Merge branch 'master' of gitorious.org:fg/fgdata
This commit is contained in:
commit
c5f0b7f49d
9 changed files with 113 additions and 99 deletions
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@ -69,7 +69,7 @@ via raw HID support.
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If you don't have a user group "js" (for joystick hardware access) either
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create one or, in the fourth line, use a group instead where all joystick
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users are member, e.g. GROUP:="users". Then plug your Warthog devices out
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and in again and check if this created two device files under /dev/hid/:
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and in again and check if this created two device links:
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$ ls -l /dev/input/hidraw/*
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lrwxrwxrwx 1 root root 10 Oct 2 14:23 Thrustmaster_Throttle_-_HOTAS_Warthog -> ../hidraw1
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@ -80,7 +80,7 @@ via raw HID support.
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$ ls -l /dev/hidraw*
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crw-rw---- 1 root js 251, 0 Oct 2 09:11 /dev/hidraw0
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crw-rw---- 1 root js 251, 1 Oct 2 14:23 /dev/hidraw1
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^^ ^^
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(3) Allow FlightGear to write to the two devices. The best way to do this is
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@ -50,7 +50,8 @@
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warthog.throttle.set_leds(0, 1, 2, 3, 4, 5);
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settimer(gearcheck, 0.5);
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};
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init and gearcheck();
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if (init)
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gearcheck();
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var mod = 0;
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var m = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
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@ -1,4 +1,4 @@
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# HIDRAW Interface (currently Linux-only; see README)
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# Hardware Interface (currently Linux/HIDRAW-only; see README)
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var device = {
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new: func(path, bufsize) {
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@ -21,9 +21,19 @@ var device = {
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io.write(file, buf);
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io.close(file);
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},
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set_leds: func(on, which...) { # on/off, list of leds (0: background, 1-5)
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};
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var joystick = {
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parents: [device.new("/dev/input/hidraw/Thustmaster_Joystick_-_HOTAS_Warthog", 12)],
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};
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var throttle = {
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parents: [device.new("/dev/input/hidraw/Thrustmaster_Throttle_-_HOTAS_Warthog", 36)],
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set_leds: func(state, which...) { # on/off, list of leds (0: background, 1-5)
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foreach (var w; which)
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me.leds = bits.switch(me.leds, me._ledmap[w], on);
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me.leds = bits.switch(me.leds, me._ledmap[w], state);
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me.send(6, me.leds, me.bright);
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},
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toggle_leds: func(which...) {
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@ -31,7 +41,7 @@ var device = {
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me.leds = bits.toggle(me.leds, me._ledmap[w]);
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me.send(6, me.leds, me.bright);
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},
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set_brightness: func(v) {
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set_brightness: func(v) { # clamped to [0,5], where 0 is off and 5 is bright
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me.send(6, me.leds, me.bright = v < 0 ? 0 : v > 5 ? 5 : v);
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},
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brighter: func {
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@ -46,9 +56,6 @@ var device = {
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};
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var joystick = device.new("/dev/input/hidraw/Thustmaster_Joystick_-_HOTAS_Warthog", 12);
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var throttle = device.new("/dev/input/hidraw/Thrustmaster_Throttle_-_HOTAS_Warthog", 36);
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throttle.set_brightness(1);
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throttle.set_brightness(1); # LEDs dark (but on)
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throttle.set_leds(1, 0); # backlight on
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throttle.set_leds(0, 1, 2, 3, 4, 5); # other LEDs off
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setlistener("/sim/signals/exit", func throttle.set_leds(0, 1, 2, 3, 4, 5), 1); # other LEDs off (now and at exit)
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@ -470,3 +470,33 @@ _setlistener("/sim/signals/fdm-initialized", func {
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}
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});
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var replaySkip = func(skip_time)
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{
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var t = getprop("/sim/replay/time");
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if (t != "")
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{
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t+=skip_time;
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if (t>getprop("/sim/replay/end-time"))
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t = getprop("/sim/replay/end-time");
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if (t<0)
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t=0;
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setprop("/sim/replay/time", t);
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}
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}
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var speedup = func(speed_up)
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{
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var t = getprop("/sim/speed-up");
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if (speed_up < 0)
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{
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t = (t > 1/32) ? t/2 : 1/32;
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if ((t<1)and(0==getprop("/sim/freeze/replay-state")))
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t=1;
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}
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else
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{
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t = (t < 32) ? t*2 : 32;
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}
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setprop("/sim/speed-up", t);
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}
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@ -183,17 +183,9 @@
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<blue type="float">0.3</blue>
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<alpha type="float">0.8</alpha>
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</color>
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<keynum>359</keynum>
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<binding>
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<command>nasal</command>
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<script><![CDATA[
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var t = getprop("/sim/speed-up");
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if (t > 1/32)
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t=t/2;
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else
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t=1/32;
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setprop("/sim/speed-up", t);
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]]></script>
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<script>controls.speedup(-1);</script>
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</binding>
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</button>
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<text>
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@ -219,17 +211,9 @@
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<blue type="float">0.3</blue>
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<alpha type="float">0.8</alpha>
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</color>
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<keynum>357</keynum>
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<binding>
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<command>nasal</command>
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<script><![CDATA[
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var t = getprop("/sim/speed-up");
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if (t < 32)
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t=t*2;
