bug correction to the lag adjust nasal part, did things wrong when
simplifying the code
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1 changed files with 16 additions and 16 deletions
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@ -15,23 +15,23 @@ var mpCheck = func() {
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setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 3);
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setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 3);
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setprop("/ai/models/multiplayer["~i~"]/controls/player-lag", -spectator_offset);
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setprop("/ai/models/multiplayer["~i~"]/controls/player-lag", -spectator_offset);
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} else {
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} else {
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var server = getprop("/sim/multiplay/txhost");
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var lag = offset;
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var lag = offset
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if (apply_close) {
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} if (apply_close) {
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var self = geo.aircraft_position();
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var self = geo.aircraft_position();
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var x = getprop("/ai/models/multiplayer["~i~"]/position/global-x");
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var x = getprop("/ai/models/multiplayer["~i~"]/position/global-x");
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var y = getprop("/ai/models/multiplayer["~i~"]/position/global-y");
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var y = getprop("/ai/models/multiplayer["~i~"]/position/global-y");
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var z = getprop("/ai/models/multiplayer["~i~"]/position/global-z");
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var z = getprop("/ai/models/multiplayer["~i~"]/position/global-z");
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var ac = geo.Coord.new().set_xyz(x, y, z);
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var ac = geo.Coord.new().set_xyz(x, y, z);
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var distance = self.distance_to(ac)*M2NM;
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var distance = self.distance_to(ac)*M2NM;
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if ((distance > range)or(distance==nil)) {
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if ((distance > range)or(distance==nil)) {
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setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 1);
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setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 1);
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} else {
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setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 2);
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setprop("/ai/models/multiplayer["~i~"]/controls/player-lag", lag);
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}
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} else {
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} else {
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setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 2);
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setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 1);
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setprop("/ai/models/multiplayer["~i~"]/controls/player-lag", lag);
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}
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};
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} else {
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setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 1);
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}
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}
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i += 1;
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i += 1;
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} else {
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} else {
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