Add global canvas menu bar
This commit is contained in:
parent
edf4077402
commit
ac4b64a01d
4 changed files with 357 additions and 64 deletions
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@ -14,7 +14,6 @@ var gui = {
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focused_window: nil,
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focused_window: nil,
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open_popups: [],
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open_popups: [],
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region_highlight: nil,
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region_highlight: nil,
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menubar: nil,
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# Window/dialog stacking order
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# Window/dialog stacking order
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STACK_INDEX: {
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STACK_INDEX: {
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@ -31,6 +30,8 @@ var loadDialog = func(name) loadGUIFile("dialogs/" ~ name ~ ".nas");
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loadGUIFile("Config.nas");
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loadGUIFile("Config.nas");
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loadGUIFile("Menu.nas");
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loadGUIFile("Menu.nas");
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loadGUIFile("MenuBar.nas");
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loadGUIFile("Overlay.nas");
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loadGUIFile("Popup.nas");
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loadGUIFile("Popup.nas");
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loadGUIFile("Style.nas");
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loadGUIFile("Style.nas");
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loadGUIFile("Widget.nas");
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loadGUIFile("Widget.nas");
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@ -606,21 +607,14 @@ getDesktop().addEventListener("mousedown", func {
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}
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}
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});
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});
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# disabled until this is hooked up to the PUICompat code
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#gui.menubar = gui.MenuBar.new();
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# Provide old 'Dialog' for backwards compatiblity (should be removed for 3.0)
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# Provide old 'Dialog' for backwards compatiblity (should be removed for 3.0)
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var Dialog = {
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var Dialog = {
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new: func(size, type = nil, id = nil)
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new: func(size, type = nil, id = nil)
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{
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{
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debug.warn("'canvas.Dialog' is deprectated! (use canvas.Window instead)");
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debug.warn("'canvas.Dialog' is deprecated! (use canvas.Window instead)");
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return Window.new(size, type, id);
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return Window.new(size, type, id);
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}
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}
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};
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};
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var unloadGUI = func() {
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var unloadGUI = func() {
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if (gui.menubar) {
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gui.menubar.del();
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gui.menubar = nil;
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}
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}
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}
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58
Nasal/canvas/gui/MenuBar.nas
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58
Nasal/canvas/gui/MenuBar.nas
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@ -0,0 +1,58 @@
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gui.MenuBar = {
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new: func() {
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var obj = {
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parents: [gui.MenuBar, canvas.gui.Overlay.new([24, 24], "global-menu-bar")],
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};
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obj._canvas = obj.createCanvas().setColorBackground(canvas.style.getColor("bg_color"));
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obj._root = obj._canvas.createGroup();
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obj._layout = canvas.VBoxLayout.new();
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obj._canvas.setLayout(obj._layout);
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obj._menuBar = canvas.gui.widgets.MenuBar.new(obj._root, canvas.style, {});
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obj._layout.addItem(obj._menuBar);
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var wrapSizeChangingWidgetFunc = func(sizeChangingWidgetFuncName) {
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var sizeChangingWidgetFunc = gui.widgets.MenuBar[sizeChangingWidgetFuncName];
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var wrapperFunc = func {
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var result = call(sizeChangingWidgetFunc, arg, obj._menuBar);
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obj.updateSize();
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return result;
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}
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obj[sizeChangingWidgetFuncName] = wrapperFunc;
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}
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var wrapWidgetFunc = func(widgetFuncName) {
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var widgetFunc = gui.widgets.MenuBar[widgetFuncName];
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var wrapperFunc = func {
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return call(widgetFunc, arg, obj._menuBar);
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}
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obj[widgetFuncName] = wrapperFunc;
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}
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wrapSizeChangingWidgetFunc("addMenu");
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wrapSizeChangingWidgetFunc("createMenu");
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wrapSizeChangingWidgetFunc("clear");
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wrapSizeChangingWidgetFunc("removeMenu");
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wrapSizeChangingWidgetFunc("takeAt");
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wrapWidgetFunc("count");
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wrapWidgetFunc("getItem");
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wrapWidgetFunc("getMenu");
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return obj;
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},
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setSize: func(s) {
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call(me.parents[1].setSize, [s], me);
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me._menuBar.setSize(s);
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return me;
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},
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updateSize: func {
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me.setSize(me._menuBar._size);
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},
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update: func {
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me._menuBar.update();
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return me;
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},
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};
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245
Nasal/canvas/gui/Overlay.nas
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245
Nasal/canvas/gui/Overlay.nas
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@ -0,0 +1,245 @@
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# SPDX-FileCopyrightText: (C) 2022 Frederic Croix <thefgfseagle@gmail.com>
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# SPDX-License-Identifier: GPL-2.0-or-later
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gui.Overlay = {
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# Constructor
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#
