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FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.FG1000: Remote bugged rotations, add show/hide

Remove some rotations which were not required.

Add hide()/show() methods to switch on/off specific displays. Allows
the FG1000 to be controlled by an electrical supply rather than always
being on.
This commit is contained in:
Stuart Buchanan 2018-08-21 11:49:01 +01:00
parent f441827d53
commit b6a0b57c82
13 changed files with 29 additions and 391 deletions

View file

@ -161,12 +161,6 @@
<animation>
<type>knob</type>
<object-name>VolNAV</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -194,12 +188,6 @@
<animation>
<type>knob</type>
<object-name>NavOuter</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
@ -248,13 +236,6 @@
<animation>
<type>knob</type>
<object-name>HDG</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.12206</y-m><z-m>0.01692</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<property>instrumentation/fg1000/screen1/heading-bug-deg</property>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -287,12 +268,6 @@
<type>knob</type>
<object-name>AltOuter</object-name>
<object-name>AltInner</object-name>
<center>
<x-m>0.00386</x-m><y-m>-0.12224</y-m><z-m>-0.07619</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
@ -322,12 +297,6 @@
<animation>
<type>knob</type>
<object-name>VolCom</object-name>
<center>
<x-m>0.00252</x-m><y-m>0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>

View file

@ -161,12 +161,6 @@
<animation>
<type>knob</type>
<object-name>VolNAV</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -194,13 +188,6 @@
<animation>
<type>knob</type>
<object-name>NavOuter</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -248,13 +235,6 @@
<animation>
<type>knob</type>
<object-name>HDG</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.12206</y-m><z-m>0.01692</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<property>instrumentation/fg1000/screen1/heading-bug-deg</property>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -287,13 +267,6 @@
<type>knob</type>
<object-name>AltOuter</object-name>
<object-name>AltInner</object-name>
<center>
<x-m>0.00386</x-m><y-m>-0.12224</y-m><z-m>-0.07619</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -322,12 +295,6 @@
<animation>
<type>knob</type>
<object-name>VolCom</object-name>
<center>
<x-m>0.00252</x-m><y-m>0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>

View file

@ -161,12 +161,6 @@
<animation>
<type>knob</type>
<object-name>VolNAV</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -194,13 +188,6 @@
<animation>
<type>knob</type>
<object-name>NavOuter</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -248,13 +235,6 @@
<animation>
<type>knob</type>
<object-name>HDG</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.12206</y-m><z-m>0.01692</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<property>instrumentation/fg1000/screen1/heading-bug-deg</property>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -287,13 +267,6 @@
<type>knob</type>
<object-name>AltOuter</object-name>
<object-name>AltInner</object-name>
<center>
<x-m>0.00386</x-m><y-m>-0.12224</y-m><z-m>-0.07619</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -322,12 +295,6 @@
<animation>
<type>knob</type>
<object-name>VolCom</object-name>
<center>
<x-m>0.00252</x-m><y-m>0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>

View file

@ -161,12 +161,6 @@
<animation>
<type>knob</type>
<object-name>VolNAV</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -194,13 +188,6 @@
<animation>
<type>knob</type>
<object-name>NavOuter</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -248,13 +235,6 @@
<animation>
<type>knob</type>
<object-name>HDG</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.12206</y-m><z-m>0.01692</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<property>instrumentation/fg1000/screen1/heading-bug-deg</property>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -287,13 +267,6 @@
<type>knob</type>
<object-name>AltOuter</object-name>
<object-name>AltInner</object-name>
<center>
<x-m>0.00386</x-m><y-m>-0.12224</y-m><z-m>-0.07619</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>

View file

@ -173,12 +173,6 @@
<animation>
<type>knob</type>
<object-name>VolNAV</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -206,13 +200,6 @@
<animation>
<type>knob</type>
<object-name>NavOuter</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -260,13 +247,6 @@
<animation>
<type>knob</type>
<object-name>HDG</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.12206</y-m><z-m>0.01692</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<property>instrumentation/fg1000/screen1/heading-bug-deg</property>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -539,13 +519,6 @@
<type>knob</type>
<object-name>AltOuter</object-name>
<object-name>AltInner</object-name>
<center>
<x-m>0.00386</x-m><y-m>-0.12224</y-m><z-m>-0.07619</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -574,12 +547,6 @@
<animation>
<type>knob</type>
<object-name>VolCom</object-name>
<center>
<x-m>0.00252</x-m><y-m>0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>

