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Merge branch 'master' of gitorious.org:fg/fgdata

This commit is contained in:
BARANGER Emmanuel 2013-10-01 00:15:19 +02:00
commit bdf1856fef
17 changed files with 130 additions and 40 deletions

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@ -464,6 +464,124 @@ Shared parameters for various materials.
<load-resistance>1e10</load-resistance>
</material>
<!-- For textured lines -->
<material n="2011">
<name>Road-textured</name>
<texture>Roads/road-textured.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000.0</light-coverage>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2012">
<name>Motorway-textured</name>
<texture>Roads/motorway-textured.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000.0</light-coverage>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2013">
<name>Trunk-textured</name>
<texture>Roads/trunk-textured.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000.0</light-coverage>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2014">
<name>Residential-textured</name>
<texture>Roads/residential-textured.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000.0</light-coverage>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2015">
<name>Primary-textured</name>
<texture>Roads/primary-textured.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000.0</light-coverage>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2016">
<name>Secondary-textured</name>
<texture>Roads/secondary-textured.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000.0</light-coverage>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2017">
<name>Tertiary-textured</name>
<texture>Roads/tertiary-textured.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000.0</light-coverage>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2018">
<name>Railroad-textured</name>
<texture>Roads/railroad-textured.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000.0</light-coverage>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2019">
<name>Asphalt-textured</name>
<texture>Roads/asphalt-textured.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000.0</light-coverage>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<!-- Taxiway signs -->
<material n="2100">
<name>signcase</name>

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@ -376,8 +376,8 @@ var model_view_handler = {
return i;
return nil;
},
select: func(which) {
if (num(which) == nil)
select: func(which, by_callsign=0) {
if (by_callsign or num(which) == nil)
which = me.find(which) or 0; # turn callsign into index
me.setup(me.list[which]);

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@ -16,7 +16,8 @@
<finishing-subsystems>finalizing subsystems</finishing-subsystems>
<init-graphics>initializing graphics engine</init-graphics>
<loading-scenery>loading scenery</loading-scenery>
<finalize-position>finalizing position</finalize-position>
<downloading-scenery>downloading scenery</downloading-scenery>
<finalize-position>finalizing position</finalize-position>
</splash>
</PropertyList>

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@ -33,6 +33,8 @@
<finishing-subsystems>Finalisation des sous-systemes</finishing-subsystems> <!-- English: "finalizing subsystems" -->
<init-graphics>Initialisation du moteur graphique</init-graphics> <!-- English: "initializing graphics engine" -->
<loading-scenery>Chargement des scenes</loading-scenery> <!-- English: "loading scenery" -->
<downloading-scenery>Téléchargement des scenes</downloading-scenery> <!-- English: "downloading scenery" -->
<finalize-position>Finalisation de la position</finalize-position> <!-- English: "finalizing position" -->
</splash>
</PropertyList>

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@ -33,6 +33,7 @@
<finishing-subsystems>subsystemen afronden</finishing-subsystems> <!-- English: "finalizing subsystems" -->
<init-graphics>grafische motor voorbereiden</init-graphics> <!-- English: "initializing graphics engine" -->
<loading-scenery>landschap laden</loading-scenery> <!-- English: "loading scenery" -->
<downloading-scenery>landschap downloaden</downloading-scenery> <!-- English: "downloading scenery" -->
<finalize-position>positie afronden</finalize-position> <!-- English: "finalizing position" -->
</splash>

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@ -40,7 +40,7 @@
var select = func {
var e = dlg.initNode("choice", "").getValue();
if (e == myself or contains(multiplayer.model.callsign, entries[e]))
view.model_view_handler.select(entries[e]);
view.model_view_handler.select(which: entries[e], by_callsign: 1);
else
settimer(func fgcommand("dialog-show", self), 0);
}

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@ -123,21 +123,9 @@
</binding-->
</input>
<checkbox>
<name>scenery-refresh</name>
<halign>left</halign>
<row>6</row><col>1</col><colspan>2</colspan>
<property>/sim/terrasync/refresh-display</property>
<enable>
<property>/sim/terrasync/enabled</property>
</enable>
<label>Automatic display refresh (EXPERIMENTAL!)</label>
<live>true</live>
<binding>
<command>dialog-apply</command>
<object-name>scenery-refresh</object-name>
</binding>
</checkbox>
<!--
<button>
<legend>Manual Refresh</legend>
<border>2</border>
@ -147,27 +135,7 @@
<subsystem>tile-manager</subsystem>
</binding>
</button>
<!--
<checkbox>
<name>internal-svn</name>
<halign>left</halign>
<row>7</row><col>1</col><colspan>3</colspan>
<property>/sim/terrasync/use-built-in-svn</property>
<label>Download using built-in SVN client</label>
<live>true</live>
<binding>
<command>dialog-apply</command>
<object-name>internal-svn</object-name>
</binding>
<enable>
<and>
<property>/sim/terrasync/built-in-svn-available</property>
<property>/sim/terrasync/enabled</property>
</and>
</enable>
</checkbox>
-->
-->
</group>