diff --git a/materials.xml b/materials.xml
index b50bf3f6d..9c532b76d 100644
--- a/materials.xml
+++ b/materials.xml
@@ -57,12 +57,25 @@ Properties currently used:
separate red, green, blue, and alpha components (default: all
color components 0.0, alpha 1.0).
+ solid: bool value, if true the surface is solid for an FDM. If it is not
+ solid, it is assumed that the material models a fluid (water) surface
+ (default: true).
+
+ friction-factor: the friction factor for that material. The normalized
+ factor can be used by a FDM to postmultiply all contact friction forces
+ with that factor. That is the more slipery a material is the smaller this
+ value should be. (default: 1.0 for Dry concrete/Asphalt).
+
rolling-friction: the gear rolling rolling-friction coefficient for this
particular material. (default: 0.02 for Dry concrete/Asphalt).
bumpiness: normalized bumpiness factor for this particular terrain.
(default: 0.0 for a smooth surface).
+ load-resistence: a pressure value how much force per surface area this
+ surface can carry without deformation. The value should be in N/m^2
+ (default: FLT_MAX).
+
glyph: group that defines one letter/digit/symbol in a font texture
subentries: name, left (default: 0.0), right (default: 1.0)
(left and right describe the horizontal position in the texture.)
@@ -88,8 +101,11 @@ Shared parameters for various materials.
Runway/grass_rwy.rgb
75
75
+ 1
+ 0.9
0.05
0.05
+ 1e5
@@ -996,6 +1012,7 @@ Shared parameters for various materials.
1.0
1.2
+ 0
2
0.8
@@ -1027,6 +1044,7 @@ Shared parameters for various materials.
1.0
1.2
+ 0
1.5
0.6
@@ -1037,6 +1055,7 @@ Shared parameters for various materials.
200
200
1.5
+ 0
2.5
0.6
@@ -1050,6 +1069,8 @@ Shared parameters for various materials.
Terrain/sand3.rgb
2000
2000
+ 1
+ 0.9
0.04
0.1
@@ -1060,6 +1081,8 @@ Shared parameters for various materials.
Terrain/rock.rgb
500
500
+ 1
+ 0.9
0.1
0.3
@@ -1073,9 +1096,12 @@ Shared parameters for various materials.
Terrain/marsh4.rgb
2000
2000
+ 1
40000000.0
+ 0.8
0.3
0.2
+ 1e30