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# @param size ([width, height])
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new: func(size_, id = nil) {
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var ghost = _newWindowGhost(id);
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var m = {
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parents: [gui.Overlay, PropertyElement, ghost],
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_ghost: ghost,
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_node: props.wrapNode(ghost._node_ghost),
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_widgets: [],
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_canvas: nil,
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_focused: 1,
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};
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m.setSize(size_);
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m._updateDecoration();
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# arg = [child, listener_node, mode, is_child_event]
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setlistener(m._node, func m._propCallback(arg[0], arg[2]), 0, 2);
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return m;
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},
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# Destructor
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del: func {
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if (me["_canvas"] != nil) {
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var placements = me._canvas._node.getChildren("placement");
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# Do not remove canvas if other placements exist
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if (size(placements) > 1) {
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foreach (var p; placements) {
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if (p.getValue("type") == "window" and p.getValue("id") == me.get("id")) {
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p.remove();
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}
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}
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} else {
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me._canvas.del();
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}
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me._canvas = nil;
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}
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if (me._node != nil) {
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me._node.remove();
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me._node = nil;
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}
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},
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# Create the canvas to be used for this Window
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#
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# @return The new canvas
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createCanvas: func() {
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var size = [
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me.get("content-size[0]"),
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me.get("content-size[1]")
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];
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me._canvas = new({
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size: [size[0], size[1]],
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view: size,
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placement: {
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type: "window",
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id: me.get("id")
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},
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# Standard alpha blending
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"blend-source-rgb": "src-alpha",
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"blend-destination-rgb": "one-minus-src-alpha",
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# Just keep current alpha (TODO allow using rgb textures instead of rgba?)
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"blend-source-alpha": "zero",
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"blend-destination-alpha": "one"
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});
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me._canvas._focused_widget = nil;
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me._canvas.data("focused", me._focused);
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return me._canvas;
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},
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# Set an existing canvas to be used for this Window
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setCanvas: func(canvas_) {
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if (ghosttype(canvas_) != "Canvas") {
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return debug.warn("Not a Canvas");
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}
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canvas_.addPlacement({type: "window", "id": me.get("id")});
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me['_canvas'] = canvas_;
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canvas_._focused_widget = nil;
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canvas_.data("focused", me._focused);
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return me;
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},
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# Get the displayed canvas
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getCanvas: func(create = 0) {
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if (me['_canvas'] == nil and create) {
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me.createCanvas();
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}
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return me['_canvas'];
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},
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setLayout: func(l) {
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if (me['_canvas'] == nil) {
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me.createCanvas();
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}
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me._canvas.update(); # Ensure placement is applied
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me._ghost.setLayout(l);
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return me;
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},
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setPosition: func {
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if (size(arg) == 1) {
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var arg = arg[0];
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}
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var (x, y) = arg;
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me.setInt("tf/t[0]", x);
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me.setInt("tf/t[1]", y);
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return me;
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},
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setSize: func {
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if (size(arg) == 1) {
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var arg = arg[0];
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}
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var (w, h) = arg;
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me.set("content-size[0]", w);
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me.set("content-size[1]", h);
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if (me["_canvas"] == nil) {
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print("canvas is nil");
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return;
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}
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for (var i = 0; i < 2; i += 1) {
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var size = me.get("content-size[" ~ i ~ "]");
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me._canvas.set("size[" ~ i ~ "]", size);
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me._canvas.set("view[" ~ i ~ "]", size);
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}
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return me;
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},
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getSize: func {
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var w = me.get("content-size[0]");
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var h = me.get("content-size[1]");
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return [w,h];
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},
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# Raise to top of window stack
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raise: func() {
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# on writing the z-index the window always is moved to the top of all other
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# windows with the same z-index.
