/season
+ summer
+
+
+ GolfCourse
+ Effects/transition-base-dirt
Terrain/golfcourse1.png
- 400
- 400
- 2000000.0
-
- 0.93
- 0.95
- 0.93
- 1.0
-
-
- 0.1
- 0.12
- 0.1
- 1.0
-
- 1.2
- 1
- 0.7
- 0.1
- 0.3
- 1e30
- 500000.0
- Textures.high/Trees/mixed-summer.dds
- 8
-
- 20.0
- 12.0
-
+ 400
+ 400
+ 2000000.0
+
+ 0.93
+ 0.95
+ 0.93
+ 1.0
+
+
+ 0.1
+ 0.12
+ 0.1
+ 1.0
+
+ 1.2
+ 1
+ 0.7
+ 0.1
+ 0.3
+ 1e30
+ 500000.0
+ Textures.high/Trees/mixed-summer.dds
+ 8
+
+ 20.0
+ 12.0
+
-
-
-
- sim/startup/season
- summer
-
-
- CropWoodCover
- CropWood
- AgroForest
+
+
+
+ sim/startup/season
+ summer
+
+
+ CropWoodCover
+ CropWood
+ AgroForest
Effects/transition-base-dirt
- Terrain/cropwood.dds
- 1500
- 1500
- 2000000.0
- 1
- 0.4
- 0.6
- 0.7
- 10
+ Terrain/cropwood.dds
+ 1500
+ 1500
+ 2000000.0
+ 1
+ 0.4
+ 0.6
+ 0.7
+ 10
4000.0
- Textures.high/Trees/mixed-summer.dds
- 8
-
- 20.0
- 12.0
-
+ Textures.high/Trees/mixed-summer.dds
+ 8
+
+ 20.0
+ 12.0
+
@@ -2395,218 +2396,218 @@ Shared parameters for various materials.
-
+
-
+
-
-
-
- sim/startup/season
- winter
-
-
- Landmass
- SomeSort
- EvergreenBroadCover
- EvergreenForest
- Island
- Default
+
+
+
+ sim/startup/season
+ winter
+
+
+ Landmass
+ SomeSort
+ EvergreenBroadCover
+ EvergreenForest
+ Island
+ Default
Terrain.winter/forest1a.png
Terrain.winter/forest1b.png
Terrain.winter/forest1c.png
- 2000
- 2000
- 10000000.0
+ 2000
+ 2000
+ 10000000.0
4000.0
Textures.high/Trees/coniferous-winter.png
- 8
-
+ 8
+
25.0
- 15.0
- 1
- 1
-
+ 15.0
+ 1
+ 1
+
-
-
-
- sim/startup/season
- winter
-
-
- DeciduousBroadCover
- DeciduousForest
+
+
+
+ sim/startup/season
+ winter
+
+
+ DeciduousBroadCover
+ DeciduousForest
Terrain.winter/deciduous1.png
Terrain.winter/deciduous2.png
Terrain.winter/deciduous4.png
- 2000
- 2000
- 10000000.0
+ 2000
+ 2000
+ 10000000.0
4000.0
Textures.high/Trees/deciduous-winter.png
- 8
-
+ 8
+
25.0
- 15.0
- 1
- 0.85
-
+ 15.0
+ 1
+ 0.85
+
-
-
-
- sim/startup/season
- winter
-
-
- MixedForestCover
- MixedForest
- RainForest
+
+
+
+ sim/startup/season
+ winter
+
+
+ MixedForestCover
+ MixedForest
+ RainForest
Terrain.winter/mixedforest.png
Terrain.winter/mixedforest2.png
Terrain.winter/mixedforest3.png
- 2000
- 2000
- 5000000.0
+ 2000
+ 2000
+ 5000000.0
4000.0
Textures.high/Trees/mixed-winter.png
- 8
-
+ 8
+
25.0
- 15.0
- 1
- 0.95
-
+ 15.0
+ 1
+ 0.95
+
-
-
-
- sim/startup/season
- winter
-
-
- EvergreenNeedleCover
- WoodedTundraCover
+
+
+
+ sim/startup/season
+ winter
+
+
+ EvergreenNeedleCover
+ WoodedTundraCover
Terrain.winter/evergreen.png
- 1000
- 1000
- 10000000.0
+ 1000
+ 1000
+ 10000000.0
4000.0
Textures.high/Trees/coniferous-winter.png
- 8
-
- 20.0
- 15.0
- 1
- 1
-
+ 8
+
+ 20.0
+ 15.0
+ 1
+ 1
+
-
-
-
- sim/startup/season
- winter
-
-
- DeciduousNeedleCover
+
+
+
+ sim/startup/season
+ winter
+
+
+ DeciduousNeedleCover
Terrain.winter/dec_evergreen.png
- 1000
- 1000
- 10000000.0
+ 1000
+ 1000
+ 10000000.0
4000.0
Textures.high/Trees/coniferous-winter.png
- 8
-
+ 8
+
15.0
- 8.0
- 1
- 1
-
+ 8.0
+ 1
+ 1
+
-
-
-
- sim/startup/season
- winter