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else
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t=32;
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setprop("/sim/speed-up", t);
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]]></script>
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<script>controls.speedup(1);</script>
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</binding>
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</button>
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@ -290,15 +274,7 @@
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</color>
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<binding>
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<command>nasal</command>
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<script><![CDATA[
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var t = getprop("/sim/replay/time");
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if (t != "")
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{
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t-=30;
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if (t<0) t=0;
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setprop("/sim/replay/time", t);
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}
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]]></script>
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<script>controls.replaySkip(-30);</script>
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</binding>
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</button>
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@ -312,18 +288,9 @@
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<blue type="float">0.3</blue>
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<alpha type="float">0.8</alpha>
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</color>
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<keynum>356</keynum>
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<binding>
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<command>nasal</command>
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<script><![CDATA[
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var t = getprop("/sim/replay/time");
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if (t != "")
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{
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t-=5;
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if (t<0) t=0;
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setprop("/sim/replay/time", t);
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}
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]]></script>
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<script>controls.replaySkip(-5);</script>
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</binding>
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</button>
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@ -386,20 +353,9 @@
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<blue type="float">0.3</blue>
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<alpha type="float">0.8</alpha>
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</color>
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<keynum>358</keynum>
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<binding>
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<command>nasal</command>
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<script><![CDATA[
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var t = getprop("/sim/replay/time");
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if (t != "")
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{
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t+=5;
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if (t>getprop("/sim/replay/end-time"))
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t = getprop("/sim/replay/end-time")-0.1;
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if (t<0) t=0;
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setprop("/sim/replay/time", t);
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}
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]]></script>
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<script>controls.replaySkip(5);</script>
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</binding>
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</button>
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@ -415,17 +371,7 @@
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</color>
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<binding>
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<command>nasal</command>
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<script><![CDATA[
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var t = getprop("/sim/replay/time");
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if (t != "")
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{
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t+=30;
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if (t>getprop("/sim/replay/end-time"))
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t = getprop("/sim/replay/end-time")-0.1;
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if (t<0) t=0;
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setprop("/sim/replay/time", t);
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}
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]]></script>
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<script>controls.replaySkip(30);</script>
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</binding>
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</button>
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</group>
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@ -33,46 +33,67 @@
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<halign>center</halign>
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<text>
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<row>0</row><col>1</col>
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<label>Max. Range (m)</label>
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<row>0</row><col>1</col><colspan>3</colspan>
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<label>Max. Ranges (m)</label>
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</text>
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<text>
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<row>1</row><col>0</col>
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<halign>right</halign>
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<row>1</row><col>1</col>
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<label>Detailed</label>
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</text>
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<input>
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<row>1</row><col>1</col>
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<halign>fill</halign>
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<property>/sim/rendering/static-lod/detailed</property>
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</input>
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<text>
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<row>1</row><col>2</col>
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<label>Rough</label>
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</text>
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<text>
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<row>1</row><col>3</col>
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<label>Bare</label>
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</text>
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<text>
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<row>2</row><col>0</col>
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<halign>right</halign>
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<label>Rough</label>
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<label>Scenery</label>
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</text>
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<input>
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<row>2</row><col>1</col>
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<halign>fill</halign>
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<property>/sim/rendering/static-lod/detailed</property>
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</input>
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<input>
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<row>2</row><col>2</col>
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<halign>fill</halign>
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<property>/sim/rendering/static-lod/rough</property>
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</input>
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<input>
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<row>2</row><col>3</col>
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<halign>fill</halign>
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<property>/sim/rendering/static-lod/bare</property>
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</input>
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<text>
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<row>3</row><col>0</col>
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<halign>right</halign>
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<label>Bare</label>
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<label>AI/MP Aircraft</label>
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</text>
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<input>
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<row>3</row><col>1</col>
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<halign>fill</halign>
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<property>/sim/rendering/static-lod/bare</property>
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<property>/sim/rendering/static-lod/ai-detailed</property>
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</input>
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<!-- // meaningless for now...
