HDR: Fix missing parameters in text Effect
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<PropertyList>
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<name>Effects/text-default</name>
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<name>Effects/text-default</name>
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<parameters>
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<!-- ibl.glsl -->
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<texture n="8">
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<image>Textures/PBR/dfg_lut.dds</image>
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<type>2d</type>
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<filter>linear</filter>
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<mag-filter>linear</mag-filter>
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<wrap-s>clamp-to-edge</wrap-s>
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<wrap-t>clamp-to-edge</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<!-- shadows.glsl -->
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<show-shadow-cascades>
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<use>/sim/rendering/hdr/debug/show-shadow-cascades</use>
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</show-shadow-cascades>
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<normal-bias>
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<use>/sim/rendering/hdr/shadows/normal-bias</use>
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</normal-bias>
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<sss-enabled>
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<use>/sim/rendering/hdr/shadows/sss-enabled</use>
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</sss-enabled>
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<sss-step-count>
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<use>/sim/rendering/hdr/shadows/sss-step-count</use>
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</sss-step-count>
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<sss-max-distance>
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<use>/sim/rendering/hdr/shadows/sss-max-distance</use>
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</sss-max-distance>
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<sss-depth-bias>
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<use>/sim/rendering/hdr/shadows/sss-depth-bias</use>
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</sss-depth-bias>
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<!-- exposure.glsl -->
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<exposure-compensation>
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<use>/sim/rendering/hdr/exposure-compensation</use>
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</exposure-compensation>
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</parameters>
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<technique n="10">
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<technique n="10">
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<pass>
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<pass>
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<lighting>true</lighting>
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<lighting>true</lighting>
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