-
-
- Sand
+
+
+
+ sim/startup/season
+ winter
+
+
+ Sand
Terrain.winter/sand4.png
Terrain.winter/sand5.png
Terrain.winter/sand6.png
- 2000
- 2000
- 10000000.0
- 2.5
- 0.1
- 0.7
- 0.1
-
+ 2000
+ 2000
+ 10000000.0
+ 2.5
+ 0.1
+ 0.7
+ 0.1
+
-
-
-
- sim/startup/season
- winter
-
-
- ShrubCover
- ShrubGrassCover
- ScrubCover
- Scrub
- Sclerophyllous
- Heath
+
+
+
+ sim/startup/season
+ winter
+
+
+ ShrubCover
+ ShrubGrassCover
+ ScrubCover
+ Scrub
+ Sclerophyllous
+ Heath
Terrain.winter/shrub.png
Terrain.winter/shrub2.png
Terrain.winter/shrub3.png
- 2000
- 2000
-
- 0.86
- 0.86
- 0.86
- 1.0
-
-
- 0.1
- 0.1
- 0.1
- 1.0
-
- 1.2
- 20000000.0
- 8000.0
+ 2000
+ 2000
+
+ 0.86
+ 0.86
+ 0.86
+ 1.0
+
+
+ 0.1
+ 0.1
+ 0.1
+ 1.0
+
+ 1.2
+ 20000000.0
+ 8000.0
Textures/Trees/mixed-shrub-winter.png
- 8
-
- 2.0
- 2.0
- 0.6
- 0.4
-
+ 8
+
+ 2.0
+ 2.0
+ 0.6
+ 0.4
+
-
-
-
- sim/startup/season
- winter
-
-
- BuiltUpCover
- Urban
+
+
+
+ sim/startup/season
+ winter
+
+
+ BuiltUpCover
+ Urban
- Effects/urban
-
+ Effects/urban
+
Terrain/city1.png
Terrain/city1-relief-light.png
-
-
+
+
Terrain/city2.png
Terrain/city2-relief-light.png
-
+
1000
1000
- 100000.0
-
- 0.05
- 0.05
- 0.02
- 1.0
-
-
- 10000
-
- Models/Buildings/oil-tanks.ac
- 10000000
- random
-
-
+ 100000.0
+
+ 0.05
+ 0.05
+ 0.02
+ 1.0
+
+
+ 10000
+
+ Models/Buildings/oil-tanks.ac
+ 10000000
+ random
+
+
Models/Buildings/big-apartment.ac
10000000
random
- Models/Buildings/factory.ac
- 4000000
+ Models/Buildings/factory.ac
+ 4000000
random
-
-
-
+
+
+
5000
-
+
Models/Residential/cube-apartment.ac
Models/Residential/medium-apartment.ac
Models/Buildings/renovated-apartment.ac
1000000
random
-
-
+
+
Models/Commercial/small-glass-office-building.ac
Models/Buildings/medium-glass-office-building.ac
Models/Buildings/small-modern-office.ac
Models/Buildings/small-office.ac
500000
random
-
-
+
+
Models/Buildings/big-church.ac
5000000
random
-
-
+
+
Models/Buildings/brick-school.ac
Models/Buildings/bank-building.ac
4000000
random
-
-
+
+
Models/Buildings/water-tower.ac
100000000
random
-
+
250000.0
5000.0
@@ -2723,500 +2724,500 @@ Shared parameters for various materials.
10000
-
+
Models/Buildings/oil-tanks.ac
10000000
random
-
-
+
+
Models/Buildings/factory.ac
4000000
random
-
-
+
+
Models/Industrial/Zone-Indus-long-ba.ac
4000000
random
-
-
+
+
Models/Industrial/Zone-Indus-ba.ac
4000000
random
-
+
-
+
Models/Commercial/small-glass-office-building.ac
Models/Buildings/medium-glass-office-building.ac
- Models/Buildings/small-modern-office.ac
- Models/Buildings/small-office.ac
+ Models/Buildings/small-modern-office.ac
+ Models/Buildings/small-office.ac
500000
random
-
-
- Models/Buildings/water-tower.ac
- 100000000
- random
-
-
+
+
+ Models/Buildings/water-tower.ac
+ 100000000
+ random
+
+
Models/Commercial/Petrolstation1.ac
10000000
random
-
-
- 250000.0
- 5000.0
+
+
+ 250000.0
+ 5000.0
2000.0
Textures.high/Trees/mixed-winter.png
- 8
-
+ 8
+
25.0
- 15.0
-
+ 15.0
+
-
-
-
- sim/startup/season
- winter
-
-
- Town
- SubUrban
+
+
+
+ sim/startup/season
+ winter
