1
0
Fork 0

Merge branch 'integration'

Conflicts:
	gui/menubar.xml

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
This commit is contained in:
Vivian Meazza 2010-09-18 13:09:47 +01:00
commit aca89b4c69
14 changed files with 763 additions and 222 deletions

View file

@ -2,6 +2,43 @@
<PropertyList>
<name>Effects/water</name>
<inherits-from>Effects/terrain-default</inherits-from>
<parameters>
<texture n="0">
<image>Textures/Water/water-reflection.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<texture n="1">
<image>Textures/Water/water-refraction.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<texture n="2">
<image>Textures/Water/water-normalmap.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<texture n="3">
<image>Textures/Water/water-dudv.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<texture n="4">
<image>Textures/Water/water-depth.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
<technique n="9">
<predicate>
<and>
@ -14,7 +51,7 @@
</less-equal>
<and>
<extension-supported>GL_ARB_shader_objects</extension-supported>
<extension-supported>GL_ARB_shading_language_100</extension-supported>
<extension-supported>GL_ARB_shading_language_120</extension-supported>
<extension-supported>GL_ARB_vertex_shader</extension-supported>
<extension-supported>GL_ARB_fragment_shader</extension-supported>
</and>
@ -37,18 +74,93 @@
<bin-number><use>render-bin/bin-number</use></bin-number>
<bin-name><use>render-bin/bin-name</use></bin-name>
</render-bin>
<texture-unit>
<texture-unit>
<unit>0</unit>
<type>noise</type>
<image><use>texture[0]/image</use></image>
<filter><use>texture[0]/filter</use></filter>
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
<internal-format>
<use>texture[0]/internal-format</use>
</internal-format>
</texture-unit>
<texture-unit>
<unit>1</unit>
<image><use>texture[1]/image</use></image>
<filter><use>texture[1]/filter</use></filter>
<wrap-s><use>texture[1]/wrap-s</use></wrap-s>
<wrap-t><use>texture[1]/wrap-t</use></wrap-t>
<internal-format>
<use>texture[1]/internal-format</use>
</internal-format>
</texture-unit>
<texture-unit>
<unit>2</unit>
<image><use>texture[2]/image</use></image>
<filter><use>texture[2]/filter</use></filter>
<wrap-s><use>texture[2]/wrap-s</use></wrap-s>
<wrap-t><use>texture[2]/wrap-t</use></wrap-t>
<internal-format>
<use>texture[2]/internal-format</use>
</internal-format>
</texture-unit>
<texture-unit>
<unit>3</unit>
<image><use>texture[3]/image</use></image>
<filter><use>texture[3]/filter</use></filter>
<wrap-s><use>texture[3]/wrap-s</use></wrap-s>
<wrap-t><use>texture[3]/wrap-t</use></wrap-t>
<internal-format>
<use>texture[3]/internal-format</use>
</internal-format>
</texture-unit>
<texture-unit>
<unit>4</unit>
<image><use>texture[4]/image</use></image>
<filter><use>texture[4]/filter</use></filter>
<wrap-s><use>texture[4]/wrap-s</use></wrap-s>
<wrap-t><use>texture[4]/wrap-t</use></wrap-t>
<internal-format>
<use>texture[4]/internal-format</use>
</internal-format>
</texture-unit>
<program>
<vertex-shader>Shaders/water.vert</vertex-shader>
<fragment-shader>Shaders/water.frag</fragment-shader>
</program>
<uniform>
<name>texture</name>
<type>sampler-3d</type>
<value type="int">0</value></uniform>
<name>water_reflection</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>water_refraction</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>water_normalmap</name>
<type>sampler-2d</type>
<value type="int">2</value>
</uniform>
<uniform>
<name>water_dudvmap</name>
<type>sampler-2d</type>
<value type="int">3</value>
</uniform>
<uniform>
<name>water_depthmap</name>
<type>sampler-2d</type>
<value type="int">4</value>
</uniform>
<!--<uniform>
<name>waterColor</name>
<value type="float-vec4">0.0 0.0 1.0 1.0</value>
</uniform>
<uniform>
<name>waterDepth</name>
<value type="float-vec4">1.0 1.0 1.0 1.0</value>
</uniform>-->
</pass>
</technique>
</PropertyList>