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me.setInt("z-index", me.get("z-index", gui.STACK_INDEX["always-on-top"]));
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},
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hide: func(parents = 0) {
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me._ghost.hide();
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},
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show: func() {
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me._ghost.show();
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me.raise();
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if (me._canvas != nil) {
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me._canvas.update();
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}
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},
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# Hide / show the window based on whether it's currently visible
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toggle: func() {
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if (me.isVisible()) {
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me.hide();
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} else {
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me.show();
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}
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},
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_onStateChange: func {
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var event = canvas.CustomEvent.new("wm.focus-" ~ (me._focused ? "in" : "out"));
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if (me.getCanvas() != nil) {
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me.getCanvas().data("focused", me._focused).dispatchEvent(event);
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}
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},
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#mode 0 = value changed, +-1 add/remove node
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_propCallback: func(child, mode) {
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if (!me._node.equals(child.getParent())) {
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return;
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}
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var name = child.getName();
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# support for CSS like position: absolute; with right and/or bottom margin
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if (name == "right") {
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me._handlePositionAbsolute(child, mode, name, 0);
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} elsif (name == "bottom") {
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me._handlePositionAbsolute(child, mode, name, 1);
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}
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if (mode == 0) {
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if (name == "size") {
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me._resizeDecoration();
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}
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}
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},
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_handlePositionAbsolute: func(child, mode, name, index) {
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# mode
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# -1 child removed
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# 0 value changed
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# 1 child added
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if (mode == 0) {
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me._updatePos(index, name);
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} elsif (mode == 1) {
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me["_listener_" ~ name] = [
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setlistener(
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"/sim/gui/canvas/size[" ~ index ~ "]",
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func me._updatePos(index, name)
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),
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setlistener(
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me._node.getNode("content-size[" ~ index ~ "]"),
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func me._updatePos(index, name)
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)
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];
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} elsif (mode == -1) {
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for (var i = 0; i < 2; i += 1) {
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removelistener(me["_listener_" ~ name][i]);
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}
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}
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},
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_updatePos: func(index, name) {
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me.setInt(
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"tf/t[" ~ index ~ "]",
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getprop("/sim/gui/canvas/size[" ~ index ~ "]") - me.get(name) - me.get("content-size[" ~ index ~ "]")
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);
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},
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getCanvasDecoration: func() {
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return wrapCanvas(me._getCanvasDecoration());
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},
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_updateDecoration: func() {
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me.setBool("update", 1);
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#var canvas_deco = me.getCanvasDecoration();
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#var group_deco = canvas_deco.getGroup("decoration");
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me._resizeDecoration();
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me._onStateChange();
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},
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_resizeDecoration: func() {
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}
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};
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@ -1,60 +1,56 @@
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# SPDX-FileCopyrightText: (C) 2022 James Turner <james@flightgear.org>
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# SPDX-FileCopyrightText: (C) 2023 TheFGFSEagle <thefgfseagle@gmail.com>
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# SPDX-License-Identifier: GPL-2.0-or-later
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# SPDX-License-Identifier: GPL-2.0-or-later
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var menubar = nil;
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var GUIMenuItem = {
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var _addItem = func(parent, itemGhost) {
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var item = parent.createItem(
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aboutToShow: func() {
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text: itemGhost.label,
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cb: itemGhost.fire,
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},
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cb_me: itemGhost,
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shortcut: itemGhost.shortcut,
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# return a Canvas object (group) of the contents
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enabled: itemGhost.enabled,
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show: func(viewParent) {
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);
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}
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}
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var _addMenu = func(parent, menuGhost) {
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};
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var menu = parent.createMenu(menuGhost.label);
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foreach (var item; menuGhost.items) {
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var GUIMenu = {
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_addItem(menu, item);
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}
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aboutToShow: func() {
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}
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},
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var _createMenuBar = func(menubarGhost) {
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if (menubar != nil) {
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# return a Canvas object (group) of the contents
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menubar.del();
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show: func(viewParent) {
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menubar = nil;
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# loop over children
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}
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}
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menubar = canvas.gui.MenuBar.new();
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foreach (var menu; menubarGhost.menus) {
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};
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_addMenu(menubar, menu);
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}
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var GUIMenuBar = {
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menubar.show();
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aboutToShow: func() {
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}
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},
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var _destroyMenuBar = func(menubarGhost) {
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if (menubar != nil) {
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# return a Canvas object (group) of the contents
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return;
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show: func(viewParent) {
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}
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menubar.del();
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}
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menubar = nil;
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}
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};
|
|
||||||
|
var _showMenuBar = func(menubarGhost) {
|
||||||
# this is the callback function invoked by C++ to build Nasal peers
|
if (menubar == nil) {
|
||||||
# for the C++ menu objects.
|
return;
|
||||||
var _createMenuObject = func(type)
|
}
|
||||||
{
|
menubar.show();
|
||||||
if (type == "menubar") {
|
}
|
||||||
|
|
||||||
} else if (type == "menuitem") {
|
var _hideMenuBar = func(menubarGhost) {
|
||||||
|
if (menubar == nil) {
|
||||||
} else if (type == "seperator") {
|
return;
|
||||||
|
}
|
||||||
} else if (type == "menu") {
|
menubar.hide();
|
||||||
# do we need to distuinguish submenus here:
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
logprint(LOG_INFO, "Did load GUI menubar");
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue