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Increase opacity of clouds, discard transparent fragments.

This commit is contained in:
Stuart Buchanan 2012-12-05 21:37:16 +00:00
parent 6d9168150d
commit cb1ce70688
3 changed files with 3 additions and 0 deletions

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@ -4,6 +4,9 @@ varying float fogFactor;
void main(void) void main(void)
{ {
vec4 base = texture2D( baseTexture, gl_TexCoord[0].st); vec4 base = texture2D( baseTexture, gl_TexCoord[0].st);
if (base.a <= 0.01)
discard;
vec4 finalColor = base * gl_Color; vec4 finalColor = base * gl_Color;
gl_FragColor.rgb = mix(gl_Fog.color.rgb, finalColor.rgb, fogFactor ); gl_FragColor.rgb = mix(gl_Fog.color.rgb, finalColor.rgb, fogFactor );
gl_FragColor.a = finalColor.a; gl_FragColor.a = finalColor.a;

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