+
+
+ Town
+ SubUrban
Terrain.winter/Town1.png
- 1024
- 1024
- 100000.0
-
- 0.05
- 0.05
- 0.02
- 1.0
-
-
- 10000
-
- Models/Buildings/oil-tanks.ac
+ 1024
+ 1024
+ 100000.0
+
+ 0.05
+ 0.05
+ 0.02
+ 1.0
+
+
+ 10000
+
+ Models/Buildings/oil-tanks.ac
20000000
- random
-
-
- Models/Buildings/big-church.ac
- 900000
- random
-
-
- Models/Buildings/shop.ac
- 400000
- random
-
-
- Models/Buildings/hosshop.ac
- 750000
- random
-
-
- Models/Buildings/weapshop.ac
- 400000
- random
-
-
- Models/Buildings/brick-school.ac
- 2850000
- random
-
-
- Models/Buildings/water-tower.ac
- 100000000
- random
-
-
- 250000.0
- 5000.0
- 2000.0
+ random
+
+
+ Models/Buildings/big-church.ac
+ 900000
+ random
+
+
+ Models/Buildings/shop.ac
+ 400000
+ random
+
+
+ Models/Buildings/hosshop.ac
+ 750000
+ random
+
+
+ Models/Buildings/weapshop.ac
+ 400000
+ random
+
+
+ Models/Buildings/brick-school.ac
+ 2850000
+ random
+
+
+ Models/Buildings/water-tower.ac
+ 100000000
+ random
+
+
+ 250000.0
+ 5000.0
+ 2000.0
Textures.high/Trees/mixed-winter.png
- 8
-
+ 8
+
25.0
- 15.0
-
+ 15.0
+
-
-
-
- sim/startup/season
- winter
-
-
- Lake
- Pond
- Reservoir
- Stream
- Canal
- Lagoon
- Estuary
- Watercourse
- Saline
+
+
+
+ sim/startup/season
+ winter
+
+
+ Lake
+ Pond
+ Reservoir
+ Stream
+ Canal
+ Lagoon
+ Estuary
+ Watercourse
+ Saline
Terrain.winter/water-lake.png
400
400
-
+
0.0
0.0
0.0
- 1.0
-
-
+ 1.0
+
+
0.5
0.5
0.5
- 1.0
-
-
- 0.3
- 0.3
- 0.3
- 1.0
-
- 1.2
- 1
- 0.5
- 0.1
-
+ 1.0
+
+
+ 0.3
+ 0.3
+ 0.3
+ 1.0
+
+ 1.2
+ 1
+ 0.5
+ 0.1
+
-
-
-
- sim/startup/season
- winter
-
-
- DryLake
- IntermittentReservoir
- IntermittentLake
+
+
+
+ sim/startup/season
+ winter
+
+
+ DryLake
+ IntermittentReservoir
+ IntermittentLake
Terrain.winter/sand1.png
Terrain.winter/sand2.png
Terrain.winter/sand3.png
- 2000
- 2000
- 1
- 0.9
- 0.04
- 0.1
-
+ 2000
+ 2000
+ 1
+ 0.9
+ 0.04
+ 0.1
+
-
-
-
- sim/startup/season
- winter
-
-
- IntermittentStream
+
+
+
+ sim/startup/season
+ winter
+
+
+ IntermittentStream
Terrain.winter/wash.png
- 200
- 200
- 1.5
- 0
- 2.5
- 0.6
-
+ 200
+ 200
+ 1.5
+ 0
+ 2.5
+ 0.6
+
-
-
-
- sim/startup/season
- winter
-
-
- Marsh
+
+
+
+ sim/startup/season
+ winter
+
+
+ Marsh
Bog
- Littoral
- FloodLand
- SaltMarsh
- HerbWetlandCover
- WoodedWetlandCover
+ Littoral
+ FloodLand
+ SaltMarsh
+ HerbWetlandCover
+ WoodedWetlandCover
Terrain.winter/marsh2.png
Terrain.winter/marsh3.png
Terrain.winter/marsh4.png
- 2000
- 2000
- 1
- 40000000.0
- 0.8
- 0.3
- 0.2
- 1e30
-
+ 2000
+ 2000
+ 1
+ 40000000.0
+ 0.8
+ 0.3
+ 0.2
+ 1e30
+
-
-
-
- sim/startup/season
- winter
-
-
- GrassCover
+
+
+
+ sim/startup/season
+ winter
+
+
+ GrassCover
GrassLand
- BareTundraCover
- MixedTundraCover
+ BareTundraCover
+ MixedTundraCover
Terrain.winter/tundra.png
Terrain.winter/tundra2.png
Terrain.winter/tundra3.png
- 2000
- 2000
- 4000000.0
-
- 0.93
- 0.95
- 0.93
- 1.0
-
-
- 0.1
- 0.12
- 0.1
- 1.0
-
- 1.2
- 1
- 0.7
- 0.1
- 0.15
- 1e30
-
+ 2000
+ 2000
+ 4000000.0
+
+ 0.93
+ 0.95
+ 0.93
+ 1.0
+
+
+ 0.1
+ 0.12
+ 0.1
+ 1.0
+
+ 1.2
+ 1
+ 0.7
+ 0.1
+ 0.15