View file

@ -1,86 +1,106 @@
#version 120
uniform sampler2D water_normalmap;
uniform sampler2D water_reflection;
uniform sampler2D water_refraction;
uniform sampler2D water_dudvmap;
uniform sampler2D water_depthmap;
varying vec4 rawpos;
varying vec4 ecPosition;
varying vec3 VNormal;
varying vec3 Normal;
varying vec3 lightVec;
vec4 waterColor = vec4(0.0,0.2,1.0,1.0);
vec4 waterDepth = vec4(0.0,0.2,1.0,1.0);
uniform sampler3D NoiseTex;
uniform float osg_SimulationTime;
varying vec4 waterTex0; //lightpos
varying vec4 waterTex1; //moving texcoords
varying vec4 waterTex2; //moving texcoords
varying vec4 waterTex3; //for projection
varying vec4 waterTex4; //viewts
varying float fogCoord;
//const float scale = 1.0;
//unit 0 = water_reflection
//unit 1 = water_refraction
//unit 2 = water_normalmap
//unit 3 = water_dudvmap
//unit 4 = water_depthmap
void main (void)
void main(void)
{
vec4 noisevecS = texture3D(NoiseTex, (rawpos.xyz)*0.0126);
vec4 nvLS = texture3D(NoiseTex, (rawpos.xyz)*-0.0003323417);
const vec4 sca = vec4(0.005, 0.005, 0.005, 0.005);
const vec4 sca2 = vec4(0.02, 0.02, 0.02, 0.02);
const vec4 tscale = vec4(0.25, 0.25, 0.25, 0.25);
const vec4 two = vec4(2.0, 2.0, 2.0, 1.0);
const vec4 mone = vec4(-1.0, -1.0, -1.0, 1.0);
vec4 noisevec = texture3D(NoiseTex, (rawpos.xyz)*0.00423+vec3(0.0,0.0,osg_SimulationTime*0.035217));
vec4 nvL = texture3D(NoiseTex, (rawpos.xyz)*0.001223417+(0.0,0.0,osg_SimulationTime*-0.0212));
const vec4 ofive = vec4(0.5,0.5,0.5,1.0);
float fogFactor;
if (gl_Fog.density == 1.0)
{
fogFactor=1.0;
}
else
{
float fogCoord = ecPosition.z;
const float LOG2 = 1.442695;
fogFactor = exp2(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord * LOG2);
fogFactor = clamp(fogFactor, 0.0, 1.0);
}
const float exponent = 64.0;
float a=1.0;
float n=0.00;
n += nvLS[0]*a;
a/=2.0;
n += nvLS[1]*a;
a/=2.0;
n += nvLS[2]*a;
a/=2.0;
n += nvLS[3]*a;
float fogFactor = exp(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord);
a=4.0;
float na=n;
na += nvL[0]*1.1;
a*=1.2;
na += nvL[1]*a;
a*=1.2;
na += nvL[2]*a;
a*=1.2;
na += nvL[3]*a;
a=2.0;
na += noisevec[0]*a*0.2;
a*=1.2;
na += noisevec[1]*a;
a*=1.2;
na += noisevec[2]*a;
a*=1.2;
na += noisevec[3]*a;
vec4 lightTS = normalize(waterTex0);
vec4 viewt = normalize(waterTex4);
vec4 disdis = texture2D(water_dudvmap, vec2(waterTex2 * tscale));
vec4 dist = texture2D(water_dudvmap, vec2(waterTex1 + disdis*sca2));
vec4 fdist = dist;
fdist = fdist * two + mone;
