Updated Rendering dialog, add scenery-path-suffix
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2 changed files with 407 additions and 132 deletions
28
defaults.xml
28
defaults.xml
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@ -180,7 +180,6 @@ Started September 2000 by David Megginson, david@megginson.com
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<vegetation-density type="double" userarchive="y">1.0</vegetation-density>
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<vegetation-density type="double" userarchive="y">1.0</vegetation-density>
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<random-buildings type="bool" userarchive="y">false</random-buildings>
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<random-buildings type="bool" userarchive="y">false</random-buildings>
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<building-density type="double" userarchive="y">1.0</building-density>
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<building-density type="double" userarchive="y">1.0</building-density>
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<building-mesh type="bool" userarchive="y">false</building-mesh>
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<horizon-effect type="bool" userarchive="y">false</horizon-effect>
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<horizon-effect type="bool" userarchive="y">false</horizon-effect>
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<point-sprites type="bool" userarchive="y">true</point-sprites>
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<point-sprites type="bool" userarchive="y">true</point-sprites>
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<enhanced-lighting type="bool" userarchive="y">false</enhanced-lighting>
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<enhanced-lighting type="bool" userarchive="y">false</enhanced-lighting>
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@ -364,6 +363,33 @@ Started September 2000 by David Megginson, david@megginson.com
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<use-night-vision type="bool">false</use-night-vision>
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<use-night-vision type="bool">false</use-night-vision>
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<use-IR-vision type="bool">false</use-IR-vision>
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<use-IR-vision type="bool">false</use-IR-vision>
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</als-filters>
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</als-filters>
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<scenery-path-suffix>
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<name type="string">Pylons</name>
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<enabled type="bool" userarchive="y">false</enabled>
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</scenery-path-suffix>
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<scenery-path-suffix>
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<name type="string">Roads</name>
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<enabled type="bool" userarchive="y">false</enabled>
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</scenery-path-suffix>
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<scenery-path-suffix>
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<name type="string">Buildings</name>
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<enabled type="bool" userarchive="y">false</enabled>
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</scenery-path-suffix>
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<scenery-path-suffix>
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<name type="string">Objects</name>
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<enabled type="bool" userarchive="y">true</enabled>
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</scenery-path-suffix>
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<!-- Terrain must be last, as the suffixes are searched in order -->
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<scenery-path-suffix>
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<name type="string">Terrain</name>
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<enabled type="bool" userarchive="y">true</enabled>
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</scenery-path-suffix>
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</rendering>
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</rendering>
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<model-hz type="int">120</model-hz>
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<model-hz type="int">120</model-hz>
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<navdb>
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<navdb>
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@ -227,6 +227,18 @@
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</binding>
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</binding>
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</checkbox>
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</checkbox>
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<checkbox>
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<halign>left</halign>
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<label>Animated jetways</label>
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<name>jetways</name>
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<property>/nasal/jetways/enabled</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>jetways</object-name>
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</binding>
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</checkbox>
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<empty>
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<empty>
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<stretch>1</stretch>
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<stretch>1</stretch>
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</empty>
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</empty>
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@ -234,7 +246,7 @@
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<group>
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<group>
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<layout>hbox</layout>
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<layout>hbox</layout>
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<text>
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<text>
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<label>Scenery</label>
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<label>Scenery Layers</label>
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<halign>left</halign>
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<halign>left</halign>
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</text>
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</text>
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<hrule>
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<hrule>
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@ -249,17 +261,264 @@
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<row>0</row>
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<row>0</row>
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<col>0</col>
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<col>0</col>
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<halign>left</halign>
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<halign>left</halign>
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<label>Terrain texture scheme</label>
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<label>Pylons and power lines</label>
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</text>
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<combo>
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<row>0</row>
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<col>1</col>
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<name>pylons</name>
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<pref-width>200</pref-width>
