diff --git a/materials.xml b/materials.xml index b50bf3f6d..9c532b76d 100644 --- a/materials.xml +++ b/materials.xml @@ -57,12 +57,25 @@ Properties currently used: separate red, green, blue, and alpha components (default: all color components 0.0, alpha 1.0). + solid: bool value, if true the surface is solid for an FDM. If it is not + solid, it is assumed that the material models a fluid (water) surface + (default: true). + + friction-factor: the friction factor for that material. The normalized + factor can be used by a FDM to postmultiply all contact friction forces + with that factor. That is the more slipery a material is the smaller this + value should be. (default: 1.0 for Dry concrete/Asphalt). + rolling-friction: the gear rolling rolling-friction coefficient for this particular material. (default: 0.02 for Dry concrete/Asphalt). bumpiness: normalized bumpiness factor for this particular terrain. (default: 0.0 for a smooth surface). + load-resistence: a pressure value how much force per surface area this + surface can carry without deformation. The value should be in N/m^2 + (default: FLT_MAX). + glyph: group that defines one letter/digit/symbol in a font texture subentries: name, left (default: 0.0), right (default: 1.0) (left and right describe the horizontal position in the texture.) @@ -88,8 +101,11 @@ Shared parameters for various materials. Runway/grass_rwy.rgb 75 75 + 1 + 0.9 0.05 0.05 + 1e5 @@ -996,6 +1012,7 @@ Shared parameters for various materials. 1.0 1.2 + 0 2 0.8 @@ -1027,6 +1044,7 @@ Shared parameters for various materials. 1.0 1.2 + 0 1.5 0.6 @@ -1037,6 +1055,7 @@ Shared parameters for various materials. 200 200 1.5 + 0 2.5 0.6 @@ -1050,6 +1069,8 @@ Shared parameters for various materials. Terrain/sand3.rgb 2000 2000 + 1 + 0.9 0.04 0.1 @@ -1060,6 +1081,8 @@ Shared parameters for various materials. Terrain/rock.rgb 500 500 + 1 + 0.9 0.1 0.3 @@ -1073,9 +1096,12 @@ Shared parameters for various materials. Terrain/marsh4.rgb 2000 2000 + 1 40000000.0 + 0.8 0.3 0.2 + 1e30