fdist = normalize(fdist);
fdist *= sca;
vec4 c1;
c1 = asin(vec4(smoothstep(0.0, 2.2, n), smoothstep(-0.1, 2.10, n), smoothstep(-0.2, 2.0, n), 1.0));
//load normalmap
vec4 nmap = texture2D(water_normalmap, vec2(waterTex1 + disdis*sca2));
nmap = (nmap-ofive) * two;
vec4 vNorm = nmap;
vNorm = normalize(nmap);
vec3 Eye = normalize(-ecPosition.xyz);
vec3 Reflected = normalize(reflect(-normalize(lightVec), normalize(VNormal+vec3(0.0,0.0,na*0.10-0.24))));
//get projective texcoords
vec4 tmp = vec4(1.0 / waterTex3.w);
vec4 temp = tmp;
vec3 bump = normalize(VNormal+vec3(0.0, 0.0, na)-0.9);
vec3 bumped = max(normalize(refract(lightVec, normalize(bump), 0.16)), 0.0);
vec4 projCoord = waterTex3 * tmp;
projCoord += vec4(1.0);
projCoord *= vec4(0.5);
tmp = projCoord + fdist;
tmp = clamp(tmp, 0.001, 0.999);
vec4 ambientColor = gl_LightSource[0].ambient;
vec4 light = ambientColor;
c1 *= light;
//load reflection,refraction and depth texture
vec4 refTex = texture2D(water_reflection, vec2(tmp));
vec4 refl = refTex;
vec4 refr = texture2D(water_refraction, vec2(tmp));
vec4 wdepth = texture2D(water_depthmap, vec2(tmp));
float bumpFact = (bumped.r+bumped.g+bumped.b);
float ReflectedEye = max(dot(Reflected, Eye), 0.0);
float eyeFact = pow(ReflectedEye, 20.0);
c1 += 0.3 * gl_LightSource[0].diffuse * (1.0-eyeFact) * bumpFact*bumpFact;
c1 += 0.4 * gl_LightSource[0].diffuse * eyeFact * 3*bumpFact;
eyeFact = pow(eyeFact, 20.0);
c1 += gl_LightSource[0].specular * eyeFact * 4*bumpFact;
wdepth = vec4(pow(wdepth.x, 4.0));
vec4 invdepth = 1.0 - wdepth;
vec4 finalColor = c1;
gl_FragColor = mix(gl_Fog.color, finalColor, fogFactor);
//calculate specular highlight
vec4 vRef = normalize(reflect(lightTS, vNorm));
float stemp =max(0.0, dot(viewt, vRef)*tan(0.788));
stemp = pow(stemp, exponent);
vec4 specular = vec4(stemp);
//calculate fresnel and inverted fresnel
vec4 invfres = vec4( dot(vNorm, viewt) );
vec4 fres = vec4(1.0) -invfres ;
//calculate reflection and refraction
refr *= invfres;
refr *= invdepth;
temp = waterColor * wdepth * invfres;
refr += temp;
refl *= fres;
//add reflection and refraction
tmp = refr + refl;
if(gl_Fog.density == 1.0)
fogFactor=1.0;
vec4 finalColor = tmp + specular;
vec4 constantColor = vec4(1.0,1.0,1.0,1.0);
vec4 ambient_light = gl_LightSource[0].diffuse * constantColor + constantColor;
finalColor *= ambient_light;
if(gl_Fog.density == 1.0)
fogFactor=1.0;
gl_FragColor = mix(gl_Fog.color,finalColor, fogFactor);
}

