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Add global canvas menu bar

This commit is contained in:
TheFGFSEagle 2023-10-06 20:22:04 +02:00 committed by James Turner
parent edf4077402
commit ac4b64a01d
4 changed files with 357 additions and 64 deletions

View file

@ -14,7 +14,6 @@ var gui = {
focused_window: nil,
open_popups: [],
region_highlight: nil,
menubar: nil,
# Window/dialog stacking order
STACK_INDEX: {
@ -31,6 +30,8 @@ var loadDialog = func(name) loadGUIFile("dialogs/" ~ name ~ ".nas");
loadGUIFile("Config.nas");
loadGUIFile("Menu.nas");
loadGUIFile("MenuBar.nas");
loadGUIFile("Overlay.nas");
loadGUIFile("Popup.nas");
loadGUIFile("Style.nas");
loadGUIFile("Widget.nas");
@ -606,21 +607,14 @@ getDesktop().addEventListener("mousedown", func {
}
});
# disabled until this is hooked up to the PUICompat code
#gui.menubar = gui.MenuBar.new();
# Provide old 'Dialog' for backwards compatiblity (should be removed for 3.0)
var Dialog = {
new: func(size, type = nil, id = nil)
{
debug.warn("'canvas.Dialog' is deprectated! (use canvas.Window instead)");
debug.warn("'canvas.Dialog' is deprecated! (use canvas.Window instead)");
return Window.new(size, type, id);
}
};
var unloadGUI = func() {
if (gui.menubar) {
gui.menubar.del();
gui.menubar = nil;
}
}

View file

@ -0,0 +1,58 @@
gui.MenuBar = {
new: func() {
var obj = {
parents: [gui.MenuBar, canvas.gui.Overlay.new([24, 24], "global-menu-bar")],
};
obj._canvas = obj.createCanvas().setColorBackground(canvas.style.getColor("bg_color"));
obj._root = obj._canvas.createGroup();
obj._layout = canvas.VBoxLayout.new();
obj._canvas.setLayout(obj._layout);
obj._menuBar = canvas.gui.widgets.MenuBar.new(obj._root, canvas.style, {});
obj._layout.addItem(obj._menuBar);
var wrapSizeChangingWidgetFunc = func(sizeChangingWidgetFuncName) {
var sizeChangingWidgetFunc = gui.widgets.MenuBar[sizeChangingWidgetFuncName];
var wrapperFunc = func {
var result = call(sizeChangingWidgetFunc, arg, obj._menuBar);
obj.updateSize();
return result;
}
obj[sizeChangingWidgetFuncName] = wrapperFunc;
}
var wrapWidgetFunc = func(widgetFuncName) {
var widgetFunc = gui.widgets.MenuBar[widgetFuncName];
var wrapperFunc = func {
return call(widgetFunc, arg, obj._menuBar);
}
obj[widgetFuncName] = wrapperFunc;
}
wrapSizeChangingWidgetFunc("addMenu");
wrapSizeChangingWidgetFunc("createMenu");
wrapSizeChangingWidgetFunc("clear");
wrapSizeChangingWidgetFunc("removeMenu");
wrapSizeChangingWidgetFunc("takeAt");
wrapWidgetFunc("count");
wrapWidgetFunc("getItem");
wrapWidgetFunc("getMenu");
return obj;
},
setSize: func(s) {
call(me.parents[1].setSize, [s], me);
me._menuBar.setSize(s);
return me;
},
updateSize: func {
me.setSize(me._menuBar._size);
},
update: func {
me._menuBar.update();
return me;
},
};

