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Fix screen width compensation

The reason it didn't work for me is that
/sim/rendering/camera-group/camera/viewport/ does not seem to contain
the actual dimensions of the view window... which is odd. Instead I'll
use /sim/startup/[xy]size (and make it into a method so I don't have to
change 3 lines next time :). Now that it works (again), it looks so much
better. Thanks to Alexis Bory for the original idea.
This commit is contained in:
Philosopher 2014-11-27 22:07:25 -06:00
parent 7b279f1fd7
commit c0713db911

View file

@ -662,9 +662,13 @@ var screenWidthCompens = {
statusNode: nil, # = /sim/current-view/field-of-view-compensation
getStatus: func me.statusNode.getValue(),
setStatus: func(state) me.statusNode.setValue(state),
wNode: nil, # = /sim/startup/xsize
hNode: nil, # = /sim/startup/ysize
getDimensions: func [me.wNode.getValue(),me.hNode.getValue()],
calcNewFov: func(fov=55, oldW=nil, oldH=nil, w=nil, h=nil) {
if (w == nil) w = getprop("/sim/rendering/camera-group/camera/viewport/width");
if (h == nil) h = getprop("/sim/rendering/camera-group/camera/viewport/height");
var dim = me.getDimensions();
if (w == nil) w = dim[0];
if (h == nil) h = dim[1];
if (oldW == nil) oldW = me.assumedW;
if (oldH == nil) oldH = me.assumedH;
if (w/h == oldW/oldH or h > w) return fov;
@ -673,8 +677,9 @@ var screenWidthCompens = {
init: func() {
me.defaultFov = getprop("/sim/current-view/config/default-field-of-view-deg");
me.statusNode = props.globals.getNode("/sim/current-view/field-of-view-compensation", 1);
me.oldW = getprop("/sim/rendering/camera-group/camera/viewport/width");
me.oldH = getprop("/sim/rendering/camera-group/camera/viewport/height");
me.wNode = props.globals.getNode("/sim/startup/xsize", 1);
me.hNode = props.globals.getNode("/sim/startup/ysize", 1);
(me.oldW, me.oldH) = me.getDimensions();
setsize(me.fovStore, size(views));
forindex (var i; views) {
@ -688,8 +693,7 @@ var screenWidthCompens = {
if (opt == nil)
opt = me.getStatus();
else me.setStatus(opt);
var w = getprop("/sim/rendering/camera-group/camera/viewport/width");
var h = getprop("/sim/rendering/camera-group/camera/viewport/height");
var (w, h) = me.getDimensions();
# Update config/default-field-of-view-deg nodes if state changed:
if (force or me.oldOpt != opt or me.oldW/me.oldH != w/h) {
me.oldW = w;