View file

@ -1,15 +1,47 @@
varying vec4 rawpos;
varying vec4 ecPosition;
varying vec3 VNormal;
varying vec3 Normal;
varying vec4 waterTex0;
varying vec4 waterTex1;
varying vec4 waterTex2;
varying vec4 waterTex3;
varying vec4 waterTex4;
uniform float osg_SimulationTime;
varying vec3 lightVec;
varying float fogCoord;
varying vec4 ecPosition;
void main(void)
{
rawpos = gl_Vertex;
ecPosition = gl_ModelViewMatrix * gl_Vertex;
VNormal = normalize(gl_NormalMatrix * gl_Normal);
Normal = normalize(gl_Normal);
lightVec = normalize(gl_LightSource[0].position.xyz/* - ecPosition*/);
gl_Position = ftransform();
lightVec = normalize(gl_LightSource[0].position.xyz);
ecPosition = gl_ModelViewMatrix * gl_Vertex;
vec4 lightpos = vec4(lightVec, 1.0);
vec4 temp;
vec4 tangent = vec4(1.0, 0.0, 0.0, 0.0);
vec4 norm = vec4(0.0, 1.0, 0.0, 0.0);
vec4 binormal = vec4(0.0, 0.0, 1.0, 0.0);
temp = gl_ModelViewMatrix * gl_Vertex;
waterTex4.x = dot(temp, tangent);
waterTex4.y = dot(temp, binormal);
waterTex4.z = dot(temp, norm);
waterTex4.w = 0.0;
temp = lightpos;
waterTex0.x = dot(temp, tangent);
waterTex0.y = dot(temp, binormal);
waterTex0.z = dot(temp, norm);
waterTex0.w = 0.0;
vec4 t1 = vec4(0.0, osg_SimulationTime*0.035217, 0.0,0.0);
vec4 t2 = vec4(0.0, osg_SimulationTime*-0.0212, 0.0,0.0);
waterTex1 = gl_MultiTexCoord0 + t1;
waterTex2 = gl_MultiTexCoord0 + t2;
waterTex3 = gl_MultiTexCoord0;
fogCoord = abs(ecPosition.z / ecPosition.w);
gl_Position = ftransform();
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 502 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 745 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

BIN
gui/FG-menu-structure.ods Normal file

Binary file not shown.

221
gui/dialogs/AIcarrier.xml Normal file
View file

@ -0,0 +1,221 @@
<?xml version="1.0"?>
<PropertyList>
<name>AIcarrier</name>
<modal>false</modal>
<layout>vbox</layout>
<!-- AI Carrier options -->
<text>
<halign>left</halign>
<label>AI Carrier</label>
<color>
<red>0.9</red>
<green>0.9</green>
<blue>0.9</blue>
<alpha>1</alpha>
</color>
</text>
<group>
<layout>hbox</layout>
<empty>
<pref-width>10</pref-width>
</empty>
<group>
<layout>vbox</layout>
<radio>
<halign>left</halign>
<label>Turn to launch course</label>
<property>/ai/models/carrier/controls/turn-to-launch-hdg</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>nasal</command>
<script>
var v = getprop("/ai/models/carrier/controls/turn-to-launch-hdg");
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
c.getNode("controls/turn-to-launch-hdg").setBoolValue(v);
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(0);
c.getNode("controls/turn-to-base-course").setBoolValue(0);
}
</script>
</binding>
</radio>
<radio>
<halign>left</halign>
<label>Turn to recovery course</label>
<property>/ai/models/carrier/controls/turn-to-recovery-hdg</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>nasal</command>
<script>
var v = getprop("/ai/models/carrier/controls/turn-to-recovery-hdg");
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(v);
c.getNode("controls/turn-to-launch-hdg").setBoolValue(0);
c.getNode("controls/turn-to-base-course").setBoolValue(0);
}
</script>
</binding>
</radio>
<radio>
<halign>left</halign>
<label>Turn to base course</label>
<property>/ai/models/carrier/controls/turn-to-base-course</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>nasal</command>
<script>
var v = getprop("/ai/models/carrier/controls/turn-to-base-course");
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
c.getNode("controls/turn-to-base-course").setBoolValue(v);
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(0);
c.getNode("controls/turn-to-launch-hdg").setBoolValue(0);
}
</script>
</binding>
</radio>
<checkbox>
<halign>left</halign>
<label>Operate Deck Elevators</label>
<property>/ai/models/carrier/controls/elevators</property>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>nasal</command>
<script>
var v = getprop("/ai/models/carrier/controls/elevators");
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier"))
c.getNode("controls/elevators").setBoolValue(v);
</script>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Enable LSO Communications</label>
<property>/sim/current-view/lso-commentary</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Enable Deck Park</label>
<property>/sim/current-view/deck-park</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Deck Lights</label>
<property>/ai/models/carrier/controls/lighting/deck-lights</property>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>nasal</command>
<script>
var v = getprop("/ai/models/carrier/controls/lighting/deck-lights");
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier"))
c.getNode("controls/lighting/deck-lights",1).setBoolValue(v);
</script>
</binding>
</checkbox>
<text>
<halign>left</halign>
<label>Discrete Flightdeck Floodlights (Red)</label>
</text>
<slider>
<halign>left</halign>
<width>75</width>
<height>25</height>
<property>/ai/models/carrier/controls/lighting/flood-lights-red-norm</property>
<binding>
<command>nasal</command>
<script>
var v = getprop("/ai/models/carrier/controls/lighting/flood-lights-red-norm");
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier"))
c.getNode("controls/lighting/flood-lights-red-norm",1).setDoubleValue(v);
</script>
</binding>
</slider>
</group>
<empty>
<stretch>true</stretch>
</empty>
</group>
<group>
<layout>hbox</layout>
<default-padding>6</default-padding>
<empty>
<stretch>true</stretch>
</empty>
<button>
<legend>OK</legend>
<default>true</default>
<equal>true</equal>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>dialog-close</command>
</binding>
</button>
<button>
<legend>Apply</legend>
<equal>true</equal>
<binding>
<command>dialog-apply</command>
</binding>
</button>
<button>
<legend>Reset</legend>
<equal>true</equal>
<binding>
<command>dialog-update</command>
</binding>
</button>
<button>
<legend>Cancel</legend>
<equal>true</equal>
<key>Esc</key>
<binding>
<command>dialog-close</command>
</binding>
</button>
<empty>
<stretch>true</stretch>
</empty>
</group>
</PropertyList>

