diff --git a/Shaders/projection.frag b/Shaders/projection.frag index 8e360af2b..b972e664d 100644 --- a/Shaders/projection.frag +++ b/Shaders/projection.frag @@ -1,3 +1,5 @@ +// From there it's a matter of multiplying the moon position by gl_ModelViewMatrix to get it into eye space + // uniforms uniform int enable_overlay; uniform int auto_vfov;