Support multiple directories in OverlaySelector
Previously only a single directory of logos etc. were supported by OverlaySelector. Now multiple directories may be passed in. Patch from MERSPIELER.
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parent
b0dbba2944
commit
ba10103ccd
1 changed files with 28 additions and 16 deletions
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@ -301,7 +301,7 @@ var Dialog = {
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# OverlaySelector.new(<title>, <dir>, <nameprop> [, <sortprop> [, <mpprop> [, <callback>]]]);
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# OverlaySelector.new(<title>, <dir>, <nameprop> [, <sortprop> [, <mpprop> [, <callback>]]]);
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#
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#
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# title ... dialog title
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# title ... dialog title
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# dir ... directory where to find the XML overlay files,
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# dirs ... directory or vector of directories where to find the XML overlay files,
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# relative to FG_ROOT
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# relative to FG_ROOT
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# nameprop ... property in an overlay file that contains the name
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# nameprop ... property in an overlay file that contains the name
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# The result is written to this place in the
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# The result is written to this place in the
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@ -327,7 +327,10 @@ var Dialog = {
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#
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#
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#
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#
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var OverlaySelector = {
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var OverlaySelector = {
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new: func(title, dir, nameprop, sortprop = nil, mpprop = nil, callback = nil) {
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new: func(title, dirs, nameprop, sortprop = nil, mpprop = nil, callback = nil) {
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if (!isvec(dirs)) {
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dirs = [dirs];
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}
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var name = "overlay-select-";
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var name = "overlay-select-";
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var data = props.globals.getNode("/sim/gui/dialogs/", 1);
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var data = props.globals.getNode("/sim/gui/dialogs/", 1);
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for (var i = 1; 1; i += 1)
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for (var i = 1; 1; i += 1)
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@ -339,7 +342,10 @@ var OverlaySelector = {
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m.parents = [OverlaySelector, Dialog];
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m.parents = [OverlaySelector, Dialog];
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# resolve the path in FG_ROOT, and --fg-aircraft dir, etc
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# resolve the path in FG_ROOT, and --fg-aircraft dir, etc
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m.dir = resolvepath(dir) ~ "/";
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m.dirs = [];
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for (var i = 0; i < size(dirs); i += 1) {
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append(m.dirs, os.path.new(resolvepath(dirs[i])));
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}
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var relpath = func(p) substr(p, p[0] == `/`);
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var relpath = func(p) substr(p, p[0] == `/`);
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m.nameprop = relpath(nameprop);
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m.nameprop = relpath(nameprop);
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@ -375,21 +381,27 @@ var OverlaySelector = {
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},
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},
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rescan: func {
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rescan: func {
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me.data = [];
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me.data = [];
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var files = directory(me.dir);
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var files = [];
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if (size(files)) {
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foreach (var dir; me.dirs) {
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foreach (var file; files) {
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files = directory(dir.realpath);
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if (substr(file, -4) != ".xml")
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continue;
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if (size(files)) {
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var n = io.read_properties(me.dir ~ file);
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foreach (var file; files) {
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var name = n.getNode(me.nameprop, 1).getValue();
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path = os.path.new(dir.realpath);
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var index = n.getNode(me.sortprop, 1).getValue();
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path.append(file);
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if (name == nil or index == nil)
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if (path.lower_extension != "xml")
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continue;
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continue;
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append(me.data, [name, index, substr(file, 0, size(file) - 4), me.dir ~ file]);
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var n = io.read_properties(path.realpath);
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var name = n.getNode(me.nameprop, 1).getValue();
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var index = n.getNode(me.sortprop, 1).getValue();
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if (name == nil or index == nil)
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continue;
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append(me.data, [name, index, substr(file, 0, size(file) - 4), path.realpath]);
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}
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}
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}
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me.data = sort(me.data, func(a, b) num(a[1]) == nil or num(b[1]) == nil
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? cmp(a[1], b[1]) : a[1] - b[1]);
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}
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}
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me.data = sort(me.data, func(a, b) num(a[1]) == nil or num(b[1]) == nil
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? cmp(a[1], b[1]) : a[1] - b[1]);
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me.list.removeChildren("value");
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me.list.removeChildren("value");
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forindex (var i; me.data)
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forindex (var i; me.data)
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