Material changes for procedural streetlights
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1 changed files with 28 additions and 1 deletions
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@ -527,7 +527,6 @@
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</material>
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<material n="2009">
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<name>Freeway</name>
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<name>Road</name>
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<texture>Terrain/asphalt.png</texture>
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<xsize>400</xsize>
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@ -544,6 +543,7 @@
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<light-edge-angle-horizontal-deg>360</light-edge-angle-horizontal-deg>
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<light-edge-angle-vertical-deg>360</light-edge-angle-vertical-deg>
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<light-edge-color>
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<!-- Sodium Vapour -->
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<r>1.0</r>
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<g>0.82</g>
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<b>0.7</b>
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@ -566,6 +566,33 @@
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<load-resistance>1e10</load-resistance>
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</material>
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<material n="2011">
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<name>Freeway</name>
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<texture>Terrain/asphalt.png</texture>
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<xsize>400</xsize>
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<ysize>400</ysize>
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<light-coverage>10000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>1.0</friction-factor>
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<rolling-friction>0.02</rolling-friction>
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<bumpiness>0.01</bumpiness>
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<load-resistance>1e10</load-resistance>
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<light-edge-spacing-m>20</light-edge-spacing-m>
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<light-edge-height-m>10.0</light-edge-height-m>
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<light-edge-intensity-cd>50</light-edge-intensity-cd>
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<light-edge-angle-horizontal-deg>360</light-edge-angle-horizontal-deg>
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<light-edge-angle-vertical-deg>360</light-edge-angle-vertical-deg>
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<light-edge-offset>false</light-edge-offset>
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<light-edge-color>
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<!-- Mercury Vapour -->
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<r>0.84</r>
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<g>0.97</g>
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<b>1.0</b>
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<a>1.0</a>
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</light-edge-color>
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</material>
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<!-- Taxiway signs -->
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<material n="2100">
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<name>signcase</name>
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