+ 1e30
+
-
-
-
- sim/startup/season
- winter
-
-
- HerbTundraCover
+
+
+
+ sim/startup/season
+ winter
+
+
+ HerbTundraCover
HerbTundra
Terrain.winter/herbtundra.png
Terrain.winter/herbtundra2.png
Terrain.winter/herbtundra3.png
- 2000
- 2000
- 4000000.0
-
- 0.93
- 0.95
- 0.93
- 1.0
-
-
- 0.1
- 0.12
- 0.1
- 1.0
-
- 1.2
- 1
- 0.8
- 0.1
- 0.15
- 1e30
-
+ 2000
+ 2000
+ 4000000.0
+
+ 0.93
+ 0.95
+ 0.93
+ 1.0
+
+
+ 0.1
+ 0.12
+ 0.1
+ 1.0
+
+ 1.2
+ 1
+ 0.8
+ 0.1
+ 0.15
+ 1e30
+
-
-
-
- sim/startup/season
- winter
-
-
- SavannaCover
+
+
+
+ sim/startup/season
+ winter
+
+
+ SavannaCover
Terrain.winter/savanna.png
- 1000
- 1000
- 4000000.0
- 1
- 0.8
- 0.1
- 0.2
- 1e30
-
+ 1000
+ 1000
+ 4000000.0
+ 1
+ 0.8
+ 0.1
+ 0.2
+ 1e30
+
-
-
-
- sim/startup/season
- winter
-
-
- Grass
- Airport
- AirportKeep
- Greenspace
+
+
+
+ sim/startup/season
+ winter
+
+
+ Grass
+ Airport
+ AirportKeep
+ Greenspace
Terrain.winter/airport.png
- 125
- 125
- 4000000.0
-
- 0.93
- 0.95
- 0.93
- 1.0
-
-
- 0.1
- 0.12
- 0.1
- 1.0
-
- 1.2
- 1
- 0.7
- 0.1
- 0.1
- 1e30
-
+ 125
+ 125
+ 4000000.0
+
+ 0.93
+ 0.95
+ 0.93
+ 1.0
+
+
+ 0.1
+ 0.12
+ 0.1
+ 1.0
+
+ 1.2
+ 1
+ 0.7
+ 0.1
+ 0.1
+ 1e30
+
-
-
-
- sim/startup/season
- winter
-
-
- MixedCropPastureCover
- MixedCrop
- ComplexCrop
+
+
+
+ sim/startup/season
+ winter
+
+
+ MixedCropPastureCover
+ MixedCrop
+ ComplexCrop
Terrain.winter/mixedcrop1.png
Terrain.winter/mixedcrop4.png
Terrain.winter/mixedcrop3.png
- 2000
- 2000
- 2000000.0
- 1
- 0.9
- 0.1
- 0.7
- 1e30
-
- 5000
-
- Models/Buildings/silo.ac
- 5000000
- random
-
-
- Models/Buildings/red-barn.ac
- Models/Buildings/horse-stable.ac
- Models/Buildings/cow-stable.ac
- Models/Agriculture/farmhouse1.ac
- Models/Agriculture/farmhouse2.ac
- Models/Agriculture/farmhouse3.ac
- 750000
- random
-
-
-
- 1000000.0
- 20000.0
- 4000.0
+ 1000000.0
+ 20000.0
+ 4000.0
Textures.high/Trees/mixed-winter.png
- 8
-
- 20.0
- 12.0
-
+ 8
+
+ 20.0
+ 12.0
+
-
-
-
- sim/startup/season
- winter
-
-
- IrrCropPastureCover
- IrrCrop
- Orchard
- Olives
- Vineyard
- Rice
+
+
+
+ sim/startup/season
+ winter
+
+
+ IrrCropPastureCover
+ IrrCrop
+ Orchard
+ Olives
+ Vineyard
+ Rice
Terrain.winter/irrcrop1.png
Terrain.winter/irrcrop2.png
Terrain.winter/irrcrop3.png
- 2000
- 2000
- 2000000.0
- 1
- 0.9
- 0.3
- 0.6
- 1e30
-
- 5000
-
- Models/Buildings/silo.ac
- 5000000
- random
-
-
- Models/Buildings/red-barn.ac
- Models/Buildings/horse-stable.ac
- Models/Buildings/cow-stable.ac
- Models/Agriculture/farmhouse1.ac
- Models/Agriculture/farmhouse2.ac
- Models/Agriculture/farmhouse3.ac
- 750000
- random
-
-
-
- 150000.0
- 10000.0
- 5000.0
+ 150000.0
+ 10000.0
+ 5000.0
Textures.high/Trees/mixed-winter.png
- 8
-
- 20.0
- 12.0
-
+ 8
+
+ 20.0
+ 12.0
+
-
-
-
- sim/startup/season
- winter
-
-
- DryCropPastureCover
- DryCrop
+
+
+
+ sim/startup/season
+ winter
+
+
+ DryCropPastureCover
+ DryCrop
Effects/transition-base-dirt
Terrain.winter/countryside1.winter.dds
Terrain.winter/countryside2.winter.dds
@@ -3231,192 +3232,192 @@ Shared parameters for various materials.
