Set better rembrandt defaults which improve compatibility
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1 changed files with 9 additions and 9 deletions
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@ -66,10 +66,10 @@ Started September 2000 by David Megginson, david@megginson.com
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<renderer>default-pipeline</renderer>
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<show-buffers type="bool" userarchive="y">false</show-buffers>
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<ambient-occlusion type="bool" userarchive="y">false</ambient-occlusion>
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<ambient-occlusion-strength type="float" userarchive="y">1.0</ambient-occlusion-strength>
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<ambient-occlusion-strength type="float" userarchive="y">0.6</ambient-occlusion-strength>
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<ambient-occlusion-buffers type="bool">true</ambient-occlusion-buffers>
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<bloom type="bool" userarchive="y">true</bloom>
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<bloom-strength type="float" userarchive="y">1.0</bloom-strength>
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<bloom-strength type="float" userarchive="y">0.6</bloom-strength>
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<bloom-buffers type="bool">true</bloom-buffers>
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<night-vision type="bool">false</night-vision>
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<cinema>
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@ -104,7 +104,7 @@ Started September 2000 by David Megginson, david@megginson.com
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</cinema>
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<exposure type="float" userarchive="y">1.0</exposure>
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<use-color-for-depth type="bool">false</use-color-for-depth>
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<no-16bit-buffer type="bool">true</no-16bit-buffer>
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<no-16bit-buffer type="bool">false</no-16bit-buffer>
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<debug-buffer n="0">
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<enabled type="bool" userarchive="y">false</enabled>
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<name userarchive="y"></name>
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@ -229,13 +229,13 @@ Started September 2000 by David Megginson, david@megginson.com
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<shadows>
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<enabled type="bool" userarchive="y">true</enabled>
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<debug type="bool" userarchive="y">false</debug>
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<map-size type="int">4096</map-size>
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<map-size type="int" userarchive="y">2048</map-size>
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<num-cascades type="int" userarchive="y">4</num-cascades>
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<cascade-far-m index="0" type="float" userarchive="y">5.0</cascade-far-m>
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<cascade-far-m index="1" type="float" userarchive="y">50.0</cascade-far-m>
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<cascade-far-m index="2" type="float" userarchive="y">500.0</cascade-far-m>
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<cascade-far-m index="3" type="float" userarchive="y">5000.0</cascade-far-m>
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<filtering type="int" userarchive="y">2</filtering>
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<cascade-far-m index="0" type="float" userarchive="y">2.0</cascade-far-m>
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<cascade-far-m index="1" type="float" userarchive="y">8.0</cascade-far-m>
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<cascade-far-m index="2" type="float" userarchive="y">32.0</cascade-far-m>
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<cascade-far-m index="3" type="float" userarchive="y">128.0</cascade-far-m>
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<filtering type="int" userarchive="y">1</filtering>
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</shadows>
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<shader-experimental type="bool" userarchive="y">false</shader-experimental>
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<shader-effects type="bool" userarchive="y">true</shader-effects>
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