Fix bug #253, at least partially
make options --wind=nnn@mm --visibility --visibility-miles --ceiling --turbulence work again. These options now write properties in the /environment/config/presets branch. The values will be applied in the property-rules in FGDATA/Environment/interpolator.xml Corresponds to commit e86cecf4704a4bdcf43114245d8ac94adb1f1eef in fg/next
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2b648ea118
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3 changed files with 78 additions and 4 deletions
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@ -73,6 +73,12 @@
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<property>/environment/config/enabled</property>
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</condition>
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</enable>
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<input>
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<condition>
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<property>/environment/config/presets/visibility-m-override</property>
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</condition>
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<property>/environment/config/presets/visibility-m</property>
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</input>
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<input>/environment/config/interpolated/visibility-m</input>
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<output>/environment/visibility-m</output>
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<type>exponential</type>
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@ -89,6 +95,12 @@
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<property>/environment/config/enabled</property>
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</condition>
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</enable>
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<input>
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<condition>
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<property>/environment/config/presets/wind-override</property>
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</condition>
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<property>/environment/config/presets/wind-from-north-fps</property>
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</input>
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<input>/environment/config/interpolated/wind-from-north-fps</input>
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<output>/environment/wind-from-north-fps</output>
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<type>exponential</type>
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@ -102,6 +114,12 @@
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<property>/environment/config/enabled</property>
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</condition>
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</enable>
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<input>
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<condition>
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<property>/environment/config/presets/wind-override</property>
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</condition>
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<property>/environment/config/presets/wind-from-east-fps</property>
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</input>
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<input>/environment/config/interpolated/wind-from-east-fps</input>
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<output>/environment/wind-from-east-fps</output>
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<type>exponential</type>
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45
Nasal/environment.nas
Executable file
45
Nasal/environment.nas
Executable file
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@ -0,0 +1,45 @@
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##
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## environment.nas
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##
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## Nasal code for implementing environment-specific functionality.
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##
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# Handler. Increase visibility by one step
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#
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var increaseVisibility = func {
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adjustVisibility(1.1);
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}
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##
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# Handler. Decrease visibility by one step
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#
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var decreaseVisibility = func {
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adjustVisibility(0.9);
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}
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var adjustVisibility = func( factor ) {
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var val = visibilityProp.getValue() * factor;
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if( val < 1.0 ) val = getprop("/environment/visibility-m");
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if( val > 30 ) {
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visibilityProp.setDoubleValue(val);
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visibilityOverrideProp.setBoolValue(1);
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gui.popupTip(sprintf("Visibility: %.0f m", val));
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}
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}
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##
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# Handler. Reset visibility to default.
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#
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var resetVisibility = func {
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visibilityProp.setDoubleValue(0);
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visibilityOverrideProp.setBoolValue(0);
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}
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var visibilityProp = nil;
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var visibilityOverrideProp = nil;
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_setlistener("/sim/signals/nasal-dir-initialized", func {
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visibilityProp = props.globals.initNode("/environment/config/presets/visibility-m", 0, "DOUBLE" );
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visibilityOverrideProp = props.globals.initNode("/environment/config/presets/visibility-m-override", 0, "BOOL" );
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});
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19
keyboard.xml
19
keyboard.xml
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@ -255,7 +255,16 @@ top down before the key bindings are parsed.
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</binding>
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</key>
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<key n="27">
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<key n="26">
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<name>Ctrl-Z</name>
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<desc>Reset visibility to default</desc>
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<binding>
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<command>nasal</command>
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<script>environment.resetVisibility()</script>
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</binding>
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</key>
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<key n="27">
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<name>ESC</name>
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<desc>Prompt and quit FlightGear</desc>
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<binding>
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@ -765,7 +774,8 @@ top down before the key bindings are parsed.
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<desc>Decrease Visibility</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>decrease-visibility</command>
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<command>nasal</command>
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<script>environment.decreaseVisibility()</script>
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</binding>
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</key>
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@ -1040,8 +1050,9 @@ top down before the key bindings are parsed.
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<name>z</name>
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<desc>Increase Visibility</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>increase-visibility</command>
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<binding>
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<command>nasal</command>
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<script>environment.increaseVisibility()</script>
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</binding>
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</key>
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