Tooltip class.
This is work in progress, and not visible without additional patches.
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258
Nasal/canvas/tooltip.nas
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258
Nasal/canvas/tooltip.nas
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var Tooltip = {
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# Constructor
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#
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# @param size ([width, height])
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new: func(size, id = nil)
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{
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var m = {
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parents: [Tooltip, PropertyElement.new(["/sim/gui/canvas", "window"], id)],
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_listener: nil,
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_property: nil,
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_mapping: "",
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_width: 0,
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_height: 0,
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_tipId: nil
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};
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m.setInt("size[0]", size[0]);
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m.setInt("size[1]", size[1]);
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m.setBool("visible", 0);
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# arg = [child, listener_node, mode, is_child_event]
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# setlistener(m._node, func m._propCallback(arg[0], arg[2]), 0, 2);
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return m;
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},
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# Destructor
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del: func
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{
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me.parents[1].del();
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if( me["_canvas"] != nil )
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me._canvas.del();
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},
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# Create the canvas to be used for this Tooltip
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#
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# @return The new canvas
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createCanvas: func()
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{
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var size = [
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me.get("size[0]"),
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me.get("size[1]")
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];
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me._canvas = new({
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size: [2 * size[0], 2 * size[1]],
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view: size,
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placement: {
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type: "window",
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index: me._node.getIndex()
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}
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});
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# transparent background
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me._canvas.setColorBackground(0.0, 0.0, 0.0, 0.0);
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var root = me._canvas.createGroup();
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me._root = root;
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me._frame = root.rect(0, 0, size[0], size[1], {"border-radius":10});
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me._frame.setColor(0, 1, 1);
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me._frame.setStrokeLineWidth(3);
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me._text = root.createChild("text", "tooltip-caption")
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.setText("Aircraft Help")
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.setAlignment("left-top")
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.setFontSize(14)
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.setFont("LiberationFonts/LiberationSans-Bold.ttf")
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.setColor(1,1,1)
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.setDrawMode(Text.TEXT + Text.FILLEDBOUNDINGBOX);
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me._text.setPadding(4);
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#me._text.setPadding(5);
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me._text.setColorFill(0.3, 0.3, 0.3, 0.8);
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me._text.setMaxWidth(size[0]);
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return me._canvas;
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},
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setLabel: func(msg)
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{
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me._label = msg;
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me._updateText();
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},
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setProperty: func(prop)
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{
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if (me._property != nil)
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removelistener(me._listener);
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me._property = prop;
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if (me._property != nil)
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me._listener = setlistener(me._property, func { me._propertyChanged(); });
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me._updateText();
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},
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_propertyChanged: func
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{
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me._updateText();
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},
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_updateText: func
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{
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var width = me.get("size[0]");
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var msg = me._label;
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if (me._property != nil) {
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var val = me._remapValue(me._property.getValue());
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msg = sprintf(me._label, val);
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}
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me._text.setMaxWidth(width);
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me._text.setText(msg);
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me._text.update();
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var bounds = me._text.getBoundingBox();
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if ((bounds[2] == me._width) and (bounds[3] == me._height))
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return;
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me._width = bounds[2] + 8;
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me._height = bounds[3] + 8;
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me._frame.del();
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me._frame = me._root.rect(0, 0, me._width, me._height, {"border-radius":4});
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me._frame.setColor(0, 1, 1);
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me._frame.setStrokeLineWidth(3);
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},
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_remapValue: func(val)
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{
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if (me._mapping == "") return val;
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if (me._mapping == "percent") return int(val * 100);
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# TODO - translate me!
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if (me._mapping == "on-off") return (val == 1) ? "ON" : "OFF";
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if (me._mapping == "arm-disarm") return (val == 1) ? "ARMED" : "DISARMED";
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return val;
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},
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setMapping: func(mapping)
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{
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me._mapping = mapping;
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me._updateText();
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},
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setTooltipId: func(tipId)
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{
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me._tipId = tipId;
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},
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getTooltipId: func { me._tipId; },
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# Get the displayed canvas
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getCanvas: func()
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{
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return me['_canvas'];
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},
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setPosition: func(x, y)
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{
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me.setInt("x", x + 10);
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me.setInt("y", y + 10);
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},
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showAfterDelay: func()
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{
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me.setBool("visible", 1);
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},
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show: func()
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{
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# don't show if undefined
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if (me._tipId == nil) return;
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me.setBool("visible", 1);
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},
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hide: func()
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{
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me.setBool("visible", 0);
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},
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isVisible: func
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{
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return me.getBool("visible");
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},
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fadeIn: func()
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{
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me.show();
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},
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fadeOut: func()
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{
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me.hide();
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}
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# private:
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};
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var tooltip = canvas.Tooltip.new([200, 50]);
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tooltip.createCanvas();
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var setTooltip = func(node)
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{
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var tipId = cmdarg().getNode('tooltip-id').getValue();
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if (tooltip.getTooltipId() == tipId) {
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return; # nothing more to do
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}
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var x = cmdarg().getNode('x').getValue();
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var y = cmdarg().getNode('y').getValue();
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var screenHeight = getprop('/sim/startup/ysize');
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tooltip.setPosition(x, screenHeight - y);
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tooltip.setTooltipId(tipId);
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tooltip.setLabel(cmdarg().getNode('label').getValue());
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var nodePath = cmdarg().getNode('property');
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if (nodePath != nil) {
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var n = props.globals.getNode(nodePath.getValue());
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tooltip.setProperty(n);
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# mapping modes allow some standard conversion of the property
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# value to a human readable form.
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var mapping = cmdarg().getNode('mapping');
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tooltip.setMapping(mapping == nil ? "" : mapping.getValue());
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} else {
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tooltip.setProperty(nil);
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}
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# don't actually show here, we do that response to tooltip-timeout
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# so this is just getting ready
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}
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var showTooltip = func(node)
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{
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var r = node.getNode("reason");
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if ((r != nil) and (r.getValue() == "click")) {
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# click triggering tooltip, show immediately
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tooltip.show();
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} else {
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tooltip.fadeIn();
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}
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}
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var updateHover = func(node)
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{
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# if not shown, nothing to do here
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if (!tooltip.isVisible()) return;
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# reset cursor to standard
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tooltip.fadeOut();
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tooltip.setTooltipId(nil);
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}
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addcommand("update-hover", updateHover);
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addcommand("set-tooltip", setTooltip);
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addcommand("tooltip-timeout", showTooltip);
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@ -699,6 +699,7 @@ Started September 2000 by David Megginson, david@megginson.com
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<hide-cursor type="bool" userarchive="y">true</hide-cursor>
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<right-button-mode-cycle-enabled type="bool" userarchive="y">true</right-button-mode-cycle-enabled>
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<cursor-timeout-sec type="double" userarchive="y">10.0</cursor-timeout-sec>
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<click-shows-tooltip type="bool">false</click-shows-tooltip>
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</mouse>
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<replay>
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