View file

@ -0,0 +1,245 @@
# SPDX-FileCopyrightText: (C) 2022 Frederic Croix <thefgfseagle@gmail.com>
# SPDX-License-Identifier: GPL-2.0-or-later
gui.Overlay = {
# Constructor
#
# @param size ([width, height])
new: func(size_, id = nil) {
var ghost = _newWindowGhost(id);
var m = {
parents: [gui.Overlay, PropertyElement, ghost],
_ghost: ghost,
_node: props.wrapNode(ghost._node_ghost),
_widgets: [],
_canvas: nil,
_focused: 1,
};
m.setSize(size_);
m._updateDecoration();
# arg = [child, listener_node, mode, is_child_event]
setlistener(m._node, func m._propCallback(arg[0], arg[2]), 0, 2);
return m;
},
# Destructor
del: func {
if (me["_canvas"] != nil) {
var placements = me._canvas._node.getChildren("placement");
# Do not remove canvas if other placements exist
if (size(placements) > 1) {
foreach (var p; placements) {
if (p.getValue("type") == "window" and p.getValue("id") == me.get("id")) {
p.remove();
}
}
} else {
me._canvas.del();
}
me._canvas = nil;
}
if (me._node != nil) {
me._node.remove();
me._node = nil;
}
},
# Create the canvas to be used for this Window
#
# @return The new canvas
createCanvas: func() {
var size = [
me.get("content-size[0]"),
me.get("content-size[1]")
];
me._canvas = new({
size: [size[0], size[1]],
view: size,
placement: {
type: "window",
id: me.get("id")
},
# Standard alpha blending
"blend-source-rgb": "src-alpha",
"blend-destination-rgb": "one-minus-src-alpha",
# Just keep current alpha (TODO allow using rgb textures instead of rgba?)
"blend-source-alpha": "zero",
"blend-destination-alpha": "one"
});
me._canvas._focused_widget = nil;
me._canvas.data("focused", me._focused);
return me._canvas;
},
# Set an existing canvas to be used for this Window
setCanvas: func(canvas_) {
if (ghosttype(canvas_) != "Canvas") {
return debug.warn("Not a Canvas");
}
canvas_.addPlacement({type: "window", "id": me.get("id")});
me['_canvas'] = canvas_;
canvas_._focused_widget = nil;
canvas_.data("focused", me._focused);
return me;
},
# Get the displayed canvas
getCanvas: func(create = 0) {
if (me['_canvas'] == nil and create) {
me.createCanvas();
}
return me['_canvas'];
},
setLayout: func(l) {
if (me['_canvas'] == nil) {
me.createCanvas();
}
me._canvas.update(); # Ensure placement is applied
me._ghost.setLayout(l);
return me;
},
setPosition: func {
if (size(arg) == 1) {
var arg = arg[0];
}
var (x, y) = arg;
me.setInt("tf/t[0]", x);
me.setInt("tf/t[1]", y);
return me;
},
setSize: func {
if (size(arg) == 1) {
var arg = arg[0];
}
var (w, h) = arg;
me.set("content-size[0]", w);
me.set("content-size[1]", h);
if (me["_canvas"] == nil) {
print("canvas is nil");
return;
}
for (var i = 0; i < 2; i += 1) {
var size = me.get("content-size[" ~ i ~ "]");
me._canvas.set("size[" ~ i ~ "]", size);
me._canvas.set("view[" ~ i ~ "]", size);
}
return me;
},
getSize: func {
var w = me.get("content-size[0]");
var h = me.get("content-size[1]");
return [w,h];
},
# Raise to top of window stack
raise: func() {
# on writing the z-index the window always is moved to the top of all other
# windows with the same z-index.
me.setInt("z-index", me.get("z-index", gui.STACK_INDEX["always-on-top"]));
},
hide: func(parents = 0) {
me._ghost.hide();
},
show: func() {
me._ghost.show();
me.raise();
if (me._canvas != nil) {
me._canvas.update();
}
},
# Hide / show the window based on whether it's currently visible
toggle: func() {
if (me.isVisible()) {
me.hide();
} else {
me.show();
}
},
_onStateChange: func {
var event = canvas.CustomEvent.new("wm.focus-" ~ (me._focused ? "in" : "out"));
if (me.getCanvas() != nil) {
me.getCanvas().data("focused", me._focused).dispatchEvent(event);
}
},
#mode 0 = value changed, +-1 add/remove node
_propCallback: func(child, mode) {
if (!me._node.equals(child.getParent())) {
return;
}
var name = child.getName();
# support for CSS like position: absolute; with right and/or bottom margin
if (name == "right") {
me._handlePositionAbsolute(child, mode, name, 0);
} elsif (name == "bottom") {
me._handlePositionAbsolute(child, mode, name, 1);
}
if (mode == 0) {
if (name == "size") {
me._resizeDecoration();
}
}
},
_handlePositionAbsolute: func(child, mode, name, index) {
# mode
# -1 child removed
# 0 value changed
# 1 child added
if (mode == 0) {
me._updatePos(index, name);
} elsif (mode == 1) {
me["_listener_" ~ name] = [
setlistener(
"/sim/gui/canvas/size[" ~ index ~ "]",
func me._updatePos(index, name)
),
setlistener(
me._node.getNode("content-size[" ~ index ~ "]"),
func me._updatePos(index, name)
)
];
} elsif (mode == -1) {
for (var i = 0; i < 2; i += 1) {
removelistener(me["_listener_" ~ name][i]);
}
}
},
_updatePos: func(index, name) {
me.setInt(
"tf/t[" ~ index ~ "]",
getprop("/sim/gui/canvas/size[" ~ index ~ "]") - me.get(name) - me.get("content-size[" ~ index ~ "]")
);
},
getCanvasDecoration: func() {
return wrapCanvas(me._getCanvasDecoration());
},
_updateDecoration: func() {
me.setBool("update", 1);
#var canvas_deco = me.getCanvasDecoration();
#var group_deco = canvas_deco.getGroup("decoration");
me._resizeDecoration();
me._onStateChange();
},
_resizeDecoration: func() {
}
};

