Regional texturing definitions for Corsica
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Materials/regions/corse.xml
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32
Materials/regions/corse.xml
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<?xml version="1.0"?>
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<!-- General settings for all Corse materials -->
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<PropertyList>
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<!-- Define Corse as a box with given latitude/longitude -->
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<condition>
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<and>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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<and>
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<greater-than>
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<property>position/longitude-deg</property>
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<value>8.0</value>
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</greater-than>
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<less-than>
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<property>position/longitude-deg</property>
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<value>10.5</value>
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</less-than>
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<greater-than>
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<property>position/latitude-deg</property>
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<value>41.0</value>
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</greater-than>
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<less-than>
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<property>position/latitude-deg</property>
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<value>43.5.0</value>
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</less-than>
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</and>
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</and>
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</condition>
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</PropertyList>
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<load-resistance>1e30</load-resistance>
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<load-resistance>1e30</load-resistance>
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</material>
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</material>
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<!-- REGIONAL DEFINITIONS - CORSE -->
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<material include="Materials/regions/corse.xml">
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<name>BarrenCover</name>
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<name>Dirt</name>
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<name>OpenMining</name>
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<name>Rock</name>
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<name>Dump</name>
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<texture-set>
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<texture>Terrain/shrub-hawaii.png</texture>
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<texture n="11">Terrain/rainforest-hawaii.png</texture>
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<texture n="12">Terrain/rock_red.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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<texture n="14">Terrain/grain_texture.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.7</grain_strength>
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<transition_model>0.3</transition_model>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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</material>
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<material include="Materials/regions/corse.xml">
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<effect>Effects/forest</effect>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<name>Bog</name>
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<name>Heath</name>
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<texture-set>
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<texture>Terrain/rainforest-hawaii.png</texture>
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<texture n="11">Terrain/rainforest-hawaii.png</texture>
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<texture n="12">Terrain/tundra-hawaii.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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</texture-set>
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<parameters>
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<transition_model>1.0</transition_model>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<wood-coverage>4000.0</wood-coverage>
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<tree-texture>Trees/deciduous.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>0.85</bumpiness>
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</material>
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<material include="Materials/regions/corse.xml">
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Sclerophyllous</name>
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<texture-set>
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<texture>Terrain/tundra-hawaii.png</texture>
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<texture n="12">Terrain/shrub-hawaii.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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<texture n="15">Terrain/rainforest-hawaii.png</texture>
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</texture-set>
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<parameters>
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<dot_size>10.0</dot_size>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<diffuse>
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<r>0.86</r>
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<g>0.86</g>
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<b>0.86</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.1</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<light-coverage>20000000.0</light-coverage>
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<wood-coverage>16000.0</wood-coverage>
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<tree-texture>Trees/deciduous.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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<rolling-friction>0.6</rolling-friction>
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<bumpiness>0.4</bumpiness>
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</material>
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<material include="Materials/regions/corse.xml">
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<name>CropGrassCover</name>
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<name>CropGrass</name>
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<name>Grassland</name>
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<name>NaturalCrop</name>
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<texture-set>
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<texture>Terrain/cropgrass-madagascar.png</texture>
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<texture n="12">Terrain/shrub-hawaii.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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</texture-set>
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<parameters>
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<transition_model>0.5</transition_model>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material include="Materials/regions/corse.xml">
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<name>GrassCover</name>
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<name>BareTundraCover</name>
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<name>MixedTundraCover</name>
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<name>Cemetery</name>
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<effect>Effects/landmass-nowood</effect>
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<texture-set>
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<texture>Terrain/tundra-hawaii.png</texture>
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<texture n="11">Terrain/rainforest-hawaii.png</texture>
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<texture n="12">Terrain/shrub-hawaii.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>0.0</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.15</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material include="Materials/regions/corse.xml">
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<texture-set>
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<texture>Terrain/dry_pasture4.png</texture>
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<texture n="11">Terrain/rainforest-hawaii.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.2</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<light-coverage>2000000.0</light-coverage>
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</material>
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<material include="Materials/regions/corse.xml">
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<name>Sand</name>
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<texture>Terrain/sand-hawaii4.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<shininess>2.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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<friction-factor>0.7</friction-factor>
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<bumpiness>0.1</bumpiness>
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</material>
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<!-- REGIONAL DEFINITIONS - SCANDINAVIA -->
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<!-- REGIONAL DEFINITIONS - SCANDINAVIA -->
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<material include="Materials/regions/scandinavia.xml">
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<material include="Materials/regions/scandinavia.xml">
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