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<property>/sim/gui/dialogs/rendering/pylons</property>
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<value>Disabled</value>
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<value>Enabled</value>
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<binding>
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<command>dialog-apply</command>
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<object-name>pylons</object-name>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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var val = getprop("/sim/gui/dialogs/rendering/pylons");
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if (val == "Enabled") {
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setScenerySuffix("Pylons", 1);
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} else {
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setScenerySuffix("Pylons", 0);
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}
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</script>
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</binding>
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</combo>
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<text>
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<row>1</row>
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<col>0</col>
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<halign>left</halign>
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<label>Detailed Roads and Railways</label>
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</text>
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<combo>
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<row>1</row>
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<col>1</col>
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<name>roads</name>
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<pref-width>200</pref-width>
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<property>/sim/gui/dialogs/rendering/roads</property>
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<value>Disabled</value>
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<value>Enabled</value>
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<binding>
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<command>dialog-apply</command>
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<object-name>roads</object-name>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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var val = getprop("/sim/gui/dialogs/rendering/roads");
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if (val == "Enabled") {
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setScenerySuffix("Roads", 1);
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} else {
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setScenerySuffix("Roads", 0);
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}
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</script>
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</binding>
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</combo>
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<text>
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<row>2</row>
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<col>0</col>
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<halign>left</halign>
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<label>Buildings</label>
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</text>
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<combo>
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<row>2</row>
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<col>1</col>
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<name>buildings</name>
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<pref-width>200</pref-width>
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<property>/sim/gui/dialogs/rendering/buildings</property>
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<value>Disabled</value>
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<value>Randomly Generated</value>
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<value>OpenStreetMap Data</value>
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<binding>
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<command>dialog-apply</command>
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<object-name>buildings</object-name>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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var val = getprop("/sim/gui/dialogs/rendering/buildings");
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if (val == "Disabled") {
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setprop("/sim/rendering/random-buildings", 0);
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setScenerySuffix("Buildings", 0);
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}
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if (val == "Randomly Generated") {
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setprop("/sim/rendering/random-buildings", 1);
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setScenerySuffix("Buildings", 0);
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}
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if (val == "OpenStreetMap Data") {
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setprop("/sim/rendering/random-buildings", 0);
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setScenerySuffix("Buildings", 1);
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}
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</script>
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</binding>
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</combo>
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<text>
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<row>3</row>
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<col>0</col>
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<halign>left</halign>
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<label>Random Scenery Objects</label>
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</text>
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<combo>
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<row>3</row>
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<col>1</col>
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<name>random-objects</name>
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<pref-width>200</pref-width>
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<property>/sim/gui/dialogs/rendering/random-objects</property>
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<value>Disabled</value>
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<value>Enabled</value>
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<binding>
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<command>dialog-apply</command>
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<object-name>random-objects</object-name>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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var val = getprop("/sim/gui/dialogs/rendering/random-objects");
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if (val == "Enabled") {
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setprop("/sim/rendering/random-objects", 1);
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} else {
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setprop("/sim/rendering/random-objects", 0);
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}
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</script>
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</binding>
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</combo>
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<text>
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<row>4</row>
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<col>0</col>
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<halign>left</halign>
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<label>Vegetation</label>
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</text>
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<combo>
