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WS30: Initial photoscenery effect

Very basic - just uses the texture.
This commit is contained in:
Stuart Buchanan 2021-11-06 14:46:39 +00:00
parent 78df0cb68c
commit b043981992

View file

@ -189,6 +189,46 @@
<!-- put techniques at a "high" index to allow derived effects to
insert their own techniques first. -->
<!-- Photoscenery -->
<technique n="4">
<predicate>
<and>
<property>/sim/rendering/photoscenery/enabled</property>
</and>
</predicate>
<pass>
<lighting>true</lighting>
<material>
<ambient><use>material/ambient</use></ambient>
<diffuse><use>material/diffuse</use></diffuse>
<specular><use>material/specular</use></specular>
<emissive><use>material/emissive</use></emissive>
<shininess><use>material/shininess</use></shininess>
<color-mode>ambient-and-diffuse</color-mode>
</material>
<blend><use>transparent</use></blend>
<alpha-test><use>transparent</use></alpha-test>
<shade-model>smooth</shade-model>
<cull-face>back</cull-face>
<render-bin>
<bin-number><use>render-bin/bin-number</use></bin-number>
<bin-name><use>render-bin/bin-name</use></bin-name>
</render-bin>
<texture-unit>
<unit>0</unit>
<type><use>texture[0]/type</use></type>
<image><use>texture[0]/image</use></image>
<filter><use>texture[0]/filter</use></filter>
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
<internal-format><use>texture[0]/internal-format</use></internal-format>
<environment>
<mode>modulate</mode>
</environment>
</texture-unit>
</pass>
</technique>
<!-- ALS ultra shaders -->
<technique n="5">