74
gui/dialogs/ai.xml Normal file
View file

@ -0,0 +1,74 @@
<?xml version="1.0"?>
<!-- General ATC/AI options -->
<PropertyList>
<name>ai</name>
<modal>false</modal>
<layout>vbox</layout>
<button>
<legend>-</legend>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<halign>right</halign>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
<text>
<!-- <label>ATC/AI Options</label> -->
<label>AI Options</label>
</text>
<hrule/>
<group>
<layout>hbox</layout>
<empty>
<pref-width>10</pref-width>
</empty>
<group>
<layout>vbox</layout>
<!-- <checkbox>
<halign>left</halign>
<label>Enable ATC</label>
<property>/sim/atc/enabled</property>
</checkbox> -->
<checkbox>
<halign>left</halign>
<label>Enable AI traffic</label>
<property>/sim/ai-traffic/enabled</property>
</checkbox>
<group>
<layout>hbox</layout>
<text>
<halign>left</halign>
<label>AI traffic density:</label>
</text>
<combo>
<halign>left</halign>
<property>/sim/ai-traffic/level</property>
<value>1</value>
<value>2</value>
<value>3</value>
</combo>
</group>
</group>
<empty>
<stretch>true</stretch>
</empty>
</group>
</PropertyList>

View file

@ -6,7 +6,7 @@
<layout>vbox</layout>
<text>
<label>Configure Active Views</label>
<label>Choose Active Views</label>
</text>
<hrule/>