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<row>4</row>
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<col>1</col>
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<name>random-vegetation</name>
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<pref-width>200</pref-width>
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<property>/sim/gui/dialogs/rendering/random-vegetation</property>
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<value>Disabled</value>
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<value>Low Density</value>
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<value>Medium Density</value>
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<value>High Density</value>
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<value>Very High Density</value>
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<binding>
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<command>dialog-apply</command>
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<object-name>random-vegetation</object-name>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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var val = getprop("/sim/gui/dialogs/rendering/random-vegetation");
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if (val == "Disabled") {
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setprop("/sim/rendering/random-vegetation", 0);
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}
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if (val == "Low Density") {
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setprop("/sim/rendering/random-vegetation", 1);
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setprop("/sim/rendering/vegetation-density", 0.5);
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}
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if (val == "Medium Density") {
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setprop("/sim/rendering/random-vegetation", 1);
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setprop("/sim/rendering/vegetation-density", 1.0);
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}
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if (val == "High Density") {
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setprop("/sim/rendering/random-vegetation", 1);
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setprop("/sim/rendering/vegetation-density", 4.0);
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}
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if (val == "Very High Density") {
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setprop("/sim/rendering/random-vegetation", 1);
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setprop("/sim/rendering/vegetation-density", 10.0);
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}
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</script>
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</binding>
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</combo>
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<text>
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<row>5</row>
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<col>0</col>
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<halign>left</halign>
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<label>Vegetation Shadows</label>
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</text>
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<combo>
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<row>5</row>
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<col>1</col>
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<name>vegetation-shadows</name>
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<pref-width>200</pref-width>
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<property>/sim/gui/dialogs/rendering/vegetation-shadows</property>
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<value>Disabled</value>
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<value>Enabled</value>
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<binding>
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<command>dialog-apply</command>
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<object-name>vegetation-shadows</object-name>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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var val = getprop("/sim/gui/dialogs/rendering/vegetation-shadows");
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if (val == "Enabled") {
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setprop("/sim/rendering/vegetation-shadows", 1);
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} else {
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setprop("/sim/rendering/vegetation-shadows", 0);
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}
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</script>
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</binding>
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</combo>
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<text>
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<row>6</row>
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<col>0</col>
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<halign>left</halign>
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<label>Scenery Objects</label>
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</text>
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<combo>
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<row>6</row>
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<col>1</col>
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<name>placed-objects</name>
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<pref-width>200</pref-width>
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<property>/sim/gui/dialogs/rendering/placed-objects</property>
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<value>Disabled</value>
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<value>Enabled</value>
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<binding>
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<command>dialog-apply</command>
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<object-name>placed-objects</object-name>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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var val = getprop("/sim/gui/dialogs/rendering/placed-objects");
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if (val == "Enabled") {
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setScenerySuffix("Objects", 1);
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} else {
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setScenerySuffix("Objects", 0);
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}
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</script>
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</binding>
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</combo>
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<text>
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<row>7</row>
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<col>0</col>
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<halign>left</halign>
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<label>Terrain Textures</label>
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</text>
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</text>
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<combo>
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<combo>
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<row>0</row>
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<row>7</row>
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<col>1</col>
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<col>1</col>
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<colspan>3</colspan>
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<name>texture-set</name>
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<name>texture-set</name>
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<halign>fill</halign>
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<pref-width>200</pref-width>
