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Set better rembrandt defaults which improve compatibility

This commit is contained in:
Emilian Huminiuc 2014-01-27 21:17:22 +01:00 committed by Christian Schmitt
parent 0d4a86e3d4
commit af587b88a2

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@ -66,10 +66,10 @@ Started September 2000 by David Megginson, david@megginson.com
<renderer>default-pipeline</renderer>
<show-buffers type="bool" userarchive="y">false</show-buffers>
<ambient-occlusion type="bool" userarchive="y">false</ambient-occlusion>
<ambient-occlusion-strength type="float" userarchive="y">1.0</ambient-occlusion-strength>
<ambient-occlusion-strength type="float" userarchive="y">0.6</ambient-occlusion-strength>
<ambient-occlusion-buffers type="bool">true</ambient-occlusion-buffers>
<bloom type="bool" userarchive="y">true</bloom>
<bloom-strength type="float" userarchive="y">1.0</bloom-strength>
<bloom-strength type="float" userarchive="y">0.6</bloom-strength>
<bloom-buffers type="bool">true</bloom-buffers>
<night-vision type="bool">false</night-vision>
<cinema>
@ -104,7 +104,7 @@ Started September 2000 by David Megginson, david@megginson.com
</cinema>
<exposure type="float" userarchive="y">1.0</exposure>
<use-color-for-depth type="bool">false</use-color-for-depth>
<no-16bit-buffer type="bool">true</no-16bit-buffer>
<no-16bit-buffer type="bool">false</no-16bit-buffer>
<debug-buffer n="0">
<enabled type="bool" userarchive="y">false</enabled>
<name userarchive="y"></name>
@ -229,13 +229,13 @@ Started September 2000 by David Megginson, david@megginson.com
<shadows>
<enabled type="bool" userarchive="y">true</enabled>
<debug type="bool" userarchive="y">false</debug>
<map-size type="int">4096</map-size>
<map-size type="int" userarchive="y">2048</map-size>
<num-cascades type="int" userarchive="y">4</num-cascades>
<cascade-far-m index="0" type="float" userarchive="y">5.0</cascade-far-m>
<cascade-far-m index="1" type="float" userarchive="y">50.0</cascade-far-m>
<cascade-far-m index="2" type="float" userarchive="y">500.0</cascade-far-m>
<cascade-far-m index="3" type="float" userarchive="y">5000.0</cascade-far-m>
<filtering type="int" userarchive="y">2</filtering>
<cascade-far-m index="0" type="float" userarchive="y">2.0</cascade-far-m>
<cascade-far-m index="1" type="float" userarchive="y">8.0</cascade-far-m>
<cascade-far-m index="2" type="float" userarchive="y">32.0</cascade-far-m>
<cascade-far-m index="3" type="float" userarchive="y">128.0</cascade-far-m>
<filtering type="int" userarchive="y">1</filtering>
</shadows>
<shader-experimental type="bool" userarchive="y">false</shader-experimental>
<shader-effects type="bool" userarchive="y">true</shader-effects>