View file

@ -173,12 +173,6 @@
<animation>
<type>knob</type>
<object-name>VolNAV</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -206,13 +200,6 @@
<animation>
<type>knob</type>
<object-name>NavOuter</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -260,13 +247,6 @@
<animation>
<type>knob</type>
<object-name>HDG</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.12206</y-m><z-m>0.01692</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<property>instrumentation/fg1000/screen1/heading-bug-deg</property>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -539,13 +519,6 @@
<type>knob</type>
<object-name>AltOuter</object-name>
<object-name>AltInner</object-name>
<center>
<x-m>0.00386</x-m><y-m>-0.12224</y-m><z-m>-0.07619</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -574,12 +547,6 @@
<animation>
<type>knob</type>
<object-name>VolCom</object-name>
<center>
<x-m>0.00252</x-m><y-m>0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>

View file

@ -173,12 +173,6 @@
<animation>
<type>knob</type>
<object-name>VolNAV</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -206,13 +200,6 @@
<animation>
<type>knob</type>
<object-name>NavOuter</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -260,13 +247,6 @@
<animation>
<type>knob</type>
<object-name>HDG</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.12206</y-m><z-m>0.01692</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<property>instrumentation/fg1000/screen1/heading-bug-deg</property>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -539,13 +519,6 @@
<type>knob</type>
<object-name>AltOuter</object-name>
<object-name>AltInner</object-name>
<center>
<x-m>0.00386</x-m><y-m>-0.12224</y-m><z-m>-0.07619</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -574,12 +547,6 @@
<animation>
<type>knob</type>
<object-name>VolCom</object-name>
<center>
<x-m>0.00252</x-m><y-m>0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>

View file

@ -173,12 +173,6 @@
<animation>
<type>knob</type>
<object-name>VolNAV</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -206,13 +200,6 @@
<animation>
<type>knob</type>
<object-name>NavOuter</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -260,13 +247,6 @@
<animation>
<type>knob</type>
<object-name>HDG</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.12206</y-m><z-m>0.01692</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<property>instrumentation/fg1000/screen1/heading-bug-deg</property>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -539,13 +519,6 @@
<type>knob</type>
<object-name>AltOuter</object-name>
<object-name>AltInner</object-name>
<center>
<x-m>0.00386</x-m><y-m>-0.12224</y-m><z-m>-0.07619</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -574,12 +547,6 @@
<animation>
<type>knob</type>
<object-name>VolCom</object-name>
<center>
<x-m>0.00252</x-m><y-m>0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>

View file

@ -178,12 +178,6 @@
<animation>
<type>knob</type>
<object-name>VolNAV</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -211,13 +205,6 @@
<animation>
<type>knob</type>
<object-name>NavOuter</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -265,13 +252,6 @@
<animation>
<type>knob</type>
<object-name>HDG</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.12206</y-m><z-m>0.01692</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<property>instrumentation/fg1000/screen1/heading-bug-deg</property>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -544,13 +524,6 @@
<type>knob</type>
<object-name>AltOuter</object-name>
<object-name>AltInner</object-name>
<center>
<x-m>0.00386</x-m><y-m>-0.12224</y-m><z-m>-0.07619</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -579,12 +552,6 @@
<animation>
<type>knob</type>
<object-name>VolCom</object-name>
<center>
<x-m>0.00252</x-m><y-m>0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>

View file

@ -173,12 +173,6 @@
<animation>
<type>knob</type>
<object-name>VolNAV</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -206,13 +200,6 @@
<animation>
<type>knob</type>
<object-name>NavOuter</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -260,13 +247,6 @@
<animation>
<type>knob</type>
<object-name>HDG</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.12206</y-m><z-m>0.01692</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<property>instrumentation/fg1000/screen1/heading-bug-deg</property>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -539,13 +519,6 @@
<type>knob</type>
<object-name>AltOuter</object-name>
<object-name>AltInner</object-name>
<center>
<x-m>0.00386</x-m><y-m>-0.12224</y-m><z-m>-0.07619</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -574,12 +547,6 @@
<animation>
<type>knob</type>
<object-name>VolCom</object-name>
<center>
<x-m>0.00252</x-m><y-m>0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>