Terrain.winter/drycrop4.png-->
1800
1800
- 1
- 0.9
- 0.1
- 0.6
- 1e30
- 2000000.0
-
- 5000
-
- Models/Buildings/silo.ac
- 5000000
- random
-
-
- Models/Buildings/red-barn.ac
- Models/Buildings/horse-stable.ac
- Models/Buildings/cow-stable.ac
- Models/Agriculture/farmhouse1.ac
- Models/Agriculture/farmhouse2.ac
- Models/Agriculture/farmhouse3.ac
- 750000
- random
-
-
-
- 150000.0
- 10000.0
- 5000.0
+ 150000.0
+ 10000.0
+ 5000.0
Textures.high/Trees/mixed-winter.png
- 8
-
- 20.0
- 12.0
-
+ 8
+
+ 20.0
+ 12.0
+
-
-
-
- sim/startup/season
- winter
-
-
- NaturalCrop
+
+
+
+ sim/startup/season
+ winter
+
+
+ NaturalCrop
Terrain.winter/naturalcrop1.png
- 2000
- 2000
- 1
- 0.9
- 0.1
- 0.6
- 1e30
- 2000000.0
- 150000.0
- 10000.0
- 5000.0
+ 2000
+ 2000
+ 1
+ 0.9
+ 0.1
+ 0.6
+ 1e30
+ 2000000.0
+ 150000.0
+ 10000.0
+ 5000.0
Textures.high/Trees/mixed-winter.png
- 8
-
- 20.0
- 12.0
-
+ 8
+
+ 20.0
+ 12.0
+
-
-
-
- sim/startup/season
- winter
-
-
- CropGrassCover
- CropGrass
- Grassland
+
+
+
+ sim/startup/season
+ winter
+
+
+ CropGrassCover
+ CropGrass
+ Grassland
Terrain.winter/cropgrass1.png
Terrain.winter/cropgrass2.png
Terrain.winter/cropgrass3.png
- 2000
- 2000
- 2000000.0
-
- 0.93
- 0.95
- 0.93
- 1.0
-
-
- 0.1
- 0.12
- 0.1
- 1.0
-
- 1.2
- 1
- 0.7
- 0.1
- 0.3
- 1e30
- 150000.0
- 10000.0
- 5000.0
+ 2000
+ 2000
+ 2000000.0
+
+ 0.93
+ 0.95
+ 0.93
+ 1.0
+
+
+ 0.1
+ 0.12
+ 0.1
+ 1.0
+
+ 1.2
+ 1
+ 0.7
+ 0.1
+ 0.3
+ 1e30
+ 150000.0
+ 10000.0
+ 5000.0
Textures.high/Trees/mixed-winter.png
- 8
-
- 20.0
- 12.0
-
+ 8
+
+ 20.0
+ 12.0
+
-
-
-
- sim/startup/season
- winter
-
-
- GolfCourse
+
+
+
+ sim/startup/season
+ winter
+
+
+ GolfCourse
Terrain.winter/golfcourse.png
400
400
- 2000000.0
-
- 0.93
- 0.95
- 0.93
- 1.0
-
-
- 0.1
- 0.12
- 0.1
- 1.0
-
- 1.2
- 1
- 0.7
- 0.1
- 0.3
- 1e30
- 150000.0
- 10000.0
- 5000.0
+ 2000000.0
+
+ 0.93
+ 0.95
+ 0.93
+ 1.0
+
+
+ 0.1
+ 0.12
+ 0.1
+ 1.0
+
+ 1.2
+ 1
+ 0.7
+ 0.1
+ 0.3
+ 1e30
+ 150000.0
+ 10000.0
+ 5000.0
Textures.high/Trees/mixed-winter.png
- 8
-
- 20.0
- 12.0
-
+ 8
+
+ 20.0
+ 12.0
+
-
-
-
- sim/startup/season
- winter
-
-
- CropWoodCover
- AgroForest
+
+
+
+ sim/startup/season
+ winter
+
+
+ CropWoodCover
+ AgroForest
Terrain.winter/cropwood.png
- 2000
- 2000
- 2000000.0
- 1
- 0.4
- 0.6
- 0.7
- 10
+ 2000
+ 2000
+ 2000000.0
+ 1
+ 0.4
+ 0.6
+ 0.7
+ 10
4000.0
Textures.high/Trees/mixed-winter.png
- 8
-
- 20.0
- 12.0
-
+ 8
+
+ 20.0
+ 12.0
+
@@ -3436,259 +3437,258 @@ Shared parameters for various materials.
