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Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral

This commit is contained in:
fredb 2010-04-10 09:32:54 +00:00
parent fbb810c5a6
commit cae0c318b7

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@ -872,10 +872,19 @@ Shared parameters for various materials.
<name>BuiltUpCover</name> <name>BuiltUpCover</name>
<name>Urban</name> <name>Urban</name>
<effect>Effects/urban</effect> <effect>Effects/urban</effect>
<texture>Terrain/city1.png</texture> <texture-set>
<!-- <texture>Terrain/city1.png</texture>
<texture>Terrain/city2.png</texture> <texture n="2">Terrain/city1-relief-light.png</texture>
<texture>Terrain/city3.png</texture> </texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<!--
<texture-set>
<texture>Terrain/city3.png</texture>
<texture n="2">Terrain/city3-relief-light.png</texture>
</texture-set>
--> -->
<xsize>2000</xsize> <xsize>2000</xsize>
<ysize>2000</ysize> <ysize>2000</ysize>