View file

@ -173,12 +173,6 @@
<animation>
<type>knob</type>
<object-name>VolNAV</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -206,13 +200,6 @@
<animation>
<type>knob</type>
<object-name>NavOuter</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -260,13 +247,6 @@
<animation>
<type>knob</type>
<object-name>HDG</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.12206</y-m><z-m>0.01692</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<property>instrumentation/fg1000/screen1/heading-bug-deg</property>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -539,13 +519,6 @@
<type>knob</type>
<object-name>AltOuter</object-name>
<object-name>AltInner</object-name>
<center>
<x-m>0.00386</x-m><y-m>-0.12224</y-m><z-m>-0.07619</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -574,12 +547,6 @@
<animation>
<type>knob</type>
<object-name>VolCom</object-name>
<center>
<x-m>0.00252</x-m><y-m>0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>

View file

@ -173,12 +173,6 @@
<animation>
<type>knob</type>
<object-name>VolNAV</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -206,13 +200,6 @@
<animation>
<type>knob</type>
<object-name>NavOuter</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -260,13 +247,6 @@
<animation>
<type>knob</type>
<object-name>HDG</object-name>
<center>
<x-m>0.00252</x-m><y-m>-0.12206</y-m><z-m>0.01692</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<property>instrumentation/fg1000/screen1/heading-bug-deg</property>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -539,13 +519,6 @@
<type>knob</type>
<object-name>AltOuter</object-name>
<object-name>AltInner</object-name>
<center>
<x-m>0.00386</x-m><y-m>-0.12224</y-m><z-m>-0.07619</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<value>0</value>
<action>
<binding>
<command>FG1000HardKeyPushed</command>
@ -574,12 +547,6 @@
<animation>
<type>knob</type>
<object-name>VolCom</object-name>
<center>
<x-m>0.00252</x-m><y-m>0.1223</y-m><z-m>0.07776</z-m>
</center>
<axis>
<x>-1</x><y>0</y><z>0</z>
</axis>
<action>
<binding>
<command>FG1000HardKeyPushed</command>

View file

@ -85,7 +85,7 @@ getDisplay : func(index) {
},
# Add an MFD, optionally setting the index. Returns the index of the MFD.
addMFD : func(index=nil, targetcanvas=nil, screenObject=nil) {
addMFD : func(index=nil, targetcanvas=nil) {
if (index == nil) {
index = size(keys(me.displays));
@ -103,13 +103,15 @@ addMFD : func(index=nil, targetcanvas=nil, screenObject=nil) {
});
}
targetcanvas.set("visible", 0);
var mfd = fg1000.MFDDisplay.new(me, me.EIS_Class, me.EIS_SVG, targetcanvas, index);
me.displays[index] = mfd;
return index;
},
# Add a PFD, optionally setting the index. Returns the index of the PFD.
addPFD : func(index=nil, targetcanvas=nil, screenObject=nil) {
addPFD : func(index=nil, targetcanvas=nil) {
if (index == nil) {
index = size(keys(me.displays));
@ -127,12 +129,14 @@ addPFD : func(index=nil, targetcanvas=nil, screenObject=nil) {
});
}
targetcanvas.set("visible", 0);
var pfd = fg1000.PFDDisplay.new(me, me.EIS_Class, me.EIS_SVG, targetcanvas, index);
me.displays[index] = pfd;
return index;
},
# Display the PFD/MFD on a particular target_object (defaults to "Screen{index}")
display : func(index, target_object=nil) {
if (me.displays[index] == nil) {
print("displayMFD: unknown display index " ~ index);
@ -152,6 +156,7 @@ displayGUI : func(index, scale=1.0) {
}
var mfd_canvas = me.displays[index].getCanvas();
mfd_canvas.getCanvas().set("visible", visible);
var gui = fg1000.GUI.new(me.displays[index], mfd_canvas, index, scale);
},
@ -159,5 +164,26 @@ getConfigStore : func() {
return me.ConfigStore;
},
setVisible : func(index = nil, visible = 1) {
if (index == nil) {
foreach(var display; values(me.displays)) {
display.getCanvas().set("visible", visible);
}
} else {
if (me.displays[index] == nil) {
print("displayMFD: unknown display index " ~ index);
} else {
me.displays[index].getCanvas().set("visible", visible);
}
}
},
show : func(index = nil) {
me.setVisible(index, 1);
},
hide : func(index = nil) {
me.setVisible(index, 0);
},
};