diff --git a/Shaders/landmass.frag b/Shaders/landmass.frag index 108e1a56d..baafe34cb 100644 --- a/Shaders/landmass.frag +++ b/Shaders/landmass.frag @@ -70,7 +70,7 @@ void main (void) vec2 s = vec2(dot(V, VTangent), dot(V, VBinormal)); // prevent a divide by zero - if (a > -1e-3 && a < 1e-3) a = 1e3; + if (a > -1e-3 && a < 1e-3) a = 1e-3; s *= depth_factor / a; ds = s; dp = gl_TexCoord[0].st;