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<stretch>true</stretch>
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<pref-width>180</pref-width>
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<property>sim/gui/dialogs/rendering/texture-set</property>
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<property>sim/gui/dialogs/rendering/texture-set</property>
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<value>Region-specific</value>
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<value>Region-specific</value>
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<value>Global</value>
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<value>Global</value>
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@ -280,135 +539,30 @@
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</binding>
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</binding>
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</combo>
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</combo>
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<checkbox>
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<row>1</row>
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<col>0</col>
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<halign>left</halign>
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<label>Animated jetways</label>
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<name>jetways</name>
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<property>/nasal/jetways/enabled</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>jetways</object-name>
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</binding>
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</checkbox>
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<checkbox>
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<row>2</row>
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<col>0</col>
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<halign>left</halign>
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<label>Random buildings</label>
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<name>random-buildings</name>
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<property>/sim/rendering/random-buildings</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>random-buildings</object-name>
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</binding>
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</checkbox>
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<text>
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<text>
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<row>2</row>
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<row>8</row>
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<col>1</col>
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<col>0</col>
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<colspan>3</colspan>
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<colspan>2</colspan>
|
||||||
<color>
|
<halign>left</halign>
|
||||||
<red>1.0</red>
|
<color>
|
||||||
<green>0.6</green>
|
<red>1.0</red>
|
||||||
<blue>0.6</blue>
|
<green>0.6</green>
|
||||||
</color>
|
<blue>0.6</blue>
|
||||||
<label>Warning: Requires lots of memory</label>
|
</color>
|
||||||
|
<label>Warning: Pylons, Detailed Roads, Buildings use a lot of memory</label>
|
||||||
</text>
|
</text>
|
||||||
|
|
||||||
<checkbox>
|
|
||||||
<row>3</row>
|
|
||||||
<col>0</col>
|
|
||||||
<halign>left</halign>
|
|
||||||
<label>Random objects</label>
|
|
||||||
<name>random-objects</name>
|
|
||||||
<property>/sim/rendering/random-objects</property>
|
|
||||||
<binding>
|
|
||||||
<command>dialog-apply</command>
|
|
||||||
<object-name>random-objects</object-name>
|
|
||||||
</binding>
|
|
||||||
</checkbox>
|
|
||||||
|
|
||||||
<checkbox>
|
|
||||||
<row>4</row>
|
|
||||||
<col>0</col>
|
|
||||||
<halign>left</halign>
|
|
||||||
<label>Random vegetation</label>
|
|
||||||
<name>random-vegetation</name>
|
|
||||||
<property>/sim/rendering/random-vegetation</property>
|
|
||||||
<binding>
|
|
||||||
<command>dialog-apply</command>
|
|
||||||
<object-name>random-vegetation</object-name>
|
|
||||||
</binding>
|
|
||||||
</checkbox>
|
|
||||||
<!--
|
|
||||||
<text>
|
<text>
|
||||||
<row>4</row>
|
<row>9</row>
|
||||||
<col>1</col>
|
|
||||||
<label>Density</label>
|
|
||||||
<enable>
|
|
||||||
<property>/sim/rendering/random-vegetation</property>
|
|
||||||
</enable>
|
|
||||||
</text>
|
|
||||||
-->
|
|
||||||
<slider>
|
|
||||||
<row>4</row>
|
|
||||||
<col>1</col>
|
|
||||||
<halign>left</halign>
|
|
||||||
<name>vegetation-density</name>
|
|
||||||
<min>0</min>
|
|
||||||
<max>5.0</max>
|
|
||||||
<step>0.1</step>
|
|
||||||
<property>/sim/rendering/vegetation-density</property>
|
|
||||||
<binding>
|
|
||||||
<command>dialog-apply</command>
|
|
||||||
<object-name>vegetation-density</object-name>
|
|
||||||
</binding>
|
|
||||||
</slider>
|
|
||||||
<text>
|
|
||||||
<row>4</row>
|
|
||||||
<col>2</col>
|
|
||||||
<label>1234567890 </label>
|
|
||||||
<halign>left</halign>
|
|
||||||
<format>%.1f</format>
|
|
||||||
<live>true</live>
|
|
||||||
<property>/sim/rendering/vegetation-density</property>
|
|
||||||
<enable>
|
|
||||||
<property>/sim/rendering/random-vegetation</property>
|
|
||||||
</enable>
|
|
||||||
</text>
|
|
||||||
|
|
||||||
<checkbox>
|
|
||||||
<enable>
|
|
||||||
<property>/sim/rendering/shaders/skydome</property>
|
|
||||||
</enable>
|
|
||||||
<row>5</row>
|
|
||||||
<col>0</col>
|
<col>0</col>
|
||||||
<halign>left</halign>
|
|
||||||
<label>Random vegetation shadows</label>
|
|
||||||
<name>tree-shadows</name>
|
|
||||||
<property>/sim/rendering/random-vegetation-shadows</property>
|
|
||||||
<binding>
|
|
||||||
<command>dialog-apply</command>
|
|
||||||
<object-name>tree-shadows</object-name>
|
|
||||||
</binding>
|
|
||||||
</checkbox>
|
|
||||||
|
|
||||||
<text>
|
|
||||||
<enable>
|
|
||||||
<property>/sim/rendering/shaders/skydome</property>
|
|
||||||
</enable>
|
|
||||||
<row>5</row>
|
|
||||||
<col>1</col>
|
|
||||||
<colspan>2</colspan>
|
<colspan>2</colspan>
|
||||||
<color>
|
<halign>left</halign>
|
||||||
<red>1.0</red>
|
<color>
|
||||||
<green>0.6</green>
|
<red>1.0</red>
|
||||||
<blue>0.6</blue>
|
<green>0.6</green>
|
||||||
</color>
|
<blue>0.6</blue>
|
||||||
<label>(needs ALS and Antialiasing)</label>
|
</color>
|
||||||
|
<label>and disk space, and are only available in limited areas.</label>
|
||||||
</text>
|
</text>
|
||||||
|
|
||||||
</group>
|
</group>
|
||||||
|
@ -835,6 +989,34 @@
|
||||||
|
|
||||||
<nasal>
|
<nasal>
|
||||||
<open>
|
<open>
|
||||||
|
<![CDATA[
|
||||||
|
var getScenerySuffix = func(layer) {
|
||||||
|
var suffixes = props.globals.getNode("/sim/rendering", 1).getChildren("scenery-path-suffix");
|
||||||
|
#printf("Looking for suffix " ~ layer);
|
||||||
|
|
||||||
|
foreach (var p; suffixes) {
|
||||||
|
#printf("Checking suffix " ~ p.getNode("name",1).getValue());
|
||||||
|
#printf("Checking suffix enabled " ~ p.getNode("enabled",1).getValue());
|
||||||
|
if (p.getNode("name",1).getValue() == layer) {
|
||||||
|
#printf("Found layer " ~ layer ~ " value: " ~ p.getNode("enabled", 1).getValue() ~ " " ~ p.getNode("enabled", 1).getBoolValue());
|
||||||
|
return p.getNode("enabled", 1).getBoolValue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
var setScenerySuffix = func(layer, enable) {
|
||||||
|
var suffixes = props.globals.getNode("/sim/rendering", 1).getChildren("scenery-path-suffix");
|
||||||
|
#printf("Setting scenery suffix" ~ layer ~ " to " ~ enable);
|
||||||
|
|
||||||
|
foreach (var p; suffixes) {
|
||||||
|
if (p.getNode("name",1).getValue() == layer) {
|
||||||
|
#printf("Matched scenery suffix" ~ layer ~ " to " ~ enable);
|
||||||
|
p.getNode("enabled", 1).setBoolValue(enable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
var materials = { "Region-specific" : "Materials/regions/materials.xml",
|
var materials = { "Region-specific" : "Materials/regions/materials.xml",
|
||||||
"Global" : "Materials/default/materials.xml",
|
"Global" : "Materials/default/materials.xml",
|
||||||
|
@ -862,21 +1044,88 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# Mapping from underlying properties to those used by the GUI.
