diff --git a/Shaders/HDR/geometry-combined.frag b/Shaders/HDR/geometry-combined.frag index 16780474f..73988d684 100644 --- a/Shaders/HDR/geometry-combined.frag +++ b/Shaders/HDR/geometry-combined.frag @@ -14,7 +14,7 @@ uniform int normalmap_dds; uniform float normalmap_tiling; const float DEFAULT_COMBINED_METALNESS = 0.0; -const float DEFAULT_COMBINED_ROUGHNESS = 0.2; +const float DEFAULT_COMBINED_ROUGHNESS = 0.1; vec2 encodeNormal(vec3 n); vec3 decodeSRGB(vec3 screenRGB); @@ -24,7 +24,7 @@ void main() gbuffer0.rgb = decodeSRGB(texture(color_tex, texCoord).rgb); gbuffer0.a = 1.0; - vec3 normal = vec3(0.5, 0.5, 1.0); + vec3 normal = vec3(0.0, 0.0, 1.0); if (normalmap_enabled > 0) { normal = texture(normal_tex, texCoord * normalmap_tiling).rgb * 2.0 - 1.0; // DDS has flipped normals