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HDR: Fix missing parameters in text Effect

This commit is contained in:
Fernando García Liñán 2024-01-22 01:21:24 +01:00
parent 7fc735b1de
commit cb56d1ef45

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@ -1,6 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/text-default</name>
<parameters>
<!-- ibl.glsl -->
<texture n="8">
<image>Textures/PBR/dfg_lut.dds</image>
<type>2d</type>
<filter>linear</filter>
<mag-filter>linear</mag-filter>
<wrap-s>clamp-to-edge</wrap-s>
<wrap-t>clamp-to-edge</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<!-- shadows.glsl -->
<show-shadow-cascades>
<use>/sim/rendering/hdr/debug/show-shadow-cascades</use>
</show-shadow-cascades>
<normal-bias>
<use>/sim/rendering/hdr/shadows/normal-bias</use>
</normal-bias>
<sss-enabled>
<use>/sim/rendering/hdr/shadows/sss-enabled</use>
</sss-enabled>
<sss-step-count>
<use>/sim/rendering/hdr/shadows/sss-step-count</use>
</sss-step-count>
<sss-max-distance>
<use>/sim/rendering/hdr/shadows/sss-max-distance</use>
</sss-max-distance>
<sss-depth-bias>
<use>/sim/rendering/hdr/shadows/sss-depth-bias</use>
</sss-depth-bias>
<!-- exposure.glsl -->
<exposure-compensation>
<use>/sim/rendering/hdr/exposure-compensation</use>
</exposure-compensation>
</parameters>
<technique n="10">
<pass>
<lighting>true</lighting>