View file

@ -1,60 +1,56 @@
# SPDX-FileCopyrightText: (C) 2022 James Turner <james@flightgear.org>
# SPDX-FileCopyrightText: (C) 2023 TheFGFSEagle <thefgfseagle@gmail.com>
# SPDX-License-Identifier: GPL-2.0-or-later
var menubar = nil;
var GUIMenuItem = {
aboutToShow: func() {
},
# return a Canvas object (group) of the contents
show: func(viewParent) {
}
};
var GUIMenu = {
aboutToShow: func() {
},
# return a Canvas object (group) of the contents
show: func(viewParent) {
# loop over children
}
};
var GUIMenuBar = {
aboutToShow: func() {
},
# return a Canvas object (group) of the contents
show: func(viewParent) {
}
};
# this is the callback function invoked by C++ to build Nasal peers
# for the C++ menu objects.
var _createMenuObject = func(type)
{
if (type == "menubar") {
} else if (type == "menuitem") {
} else if (type == "seperator") {
} else if (type == "menu") {
# do we need to distuinguish submenus here:
}
return nil;
var _addItem = func(parent, itemGhost) {
var item = parent.createItem(
text: itemGhost.label,
cb: itemGhost.fire,
cb_me: itemGhost,
shortcut: itemGhost.shortcut,
enabled: itemGhost.enabled,
);
}
var _addMenu = func(parent, menuGhost) {
var menu = parent.createMenu(menuGhost.label);
foreach (var item; menuGhost.items) {
_addItem(menu, item);
}
}
var _createMenuBar = func(menubarGhost) {
if (menubar != nil) {
menubar.del();
menubar = nil;
}
menubar = canvas.gui.MenuBar.new();
foreach (var menu; menubarGhost.menus) {
_addMenu(menubar, menu);
}
menubar.show();
}
var _destroyMenuBar = func(menubarGhost) {
if (menubar != nil) {
return;
}
menubar.del();
menubar = nil;
}
var _showMenuBar = func(menubarGhost) {
if (menubar == nil) {
return;
}
menubar.show();
}
var _hideMenuBar = func(menubarGhost) {
if (menubar == nil) {
return;
}
menubar.hide();
}
logprint(LOG_INFO, "Did load GUI menubar");