|
||||||
|
|
||||||
|
if (getScenerySuffix("Pylons")) {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/pylons", "Enabled");
|
||||||
|
} else {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/pylons", "Disabled");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (getScenerySuffix("Roads")) {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/roads", "Enabled");
|
||||||
|
} else {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/roads", "Disabled");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (getScenerySuffix("Buildings")) {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/buildings", "OpenStreetMap Data");
|
||||||
|
} else if (getprop("/sim/rendering/random-buildings")) {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/buildings", "Random");
|
||||||
|
} else {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/buildings", "Disabled");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (getprop("/sim/rendering/random-objects")) {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/random-objects", "Enabled");
|
||||||
|
} else {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/random-objects", "Disabled");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (getprop("/sim/rendering/random-vegetation")) {
|
||||||
|
var density = getprop("/sim/rendering/vegetation-density");
|
||||||
|
if (density < 0.99) {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/random-vegetation", "Low Density");
|
||||||
|
} else if (density < 1.99) {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/random-vegetation", "Medium Density");
|
||||||
|
} else if (density < 3.99) {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/random-vegetation", "High Density");
|
||||||
|
} else {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/random-vegetation", "Very High Density");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/random-vegetation", "Disabled");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (getprop("/sim/rendering/vegetation-shadows")) {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/vegetation-shadows", "Enabled");
|
||||||
|
} else {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/vegetation-shadows", "Disabled");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (getScenerySuffix("Objects")) {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/placed-objects", "Enabled");
|
||||||
|
} else {
|
||||||
|
setprop("/sim/gui/dialogs/rendering/placed-objects", "Disabled");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
var reload_props = [
|
var reload_props = [
|
||||||
"/sim/rendering/materials-file",
|
"/sim/rendering/materials-file",
|
||||||
|
"/sim/rendering/osm-buildings",
|
||||||
"/sim/rendering/random-buildings",
|
"/sim/rendering/random-buildings",
|
||||||
"/sim/rendering/random-objects",
|
"/sim/rendering/random-objects",
|
||||||
"/sim/rendering/random-vegetation",
|
"/sim/rendering/random-vegetation",
|
||||||
"/sim/rendering/random-vegetation-shadows",
|
"/sim/rendering/random-vegetation-shadows",
|
||||||
"/sim/rendering/vegetation-density",
|
"/sim/rendering/vegetation-density",
|
||||||
"/sim/rendering/clouds3d-enable",
|
"/sim/rendering/clouds3d-enable",
|
||||||
"/sim/rendering/clouds3d-density"];
|
"/sim/rendering/clouds3d-density",
|
||||||
|
"/sim/rendering/scenery-path-suffix[0]/enabled",
|
||||||
|
"/sim/rendering/scenery-path-suffix[1]/enabled",
|
||||||
|
"/sim/rendering/scenery-path-suffix[2]/enabled",
|
||||||
|
"/sim/rendering/scenery-path-suffix[3]/enabled",
|
||||||
|
"/sim/rendering/scenery-path-suffix[4]/enabled",
|
||||||
|
"/sim/rendering/scenery-path-suffix[5]/enabled",
|
||||||
|
"/sim/rendering/scenery-path-suffix[6]/enabled"
|
||||||
|
];
|
||||||
|
|
||||||
var reload_vals = {};
|
var reload_vals = {};
|
||||||
foreach (var p; reload_props) {
|
foreach (var p; reload_props) {
|
||||||
reload_vals[p] = getprop(p);
|
reload_vals[p] = getprop(p);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
]]>
|
||||||
</open>
|
</open>
|
||||||
</nasal>
|
</nasal>
|
||||||
</PropertyList>
|
</PropertyList>
|
||||||
|
|
Loading…
Reference in a new issue