View file

@ -1,10 +1,11 @@
<?xml version="1.0"?>
<PropertyList>
<menu>
<label>File</label>
<label>General</label>
<item>
<label>Load</label>
<label>Load Flight (Shift-F1)</label>
<binding>
<command>nasal</command>
<script>gui.load_flight()</script>
@ -12,33 +13,51 @@
</item>
<item>
<label>Save</label>
<label>Save Flight (Shift-F2)</label>
<binding>
<command>nasal</command>
<script>gui.save_flight()</script>
</binding>
</item>
<!--
<item>
<label>Reset</label>
<label>Scenario</label>
<binding>
<command>dialog-show</command>
<dialog-name>scenario</dialog-name>
</binding>
</item>
-->
<item>
<label>Reset (Shift-Esc)</label>
<binding>
<command>reset</command>
</binding>
</item>
<item>
<!-- <item>
<label>Set Lat/Lon Format</label>
<binding>
<command>nasal</command>
<script>
var f = getprop(var d = "/sim/lon-lat-format") + 1;
setprop(d, f &lt; 0 ? 0 : f > 2 ? 0 : f);
</script>
</binding>
</item>
<label>High-Res Snapshot</label>
<enabled>false</enabled>
<binding>
<command>hires-screen-capture</command>
</binding>
</item>
-->
<item>
<label>Snapshot</label>
<label>Screenshot (F3)</label>
<binding>
<command>nasal</command>
<script>
gui.popdown();
var success = fgcommand("screen-capture");
var path = getprop("/sim/paths/screenshot-last");
if (success)
@ -48,14 +67,27 @@
</script>
</binding>
</item>
<!--
<item>
<label>Last snapshot</label>
<binding>
<command>nasal</command>
<script>
var path = getprop("/sim/paths/screenshot-last");
if (path != nil) gui.popupTip(...) else gui.popupTip("no screenshots yet in this session")
gui.popupTip("Screenshot written to '" ~ path ~ "'");
</script>
</binding>
</item>
<item>
<label>Print Screen</label>
<label>Print Screen (F3)</label>
<binding>
<command>old-print-dialog</command>
</binding>
</item>
-->
<item>
<label>Sound Configuration</label>
<binding>
@ -65,23 +97,7 @@
</item>
<item>
<label>Browse Internal Properties</label>
<binding>
<command>nasal</command>
<script>gui.property_browser()</script>
</binding>
</item>
<item>
<label>Logging</label>
<binding>
<command>dialog-show</command>
<dialog-name>logging</dialog-name>
</binding>
</item>
<item>
<label>Quit</label>
<label>Quit (Esc)</label>
<binding>
<command>dialog-show</command>
<dialog-name>exit</dialog-name>
@ -109,6 +125,16 @@
</item>
<item>
<!-- <item>
<label>Set Lat/Lon Format</label>
<binding>
<command>nasal</command>
<script>
var f = getprop(var d = "/sim/lon-lat-format") + 1;
setprop(d, f &lt; 0 ? 0 : f > 2 ? 0 : f);
</script>
</binding>
</item> -->
<label>View Options</label>
<binding>
<command>dialog-show</command>
@ -124,6 +150,14 @@
</binding>
</item>
<item>
<label>Adjust LOD Ranges</label>
<binding>
<command>dialog-show</command>
<dialog-name>static-lod</dialog-name>
</binding>
</item>
<item>
<label>Adjust View Position</label>
<binding>
@ -141,28 +175,24 @@
</item>
<item>
<label>Instant Replay</label>
<label>Toggle Glide Slope Tunnel</label>
<binding>
<command>nasal</command>
<script>
var p = "/sim/rendering/glide-slope-tunnel";
setprop(p, var i = !getprop(p));
gui.popupTip("Glide slope tunnel " ~ (i ? "enabled" : "disabled"));
</script>
</binding>
</item>
<item>
<label>Instant Replay (Ctrl-R)</label>
<binding>
<command>dialog-show</command>
<dialog-name>replay</dialog-name>
</binding>
</item>
<item>
<label>Adjust LOD Ranges</label>
<binding>
<command>dialog-show</command>
<dialog-name>static-lod</dialog-name>
</binding>
</item>
<item>
<label>OSG Display Settings</label>
<binding>
<command>dialog-show</command>
<dialog-name>osg-display-settings</dialog-name>
