Disable tile cache by default
- also reduce inactive PagedLOD count to a small value Committing to get feedback on increased visual popping vs reduced memory consumption.
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@ -282,6 +282,10 @@ Started September 2000 by David Megginson, david@megginson.com
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<max-length type="double">1000.0</max-length>
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<max-length type="double">1000.0</max-length>
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</simplifier>
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</simplifier>
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</terrain>
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</terrain>
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<!-- OSG default is 300, but this means we burn lots of memory on no-longer
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visible trees / random buildings -->
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<max-paged-lod type="int">16</max-paged-lod>
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</rendering>
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</rendering>
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<model-hz type="int">120</model-hz>
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<model-hz type="int">120</model-hz>
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<navdb>
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<navdb>
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@ -863,6 +867,10 @@ Started September 2000 by David Megginson, david@megginson.com
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</register>
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</register>
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</fgcom>
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</fgcom>
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<http include="httpd-settings.xml" />
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<http include="httpd-settings.xml" />
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<tile-cache>
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<enable type="bool">false</enable>
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</tile-cache>
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</sim>
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</sim>
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<!-- mouse mode -->
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<!-- mouse mode -->
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<devices>
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<devices>
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