1
0
Fork 0

Apply texture to mp aircraft

Signed-off-by: fly <merspieler@airmail.cc>
This commit is contained in:
fly 2021-05-06 20:34:24 +00:00
parent dbadf6a74b
commit c9f995db5c

View file

@ -701,13 +701,14 @@ var canvas_livery = {
# Class for Canvas based liveries
#
var canvas_livery_update = {
init: func(liveriesdir, interval = 10.01, callback = nil, resolution=4096) {
init: func(liveriesdir, module_id, interval = 10.01, callback = nil, resolution=4096) {
var m = { parents: [canvas_livery_update, overlay_update.new()] };
m.parents[1].add(liveriesdir, "sim/model/livery/file", callback);
m.parents[1].interval = interval;
m.liveriesdir = liveriesdir;
m.resolution = resolution;
m.targets = {};
m.module_id = module_id;
return m;
},
setResolution: func(resolution) {
@ -739,7 +740,7 @@ var canvas_livery_update = {
# "anisotropy": 32.0
});
foreach (var object; objects) {
me.targets[name].canvas.addPlacement({"node": object});
me.targets[name].canvas.addPlacement({"module-id": me.module_id, "type": "scenery-object", "node": object});
}
me.targets[name].groups["base"] = me.targets[name].canvas.createGroup("base");
resStr = findTexByRes(me.liveriesdir, getprop(property), resolution);