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<input>
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<row>3</row><col>3</col>
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<halign>fill</halign>
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<property>/sim/rendering/static-lod/ai-bare</property>
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</input>
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-->
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</group>
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<hrule/>
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@ -86,10 +86,8 @@
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<button>
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<legend>-</legend>
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<binding>
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<command>property-adjust</command>
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<property>/sim/speed-up</property>
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<min>1</min>
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<step type="double">-1</step>
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<command>nasal</command>
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<script>controls.speedup(-1);</script>
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</binding>
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</button>
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<button>
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@ -104,10 +102,8 @@
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<button>
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<legend>+</legend>
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<binding>
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<command>property-adjust</command>
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<property>/sim/speed-up</property>
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<min>1</min>
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<step type="double">1</step>
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<command>nasal</command>
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<script>controls.speedup(1);</script>
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</binding>
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</button>
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</group>
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20
keyboard.xml
20
keyboard.xml
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@ -1259,7 +1259,10 @@ top down before the key bindings are parsed.
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<binding>
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<command>nasal</command>
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<script>
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controls.incAileron(-0.05, -1.0)
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if (getprop("/sim/freeze/replay-state"))
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controls.replaySkip(-5);
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else
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controls.incAileron(-0.05, -1.0)
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</script>
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</binding>
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<mod-shift>
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@ -1279,7 +1282,10 @@ top down before the key bindings are parsed.
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<binding>
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<command>nasal</command>
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<script>
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controls.incElevator(0.05, -100)
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if (getprop("/sim/freeze/replay-state"))
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controls.speedup(1);
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else
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controls.incElevator(0.05, -100)
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</script>
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</binding>
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<mod-shift>
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@ -1299,7 +1305,10 @@ top down before the key bindings are parsed.
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<binding>
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<command>nasal</command>
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<script>
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controls.incAileron(0.05, 1.0)
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if (getprop("/sim/freeze/replay-state"))
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controls.replaySkip(5);
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else
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controls.incAileron(0.05, 1.0)
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</script>
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<step type="double">0.05</step>
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</binding>
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@ -1320,7 +1329,10 @@ top down before the key bindings are parsed.
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<binding>
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<command>nasal</command>
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<script>
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controls.incElevator(-0.05, 100)
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if (getprop("/sim/freeze/replay-state"))
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controls.speedup(-1);
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else
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controls.incElevator(-0.05, 100)
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</script>
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</binding>
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<mod-shift>
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|
@ -85,13 +85,13 @@ Started September 2000 by David Megginson, david@megginson.com
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DrawThreadPerContext
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CullDrawThreadPerContext
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CullThreadPerCameraDrawThreadPerContext
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|
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NOTE: Enabling this option currently breaks the screenshot function.
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-->
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<static-lod>
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<detailed userarchive="y">1500</detailed>
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<rough userarchive="y">9000</rough>
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<bare userarchive="y">30000</bare>
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<ai-detailed userarchive="y">10000</ai-detailed>
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<!-- ai-bare userarchive="y">10000</ai-bare -->
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</static-lod>
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<random-objects type="bool"
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userarchive="y">true</random-objects>
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|
@ -740,6 +740,7 @@ Started September 2000 by David Megginson, david@megginson.com
|
|||
userarchive="y">true</chat-display>
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<chat-menu include="ATC/chat-menu-entries.xml"/>
|
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<write-message-log type="bool">false</write-message-log>
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<freeze-on-replay type="bool">true</freeze-on-replay>
|
||||
<default-model type="string">Models/Geometry/glider.ac</default-model>
|
||||
</multiplay>
|
||||
|
||||
|
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Loading…
Reference in a new issue