Correct number of tree varieties for Med marshland
... was causing odd quadruple tree formations.
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1 changed files with 28 additions and 28 deletions
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@ -2,56 +2,56 @@
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<!-- Regional definitions for the Northern Africa -->
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<PropertyList>
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<name>Southern Europe</name>
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<area>
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<lon1>-10.2</lon1>
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<lon2>-8.0</lon2>
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<lat1>36.55</lat1>
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<lat2>41.0</lat2>
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</area>
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<area>
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<lon1>-8.0</lon1>
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<lon2>0.9</lon2>
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<lat1>36.55</lat1>
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<lat2>42.42</lat2>
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</area>
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<area>
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<lon1>0.9</lon1>
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<lon2>2.6</lon2>
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<lat1>38.17</lat1>
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<lat2>42.42</lat2>
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</area>
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<area>
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<lon1>2.6</lon1>
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<lon2>10.0</lon2>
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<lat1>38.17</lat1>
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<lat2>43.78</lat2>
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</area>
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<area>
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<lon1>10.0</lon1>
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<lon2>11.7</lon2>
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<lat1>38.17</lat1>
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<lat2>40.06</lat2>
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</area>
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<area>
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<lon1>11.7</lon1>
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<lon2>15.5</lon2>
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<lat1>34.35</lat1>
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<lat2>40.06</lat2>
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</area>
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<area>
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<lon1>15.5</lon1>
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<lon2>20.0</lon2>
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<lat1>34.35</lat1>
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<lat2>43.97</lat2>
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</area>
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<area>
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<lon1>20.0</lon1>
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<lon2>25.0</lon2>
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@ -65,7 +65,7 @@
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<lat1>36.85</lat1>
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<lat2>35.97</lat2>
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</area>
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<!-- Atlantic Islands (Madeira, Canarias, Tenerife, etc.) -->
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<area>
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<lon1>-32.4</lon1>
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@ -96,7 +96,7 @@
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pc_shoulder</name>
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<texture>Runway/pc_shoulder_mediterranean.png</texture>
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@ -157,14 +157,14 @@
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<bumpiness>0.1</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<name>RainForest</name>
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<name>MixedForestCover</name>
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<name>MixedForest</name>
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<name>DeciduousBroadCover</name>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<name>DeciduousNeedleCover</name>
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<effect>Effects/forest</effect>
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@ -175,14 +175,14 @@
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<wood-coverage>14000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt.png</tree-texture>
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<tree-texture>Trees/tropical-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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@ -190,7 +190,7 @@
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<bumpiness>0.85</bumpiness>
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</material>
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<material>
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<material>
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<name>Grassland</name>
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<name>GrassCover</name>
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<effect>Effects/forest</effect>
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@ -202,14 +202,14 @@
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<wood-coverage>40000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt.png</tree-texture>
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<tree-texture>Trees/tropical-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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@ -217,7 +217,7 @@
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<bumpiness>0.65</bumpiness>
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</material>
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<material>
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<material>
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<name>Shrub</name>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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@ -238,7 +238,7 @@
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.08</hires_overlay_bias>
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</parameters>
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<xsize>4000</xsize>
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@ -246,7 +246,7 @@
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<light-coverage>4000000.0</light-coverage>
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<wood-coverage>30000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>4</tree-varieties>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>10.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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<rolling-friction>0.4</rolling-friction>
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@ -307,7 +307,7 @@
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>DryLake</name>
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<name>IntermittentReservoir</name>
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@ -316,7 +316,7 @@
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<texture>Terrain/sand1.png</texture>
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<texture n="12">Terrain/grass_dry3.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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</texture-set>
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<parameters>
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<dot_density>0.2</dot_density>
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</parameters>
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@ -338,7 +338,7 @@
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<texture-set>
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<texture>Terrain/18th_century_city.png</texture>
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<texture n="2">Terrain/18th_century_city-relief-light.png</texture>
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</texture-set>
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</texture-set>
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<object-mask>Terrain/18th_century_city.mask.png</object-mask>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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@ -374,7 +374,7 @@
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<texture-set>
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<texture>Terrain/town-europe-south.png</texture>
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<texture n="2">Terrain/town-europe-south-relief-light.png</texture>
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</texture-set>
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</texture-set>
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<object-mask>Terrain/town-europe.mask.png</object-mask>
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<xsize>1024</xsize>
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<ysize>1024</ysize>
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@ -399,7 +399,7 @@
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<name>BarrenCover</name>
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<name>Dirt</name>
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@ -410,7 +410,7 @@
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<texture>Terrain/california-rock.png</texture>
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<texture n="11">Terrain/gravel_gray.png</texture>
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<texture n="14">Terrain/grain_texture.png</texture>
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</texture-set>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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<grain_strength>0.7</grain_strength>
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@ -422,7 +422,7 @@
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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</material>
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<material>
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<name>Lava</name>
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<name>Burnt</name>
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@ -430,7 +430,7 @@
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<texture>Terrain/california-rock.png</texture>
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<texture n="11">Terrain/lava2.png</texture>
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<texture n="14">Terrain/grain_texture.png</texture>
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</texture-set>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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<grain_strength>0.7</grain_strength>
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