</binding>
</item>
</menu>
<menu>
@ -193,7 +223,7 @@
</item>
<item>
<label>Random Attitude</label>
<label>Random Attitude</label>H
<binding>
<command>property-assign</command>
<property>/sim/presets/trim</property>
@ -234,7 +264,7 @@
<name>autopilot</name>
<item>
<label>Autopilot Settings</label>
<label>Autopilot Settings (F11)</label>
<binding>
<command>dialog-show</command>
<dialog-name>autopilot</dialog-name>
@ -249,45 +279,42 @@
</binding>
</item>
<item>
<item>
<label>Previous Waypoint</label>
<binding>
<command>nasal</command>
<script>setprop("/autopilot/route-manager/input", "@previous")</script>
</binding>
</item>
<item>
<item>
<label>Next Waypoint</label>
<binding>
<command>nasal</command>
<script>setprop("/autopilot/route-manager/input", "@next")</script>
</binding>
</item>
<item>
<label>Set Lat/Lon Format</label>
<binding>
<command>nasal</command>
<script>
var f = getprop(var d = "/sim/lon-lat-format") + 1;
setprop(d, f &lt; 0 ? 0 : f > 2 ? 0 : f);
</script>
</binding>
</item>
<item>
<label>Map</label>
<binding>
<command>dialog-show</command>
<dialog-name>map</dialog-name>
</binding>
</item>
</menu>
<menu>
<label>Environment</label>
<item>
<label>Weather Scenario</label>
<binding>
<command>dialog-show</command>
<dialog-name>weather_scenario</dialog-name>
</binding>
</item>
<item>
<label>Weather Conditions</label>
<binding>
<command>dialog-show</command>
<dialog-name>weather</dialog-name>
</binding>
</item>
<item>
<label>Global Weather</label>
<binding>
@ -296,30 +323,31 @@
</binding>
</item>
<item>
<label>Local Weather</label>
<binding>
<command>dialog-show</command>
<dialog-name>local_weather</dialog-name>
</binding>
</item>
<item>
<label>Local Weather Tiles</label>
<binding>
<command>dialog-show</command>
<dialog-name>local_weather_tiles</dialog-name>
</binding>
</item>
<item>
<label>Time Settings</label>
<item>
<label>Local Weather</label>
<binding>
<command>dialog-show</command>
<dialog-name>timeofday</dialog-name>
<dialog-name>local_weather</dialog-name>
</binding>
</item>
<item>
<label>Local Weather Tiles</label>
<binding>
<command>dialog-show</command>
<dialog-name>local_weather_tiles</dialog-name>
</binding>
</item>
<item>
<label>Local Weather Tiles</label>
<binding>
<command>dialog-show</command>
<dialog-name>local_weather_tiles</dialog-name>
</binding>
</item>
<item>
<label>Wildfire Settings</label>
<binding>
@ -333,6 +361,22 @@
<menu>
<label>Equipment</label>
<item>
<label>Map</label>
<binding>
<command>dialog-show</command>
<dialog-name>map</dialog-name>
</binding>
</item>
<item>
<label>Stopwatch</label>
<binding>
<command>dialog-show</command>
<dialog-name>stopwatch-dialog</dialog-name>
</binding>
</item>
<item>
<label>Fuel and Payload</label>
<name>fuel-and-payload</name>
@ -343,7 +387,7 @@
</item>
<item>
<label>Radio Settings</label>
<label>Radio Settings (F12)</label>
<binding>
<command>dialog-show</command>
<dialog-name>radios</dialog-name>
@ -366,12 +410,10 @@
</binding>
</item>
<item>
<label>Stopwatch</label>
<binding>
<command>dialog-show</command>
<dialog-name>stopwatch-dialog</dialog-name>
</binding>
<label> --- Failures ---</label>
</item>
<item>
@ -401,24 +443,25 @@
<menu>
<label>ATC/AI</label>
<item>
<label>Frequencies</label>
<label>ATC Options</label>
<binding>
<command>dialog-show</command>
<dialog-name>ai</dialog-name>
</binding>
</item>
<!-- Not working at present
<item>
<label>ATC Services in range</label>
<binding>
<command>ATC-freq-search</command>
</binding>