0.1
-
+
-
- Unknown
+
+ Unknown
Terrain/unknown.png
- 1000
- 1000
- 0.1
- 0.1
-
+ 1000
+ 1000
+ 0.1
+ 0.1
+
-
- PackIce
+
+ PackIce
Terrain/packice1.png
Terrain/packice2.png
- 2000
- 2000
- 1.5
- 0.005
- 0.2
- 0.3
-
+ 2000
+ 2000
+ 1.5
+ 0.005
+ 0.2
+ 0.3
+
-
- Glacier
- PolarIce
+
+ Glacier
+ PolarIce
Effects/glacier
Terrain/glacier1.png
Terrain/glacier2.png
Terrain/glacier3.png
2000
2000
- 1.5
- 0.1
- 0.2
- 0.5
-
+ 1.5
+ 0.1
+ 0.2
+ 0.5
+
-
- SnowCover
+
+ SnowCover
Terrain/snow1.png
Terrain/snow2.png
Terrain/snow3.png
Terrain/snow4.png
- 2000
- 2000
- 1.2
- 0.15
- 0.3
- 0.1
-
+ 2000
+ 2000
+ 1.2
+ 0.15
+ 0.3
+ 0.1
+
-
- Ocean
- Effects/water
+
+ Ocean
+ Effects/water
Terrain/water.png
400
400
-
- 40000
-
- Models/Geometry/container_carrier.ac
- 500000000
- random
-
-
-
- 40000
-
- Models/Maritime/Civilian/ContainerShip.xml
- 500000000
- random
-
-
-
- 40000
-
- Models/Maritime/Civilian/Trawler.xml
- 500000000
- random
-
-
- Models/Maritime/Civilian/Trawler.xml
- 500000000
- random
-
-
- Models/Maritime/Civilian/Trawler.xml
- 500000000
- random
-
-
-
- 40000
-
- Models/Maritime/Civilian/Freighter.xml
- 500000000
- random
-
-
-
- 40000
-
- Models/Maritime/Civilian/LargeTrawler.xml
- 500000000
- random
-
-
-
- 40000
-
- Models/Maritime/Civilian/SailBoatUnderSail.xml
- 500000000
- random
-
-
-
- 40000
-
- Models/Maritime/Civilian/CruiseShip.xml
- 5000000000
- random
-
-
-
- 40000
-
- Models/Maritime/Civilian/MPPShip.xml
- 5000000000
- random
-
-
-
- 0.0
- 0.0
- 0.0
- 1.0
-
-
+
+ 40000
+
+ Models/Geometry/container_carrier.ac
+ 500000000
+ random
+
+
+
+ 40000
+
+ Models/Maritime/Civilian/ContainerShip.xml
+ 500000000
+ random
+
+
+
+ 40000
+
+ Models/Maritime/Civilian/Trawler.xml
+ 500000000
+ random
+
+
+ Models/Maritime/Civilian/Trawler.xml
+ 500000000
+ random
+
+
+ Models/Maritime/Civilian/Trawler.xml
+ 500000000
+ random
+
+
+
+ 40000
+
+ Models/Maritime/Civilian/Freighter.xml
+ 500000000
+ random
+
+
+
+ 40000
+
+ Models/Maritime/Civilian/LargeTrawler.xml
+ 500000000
+ random
+
+
+
+ 40000
+
+ Models/Maritime/Civilian/SailBoatUnderSail.xml
+ 500000000
+ random
+
+
+
+ 40000
+
+ Models/Maritime/Civilian/CruiseShip.xml
+ 5000000000
+ random
+
+
+
+ 40000
+
+ Models/Maritime/Civilian/MPPShip.xml
+ 5000000000
+ random
+
+
+
+ 0.0
+ 0.0
+ 0.0
+ 1.0
+
+
0.4
0.4
0.4
- 1.0
-
-
- 0.0
- 0.0
+ 1.0
+
+
+ 0.0
+ 0.0
0.2
- 1.0
-
- 0
- 0
- 2
- 0.8
-
+ 1.0
+
+ 0
+ 0
+ 2
+ 0.8
+
-
- BarrenCover
- Dirt
- OpenMining
- Rock
- Dump
- Effects/transition-base-grass-inverse
+
+ BarrenCover
+ Dirt
+ OpenMining
+ Rock
+ Dump
+ Effects/transition-base-grass-inverse
Terrain/rock.png
500
500
- 1
- 0.9
- 0.1
- 0.3
-
+ 1
+ 0.9
+ 0.1
+ 0.3
+
-
- Lava
- Burnt
+
+ Lava
+ Burnt
Terrain/lava.png
- 500
- 500
- 1
- 0.9
- 0.1
- 0.3
-
+ 500
+ 500
+ 1
+ 0.9
+ 0.1
+ 0.3
+
-
- Asphalt
+
+ Asphalt
Terrain/asphalt.png
- 400
- 400
- 1
- 1.0
- 0.02
- 0.01
- 1e10
-
+ 400
+ 400
+ 1
+ 1.0
+ 0.02
+ 0.01
+ 1e10
+
-
- Freeway
- Road
+
+ Freeway
+ Road
Terrain/asphalt.png
- 400
- 400
- 10000.0
- 1
- 1.0
- 0.02
- 0.01
- 1e10
-
+ 400
+ 400
+ 10000.0
+ 1
+ 1.0
+ 0.02
+ 0.01
+ 1e10
+
-
- Railroad
+
+ Railroad
Terrain/gravel.png
- 400
- 400
- 1000000.0
- 1
- 0.5
- 0.04
- 0.5
- 1e10
-
+ 400
+ 400
+ 1000000.0
+ 1
+ 0.5
+ 0.04
+ 0.5
+ 1e10
+
-
+
+
+ YellowSign.unlighted
+ Signs/yellow.dds
+
+ 0.4
+ 0.4
+ 0.4
+
+
-
- YellowSign.unlighted
- Signs/yellow.dds
-
- 0.4
- 0.4
- 0.4
-
-
-
-
- YellowSign
- YellowSign.lighted
- Signs/yellow.dds
-
- 0.9
- 0.9
- 0.9
-
- 4096
- 128
+
+ YellowSign
+ YellowSign.lighted
+ Signs/yellow.dds
+
+ 0.9
+ 0.9
+ 0.9
+
+ 4096
+ 128
*
0.00439
@@ -3989,29 +3989,29 @@ Shared parameters for various materials.
