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Remove Models/Fauna

This commit is contained in:
Torsten Dreyer 2016-03-19 21:17:14 +01:00
parent fb47c4114f
commit cbb1cb0270
15 changed files with 0 additions and 42426 deletions

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AC3DbS
MATERIAL "default" rgb 0.5 0.5 0.5 amb 0.4 0.4 0.4 emis 0 0 0 spec 0.2 0.2 0.2 shi 128 trans 1
MATERIAL "[0127_Magenta]1" rgb 1.0000 0.0000 1.0000 amb 0.4 0.4 0.4 emis 0 0 0 spec 0.2 0.2 0.2 shi 128 trans 1
OBJECT world
kids 1
OBJECT poly
name "blah"
numvert 6
0.500000 0.000000 0.000000
0.000000 0.000000 0.000000
0.000000 -0.000000 -0.500000
0.500000 0.500000 -0.000000
0.000000 0.500000 -0.500000
0.000000 0.500000 -0.000000
numsurf 8
SURF 0x10
mat 1
refs 3
0 0 0
1 0 0
2 0 0
SURF 0x10
mat 1
refs 3
3 0 0
4 0 0
5 0 0
SURF 0x10
mat 1
refs 3
2 0 0
3 0 0
0 0 0
SURF 0x10
mat 1
refs 3
3 0 0
2 0 0
4 0 0
SURF 0x10
mat 1
refs 3
3 0 0
1 0 0
0 0 0
SURF 0x10
mat 1
refs 3
1 0 0
3 0 0
5 0 0
SURF 0x10
mat 1
refs 3
4 0 0
1 0 0
5 0 0
SURF 0x10
mat 1
refs 3
1 0 0
4 0 0
2 0 0
kids 0

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<?xml version="1.0"?>
<PropertyList>
<path>SeaGull_Origin.ac</path>
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>56000</max-m>
</animation>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
<animation>
<type>alpha-test</type>
<alpha-factor>0.01</alpha-factor>
</animation>
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>56000</max-m>
</animation>
<animation>
<type>rotate</type>
<property>/sim/time/elapsed-sec</property>
<factor>10</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<model>
<path>Models/Fauna/Seagull_Flying_5.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>25.0</y-m>
<z-m>10.0</z-m>
</offsets>
</model>
<model>
<path>Models/Fauna/Seagull_Flying_5Half.xml</path>
<offsets>
<x-m>5</x-m>
<y-m>20.0</y-m>
<z-m>8.0</z-m>
</offsets>
</model>
<model>
<path>Models/Fauna//Seagull_Flying_6.xml</path>
<offsets>
<x-m>8</x-m>
<y-m>18.0</y-m>
<z-m>12.0</z-m>
</offsets>
</model>
<model>
<path>Models/Fauna/Seagull_Flying_10.xml</path>
<offsets>
<x-m>12</x-m>
<y-m>16.0</y-m>
<z-m>11.0</z-m>
</offsets>
</model>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<path>Seagull_Flying.ac</path>
<animation>
<type>timed</type>
<object-name>Flash</object-name>
<object-name>Blank</object-name>
<use-personality type="bool">true</use-personality>
<branch-duration-sec>
<random>
<min>0.3</min>
<max>0.3</max>
</random>
</branch-duration-sec>
<branch-duration-sec>
<random>
<min>0.25</min>
<max>0.25</max>
</random>
</branch-duration-sec>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<path>Seagull_Flying.ac</path>
<animation>
<type>timed</type>
<object-name>Flash</object-name>
<object-name>Blank</object-name>
<use-personality type="bool">true</use-personality>
<branch-duration-sec>
<random>
<min>0.4</min>
<max>0.4</max>
</random>
</branch-duration-sec>
<branch-duration-sec>
<random>
<min>0.25</min>
<max>0.25</max>
</random>
</branch-duration-sec>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<path>Seagull_Flying.ac</path>
<animation>
<type>timed</type>
<object-name>Flash</object-name>
<object-name>Blank</object-name>
<use-personality type="bool">true</use-personality>
<branch-duration-sec>
<random>
<min>0.5</min>
<max>0.5</max>
</random>
</branch-duration-sec>
<branch-duration-sec>
<random>
<min>0.25</min>
<max>0.25</max>
</random>
</branch-duration-sec>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<path>Seagull_Flying.ac</path>
<animation>
<type>timed</type>
<object-name>Flash</object-name>
<object-name>Blank</object-name>
<use-personality type="bool">true</use-personality>
<branch-duration-sec>
<random>
<min>0.25</min>
<max>0.25</max>
</random>
</branch-duration-sec>
<branch-duration-sec>
<random>
<min>0.25</min>
<max>0.25</max>
</random>
</branch-duration-sec>
</animation>
</PropertyList>

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