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Merge branch 'master' of git://gitorious.org/fg/fgdata

This commit is contained in:
Stuart Buchanan 2012-01-07 23:10:35 +00:00
commit bd02256f1f
6 changed files with 79 additions and 52 deletions

View file

@ -289,8 +289,10 @@
<program>
<vertex-shader>Shaders/reflect.vert</vertex-shader>
<fragment-shader>Shaders/reflect.frag</fragment-shader>
<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
<vertex-shader n="1">Shaders/reflect.vert</vertex-shader>
<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
<fragment-shader n="1">Shaders/reflect.frag</fragment-shader>
<attribute>
<name>tangent</name>
<index>6</index>

View file

@ -437,12 +437,14 @@ var model = {
},
};
_setlistener("/sim/signals/nasal-dir-initialized", func {
var mp_mode_changed = func(n) {
var is_online = n.getBoolValue();
foreach (var menuitem;["mp-chat","mp-chat-menu","mp-list","mp-carrier"])
{
gui.menuEnable(menuitem, is_online);
}
model.init();
setlistener("/sim/multiplay/online", func(n) {
if (n.getBoolValue()) {
if (is_online) {
if (getprop("/sim/multiplay/write-message-log")) {
var ac = getprop("/sim/aircraft");
var cs = getprop("/sim/multiplay/callsign");
@ -468,7 +470,18 @@ _setlistener("/sim/signals/nasal-dir-initialized", func {
}
check_messages(msg_loop_id += 1);
}
}, 1, 0);
else
{
# stop message loop
msg_loop_id += 1;
}
}
_setlistener("/sim/signals/nasal-dir-initialized", func {
model.init();
setlistener("/sim/multiplay/online", mp_mode_changed, 1, 0);
# Call-back to ensure we see our own messages.
setlistener("/sim/multiplay/chat", chat_listener);

View file

@ -3,6 +3,9 @@
# be used with a tied property
#
# TODO: Make this optional (when shaders disabled etc), or move computation
# away from Nasal.
#does what it says on the tin
var clamp = func(v, min, max) { v < min ? min : v > max ? max : v }
@ -44,7 +47,44 @@ props.globals.initNode("/orientation/model/pitch-deg", 0, "DOUBLE");
props.globals.initNode("/orientation/model/roll-deg", 0, "DOUBLE");
var update_waves = func (wind) {
var wind = 0;
var amp = 0;
var angle = 0;
var dangle = 0;
var freq = 0;
var factor = 0;
var sharp = 0;
amp = Amp + 0.02 * wind;
amp = clamp(amp, 1.0, 2.0);
setprop("/environment/wave/amp", amp);
angle = Angle + 0.2 * wind;
setprop("/environment/wave/angle", angle);
dangle = DAngle - 0.4 * wind;
setprop("/environment/wave/dangle", dangle);
freq = Freq + 0.0008 * wind;
freq = clamp(freq, 0.01, 0.015);
setprop("/environment/wave/freq", freq);
factor = Factor - 0.00001 * wind;
factor = clamp(factor, 0.0001, 0.0004);
setprop("/environment/wave/factor", factor);
sharp = Sharp + 0.02 * wind;
sharp = clamp(sharp, 1.0, 2.0);
setprop("/environment/wave/sharp", sharp);
};
var is_initialized = 0;
var initialize = func {
if (is_initialized)
return; # only install listeners once
is_initialized = 1;
var wind_from_east_Node = props.globals.getNode("/environment/config/boundary/entry[0]/wind-from-east-fps", 1);
wind_from_east_Node.setDoubleValue(0);
@ -72,48 +112,14 @@ var initialize = func {
# ################## listeners ####################
#
setlistener("/environment/sea/surface/wind-speed-kt", func (n) {
var wind = 0;
var amp = 0;
var angle = 0;
var dangle = 0;
var freq = 0;
var factor = 0;
var sharp = 0;
wind = n.getValue();
amp = Amp + 0.02 * wind;
amp = clamp(amp, 1.0, 2.0);
setprop("/environment/wave/amp", amp);
angle = Angle + 0.2 * wind;
setprop("/environment/wave/angle", angle);
dangle = DAngle - 0.4 * wind;
setprop("/environment/wave/dangle", dangle);
freq = Freq + 0.0008 * wind;
freq = clamp(freq, 0.01, 0.015);
setprop("/environment/wave/freq", freq);
factor = Factor - 0.00001 * wind;
factor = clamp(factor, 0.0001, 0.0004);
setprop("/environment/wave/factor", factor);
sharp = Sharp + 0.02 * wind;
sharp = clamp(sharp, 1.0, 2.0);
setprop("/environment/wave/sharp", sharp);
},
1,
0);# end listener
# installing a listener to /environment/sea/surface/wind-speed-kt does not make sense,
# since it's currently being written in _every_ update loop anyway).
# setlistener("/environment/sea/surface/wind-speed-kt", func(n) {update_waves(n.getValue())},
# 1,
# 0);# end listener
print("weather util initialized ...");
loop();
}# end init
var loop = func {
@ -132,6 +138,9 @@ var loop = func {
value = getprop("/environment/config/boundary/entry[0]/wind-speed-kt");
setprop("/environment/sea/surface/wind-speed-kt", value);
# print("wind-speed-kt ", getprop("/environment/sea/surface/wind-speed-kt"));
# Direct call to update wave settings (much more effective than using a listener,
# since it's written in every loop anyway.
update_waves(value);
value = getprop("/environment/config/enabled");
setprop("/environment/sea/config/enabled", value);

View file

@ -1759,7 +1759,7 @@
Fix for #567 -->
<binding>
<command>nasal</command>
<script>local_weather.clear_all()</script>
<script>if (getprop("/nasal/local_weather/loaded",0)) local_weather.clear_all()</script>
</binding>
</combo>

View file

@ -570,7 +570,7 @@
if (contains(globals, "MPCarriers")) {
MPCarriers.carrier_dialog.show();
} else {
gui.popupTip("No MPCarriers around at the moment.");
gui.popupTip("Found no MPCarriers for activated carrier AI scenarios within range.", 5.0);
}
</script>
</binding>

View file

@ -710,6 +710,7 @@ Started September 2000 by David Megginson, david@megginson.com
<atc>
<enabled type="bool">true</enabled>
<runway type="string" preserve="y"/>
</atc>
<ai-traffic>
@ -739,7 +740,7 @@ Started September 2000 by David Megginson, david@megginson.com
<!-- <scenario>vinson_demo</scenario> -->
</ai>
<multiplay>
<multiplay preserve="y">
<chat type="string" preserve="y">Hello</chat>
<transmission-freq-hz type="string">118500000</transmission-freq-hz>
<chat-display type="bool"
@ -748,6 +749,8 @@ Started September 2000 by David Megginson, david@megginson.com
<write-message-log type="bool">false</write-message-log>
<freeze-on-replay type="bool">true</freeze-on-replay>
<default-model type="string">Models/Geometry/glider.ac</default-model>
<callsign type="string" userarchive="y">callsign</callsign>
<selected-server type="string" userarchive="y"/>
</multiplay>
<user>