0.99390
0.99854
-
+
-
- RedSign.unlighted
- Signs/red.dds
-
- 0.4
- 0.4
- 0.4
-
-
+
+ RedSign.unlighted
+ Signs/red.dds
+
+ 0.4
+ 0.4
+ 0.4
+
+
-
- RedSign
- RedSign.lighted
- Signs/red.dds
-
- 0.9
- 0.9
- 0.9
-
- 4096
- 128
+
+ RedSign
+ RedSign.lighted
+ Signs/red.dds
+
+ 0.9
+ 0.9
+ 0.9
+
+ 4096
+ 128
|
0.00000
@@ -4317,29 +4317,29 @@ Shared parameters for various materials.
0.99390
0.99854
-
+
-
- BlackSign.unlighted
- Signs/black.dds
-
- 0.4
- 0.4
- 0.4
-
-
+
+ BlackSign.unlighted
+ Signs/black.dds
+
+ 0.4
+ 0.4
+ 0.4
+
+
-
- BlackSign
- BlackSign.lighted
- Signs/black.dds
-
- 0.9
- 0.9
- 0.9
-
- 4096
- 128
+
+ BlackSign
+ BlackSign.lighted
+ Signs/black.dds
+
+ 0.9
+ 0.9
+ 0.9
+
+ 4096
+ 128
|
0.00000
@@ -4640,29 +4640,29 @@ Shared parameters for various materials.
0.99390
0.99854
-
+
-
- FramedSign.unlighted
- Signs/framed.dds
-
- 0.4
- 0.4
- 0.4
-
-
+
+ FramedSign.unlighted
+ Signs/framed.dds
+
+ 0.4
+ 0.4
+ 0.4
+
+
-
- FramedSign
- FramedSign.lighted
- Signs/framed.dds
-
- 0.9
- 0.9
- 0.9
-
- 4096
- 128
+
+ FramedSign
+ FramedSign.lighted
+ Signs/framed.dds
+
+ 0.9
+ 0.9
+ 0.9
+
+ 4096
+ 128
|
0.00000
@@ -4963,29 +4963,29 @@ Shared parameters for various materials.
0.99390
0.99976
-
+
-
- RunwaySign.unlighted
- Signs/yellow_rwy.dds
-
- 0.4
- 0.4
- 0.4
-
-
+
+ RunwaySign.unlighted
+ Signs/yellow_rwy.dds
+
+ 0.4
+ 0.4
+ 0.4
+
+
-
- RunwaySign
- RunwaySign.lighted
- Signs/yellow_rwy.dds
-
- 0.9
- 0.9
- 0.9
-
- 1024
- 128
+
+ RunwaySign
+ RunwaySign.lighted
+ Signs/yellow_rwy.dds
+
+ 0.9
+ 0.9
+ 0.9
+
+ 1024
+ 128
critical
0.00000
@@ -4996,241 +4996,241 @@ Shared parameters for various materials.
0.24512
0.73340
-
+
-
- RUNWAY_LIGHTS
-
- 0.92157
- 0.92157
- 0.76471
- 1.0
-
-
+
+ RUNWAY_LIGHTS
+
+ 0.92157
+ 0.92157
+ 0.76471
+ 1.0
+
+
-
- RWY_LIGHTS
-
- 0.92157
- 0.92157
- 0.76471
- 1.0
-
-
+
+ RWY_LIGHTS
+
+ 0.92157
+ 0.92157
+ 0.76471
+ 1.0
+
+
-
- RWY_WHITE_LIGHTS
-
- 0.92157
- 0.92157
- 0.76471
- 1.0
-
-
+
+ RWY_WHITE_LIGHTS
+
+ 0.92157
+ 0.92157
+ 0.76471
+ 1.0
+
+
-
- RWY_WHITE_MEDIUM_LIGHTS
-
- 0.92157
- 0.92157
- 0.76471
- 0.80392
-
-
+
+ RWY_WHITE_MEDIUM_LIGHTS
+
+ 0.92157
+ 0.92157
+ 0.76471
+ 0.80392
+
+
-
- RWY_WHITE_LOW_LIGHTS
-
- 0.92157
- 0.92157
- 0.76471
- 0.60784
-
-
+
+ RWY_WHITE_LOW_LIGHTS
+
+ 0.92157
+ 0.92157
+ 0.76471
+ 0.60784
+
+
-
- RWY_SEQUENCED_LIGHTS
-
- 0.92157
- 0.92157
- 0.76471
- 1.0
-
-
+
+ RWY_SEQUENCED_LIGHTS
+
+ 0.92157
+ 0.92157
+ 0.76471
+ 1.0
+
+
-
- RWY_REIL_LIGHTS
-
- 0.92157
- 0.92157
- 0.76471
- 1.0
-
-
+
+ RWY_REIL_LIGHTS
+
+ 0.92157
+ 0.92157
+ 0.76471
+ 1.0
+
+
-
- RWY_YELLOW_LIGHTS
-
- 0.92157
