diff --git a/Shaders/surface-light-ALS.frag b/Shaders/surface-light-ALS.frag index 8128e7e9e..fee3cc450 100644 --- a/Shaders/surface-light-ALS.frag +++ b/Shaders/surface-light-ALS.frag @@ -53,7 +53,7 @@ coord.t = coord.t - 0.5; float r = length(coord); -if (pixelSize<1.3) {return vec4 (1.0,1.0,1.0,1.0) * 0.08;} +if (pixelSize<1.3) {return 0.08;} float angle = noise * 6.2832;