</item>
<item>
<label>Options</label>
<binding>
<command>dialog-show</command>
<dialog-name>atc-ai</dialog-name>
</binding>
</item>
-->
<item>
<label>Tanker</label>
<label>AI Tanker</label>
<name>tanker</name>
<enabled>false</enabled>
<binding>
@ -428,20 +471,31 @@
</item>
<item>
<label>Scenario</label>
<label>AI Carrier Options</label>
<binding>
<command>dialog-show</command>
<dialog-name>AIcarrier</dialog-name>
</binding>
</item>
<item>
<label>AI Scenario Select - takes effect on next run </label>
<binding>
<command>dialog-show</command>
<dialog-name>scenario</dialog-name>
</binding>
</item>
</menu>
<menu>
<label>Network</label>
<label>Multiplayer</label>
<name>multiplayer</name>
<item>
<label>Chat</label>
<label>Chat Dialog</label>
<binding>
<command>dialog-show</command>
<dialog-name>chat-full</dialog-name>
@ -470,13 +524,15 @@
<command>nasal</command>
<script>
if (contains(globals, "MPCarriers")) {
MPCarriers.carrier_dialog.show();
MPCarriers.carrier_dialog.show();
} else {
gui.popupTip("No MPCarriers around at the moment.");
gui.popupTip("No MPCarriers around at the moment.");
}
</script>
</binding>
</item>
</menu>
<menu>
@ -513,13 +569,13 @@
</binding>
</item>
<item>
<label>Reload Network</label>
<binding>
<command>reinit</command>
<subsystem>io</subsystem>
</binding>
</item>
<item>
<label>Reload Network</label>
<binding>
<command>reinit</command>
<subsystem>io</subsystem>
</binding>
</item>
<item>
<label>Nasal Console</label>
@ -577,20 +633,42 @@
<step type="int">1</step>
</binding>
</item>
<item>
<label>Browse Internal Properties</label>
<binding>
<command>nasal</command>
<script>gui.property_browser()</script>
</binding>
</item>
<item>
<label>Logging</label>
<binding>
<command>dialog-show</command>
<dialog-name>logging</dialog-name>
</binding>
</item>
<item>
<label>OSG Display Settings</label>
<binding>
<command>dialog-show</command>
<dialog-name>osg-display-settings</dialog-name>
</binding>
</item>
</menu>
<menu>
<label>Help</label>
<item>
<label>About</label>
<binding>
<command>dialog-show</command>
<dialog-name>about</dialog-name>
</binding>
</item>
<item>
<label>Help</label>
<label>Help (opens in browser)</label>
<binding>
<command>old-help-dialog</command>
</binding>
@ -606,7 +684,11 @@
</item>
<item>
<label>Basic Keys</label>
<label> --- Key Reference ---</label>
</item>
<item>
<label>Basic Simulator Keys</label>
<binding>
<command>nasal</command>
<script>gui.showHelpDialog("/sim/help/basic")</script>
@ -622,7 +704,7 @@
</item>
<item>
<label>Aircraft Help</label>
<label> Current Aircraft Keys (?)</label>
<binding>
<command>nasal</command>
<script>gui.showHelpDialog("/sim/help")</script>
@ -630,15 +712,7 @@
</item>
<item>
<label>Toggle Glide Slope Tunnel</label>
<binding>
<command>nasal</command>
<script>
var p = "/sim/rendering/glide-slope-tunnel";
setprop(p, var i = !getprop(p));
gui.popupTip("Glide slope tunnel " ~ (i ? "enabled" : "disabled"));
</script>
</binding>
<label> ---------------------</label>
</item>
<item>
@ -659,6 +733,14 @@
<script>tutorial.stopTutorial()</script>
</binding>
</item>
<item>
<label>About</label>
<binding>
<command>dialog-show</command>
<dialog-name>about</dialog-name>
</binding>
</item>
</menu>
</PropertyList>

View file

@ -272,7 +272,7 @@ top down before the key bindings are parsed.
<key n="32">
<name>SPACE</name>
<desc>PTT - Push To Talk (via VoIP)</desc>
<desc>PTT - Push To Talk (via FGCom)</desc>
<binding>
<command>nasal</command>
<script>space(1, modifiers.getValue())</script>