Multiple LoD levels of MP Aircraft
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1 changed files with 3 additions and 3 deletions
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@ -165,12 +165,12 @@ Started September 2000 by David Megginson, david@megginson.com
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<!--
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<!--
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ai-range-mode-pixel: true=use pixel size on screen, false=use distance from eyepoint
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ai-range-mode-pixel: true=use pixel size on screen, false=use distance from eyepoint
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With /sim/rendering/static-lod/ai-range-mode-pixel set to true
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With /sim/rendering/static-lod/ai-range-mode-pixel set to true
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/sim/rendering/static-lod/ai-detailed now contains the minimum size of the
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/sim/rendering/static-lod/ai-detailed and /sim/rendering/static-lod/ai-bare now contains the minimum size of the
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model on the screen to be displayed. Values of 10-50 seem to make some sense.
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model on the screen to be displayed. Values of 10-50 seem to make some sense.
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-->
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-->
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<ai-range-mode-pixel type="bool" userarchive="y">false</ai-range-mode-pixel>
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<ai-range-mode-pixel type="bool" userarchive="y">false</ai-range-mode-pixel>
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<ai-detailed type="double" userarchive="y">10000</ai-detailed>
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<ai-detailed type="double" userarchive="y">3000</ai-detailed>
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<!-- ai-bare type="double" userarchive="y">10000</ai-bare -->
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<ai-bare type="double" userarchive="y">10000</ai-bare>
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<ai-interior type="double" userarchive="y">50</ai-interior>
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<ai-interior type="double" userarchive="y">50</ai-interior>
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</static-lod>
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</static-lod>
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<random-objects type="bool" userarchive="y">true</random-objects>
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<random-objects type="bool" userarchive="y">true</random-objects>
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