Transmit door-positions over MP.
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2 changed files with 12 additions and 0 deletions
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@ -7,6 +7,15 @@
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<pitch-deg>-3.0</pitch-deg>
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<pitch-deg>-3.0</pitch-deg>
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<z-m> -0.065 </z-m>
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<z-m> -0.065 </z-m>
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</offsets>
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</offsets>
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<nasal>
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<load>
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var rplayer = cmdarg();
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rplayer.getNode("sim/model/door-positions/rightDoor/position-norm", 1).alias(rplayer.getNode("sim/multiplay/generic/float[0]"));
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rplayer.getNode("sim/model/door-positions/leftDoor/position-norm", 1).alias(rplayer.getNode("sim/multiplay/generic/float[1]"));
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rplayer.getNode("sim/model/door-positions/baggageDoor/position-norm", 1).alias(rplayer.getNode("sim/multiplay/generic/float[2]"));
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</load>
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</nasal>
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<!-- Normal shader effect. Separate effects required for each normal map texture -->
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<!-- Normal shader effect. Separate effects required for each normal map texture -->
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@ -100,6 +100,9 @@ Started October 23 2001 by John Check, fgpanels@rockfish.net
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<multiplay>
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<multiplay>
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<chat_display>1</chat_display>
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<chat_display>1</chat_display>
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<generic>
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<generic>
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<float n="0" alias="/sim/model/door-positions/rightDoor/position-norm"/>
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<float n="1" alias="/sim/model/door-positions/leftDoor/position-norm"/>
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<float n="2" alias="/sim/model/door-positions/baggageDoor/position-norm"/>
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<int type="int">0</int>
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<int type="int">0</int>
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<int type="int">0</int>
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<int type="int">0</int>
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<int type="int">0</int>
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<int type="int">0</int>
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