- 0.84314
- 0.078431
- 1.0
-
-
+
+ RWY_YELLOW_LIGHTS
+
+ 0.92157
+ 0.84314
+ 0.078431
+ 1.0
+
+
-
- RWY_YELLOW_MEDIUM_LIGHTS
-
- 0.92157
- 0.84314
- 0.078431
- 0.80392
-
-
+
+ RWY_YELLOW_MEDIUM_LIGHTS
+
+ 0.92157
+ 0.84314
+ 0.078431
+ 0.80392
+
+
-
- RWY_YELLOW_LOW_LIGHTS
-
- 0.92157
- 0.84314
- 0.078431
- 0.60784
-
-
+
+ RWY_YELLOW_LOW_LIGHTS
+
+ 0.92157
+ 0.84314
+ 0.078431
+ 0.60784
+
+
-
- RWY_RED_LIGHTS
-
- 0.92157
- 0.35294
- 0.35294
- 1.0
-
-
+
+ RWY_RED_LIGHTS
+
+ 0.92157
+ 0.35294
+ 0.35294
+ 1.0
+
+
-
- RWY_RED_MEDIUM_LIGHTS
-
- 0.92157
- 0.35294
- 0.35294
- 0.80392
-
-
+
+ RWY_RED_MEDIUM_LIGHTS
+
+ 0.92157
+ 0.35294
+ 0.35294
+ 0.80392
+
+
-
- RWY_RED_LOW_LIGHTS
-
- 0.92157
- 0.35294
- 0.35294
- 0.60784
-
-
+
+ RWY_RED_LOW_LIGHTS
+
+ 0.92157
+ 0.35294
+ 0.35294
+ 0.60784
+
+
-
- RWY_GREEN_LIGHTS
-
- 0.078431
- 0.92157
- 0.078431
- 1.0
-
-
+
+ RWY_GREEN_LIGHTS
+
+ 0.078431
+ 0.92157
+ 0.078431
+ 1.0
+
+
-
- RWY_GREEN_MEDIUM_LIGHTS
-
- 0.078431
- 0.92157
- 0.078431
- 0.80392
-
-
+
+ RWY_GREEN_MEDIUM_LIGHTS
+
+ 0.078431
+ 0.92157
+ 0.078431
+ 0.80392
+
+
-
- RWY_GREEN_LOW_LIGHTS
-
- 0.078431
- 0.92157
- 0.078431
- 0.60784
-
-
+
+ RWY_GREEN_LOW_LIGHTS
+
+ 0.078431
+ 0.92157
+ 0.078431
+ 0.60784
+
+
-
- RWY_GREEN_TAXIWAY_LIGHTS
-
- 0.078431
- 0.92157
- 0.078431
- 0.60784
-
-
+
+ RWY_GREEN_TAXIWAY_LIGHTS
+
+ 0.078431
+ 0.92157
+ 0.078431
+ 0.60784
+
+
-
- RWY_BLUE_TAXIWAY_LIGHTS
-
- 0.35294
- 0.35294
- 0.92157
- 0.80392
-
-
+
+ RWY_BLUE_TAXIWAY_LIGHTS
+
+ 0.35294
+ 0.35294
+ 0.92157
+ 0.80392
+
+
-
- RWY_VASI_LIGHTS
-
- 0.92157
- 0.92157
- 0.76471
- 1.0
-
-
+
+ RWY_VASI_LIGHTS
+
+ 0.92157
+ 0.92157
+ 0.76471
+ 1.0
+
+
-
- UnidirectionalTaper
- Symbols/unidirectional.dds
-
- 0.92157
- 0.92157
- 0.76471
- 1.0
-
-
+
+ UnidirectionalTaper
+ Symbols/unidirectional.dds
+
+ 0.92157
+ 0.92157
+ 0.76471
+ 1.0
+
+
-
- UnidirectionalTaperRed
- Symbols/unidirectionalred.dds
-
- 0.92157
- 0.92157
- 0.76471
- 1.0
-
-
+
+ UnidirectionalTaperRed
+ Symbols/unidirectionalred.dds
+
+ 0.92157
+ 0.92157
+ 0.76471
+ 1.0
+
+
-
- UnidirectionalTaperGreen
- Symbols/unidirectionalgreen.dds
-
- 0.92157
- 0.92157
- 0.76471
- 1.0
-
-
+
+ UnidirectionalTaperGreen
+ Symbols/unidirectionalgreen.dds
+
+ 0.92157
+ 0.92157
+ 0.76471
+ 1.0
+
+
-
- BidirectionalTaper
- Symbols/bidirectional.dds
-
- 0.92157
- 0.92157
- 0.76471
- 1.0
-
-
+
+ BidirectionalTaper
+ Symbols/bidirectional.dds
+
+ 0.92157
+ 0.92157
+ 0.76471
+ 1.0
+
+
diff --git a/options.xml b/options.xml
index 293cfd616..c3660bc22 100644
--- a/options.xml
+++ b/options.xml
@@ -1150,6 +1150,12 @@
strings/log-level-desc
+
+