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Disable tile cache by default

- also reduce inactive PagedLOD count to a small value

Committing to get feedback on increased visual popping vs
reduced memory consumption.
This commit is contained in:
James Turner 2014-05-17 15:29:14 +01:00
parent c572c0e6d3
commit a72b162f25

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@ -282,6 +282,10 @@ Started September 2000 by David Megginson, david@megginson.com
<max-length type="double">1000.0</max-length> <max-length type="double">1000.0</max-length>
</simplifier> </simplifier>
</terrain> </terrain>
<!-- OSG default is 300, but this means we burn lots of memory on no-longer
visible trees / random buildings -->
<max-paged-lod type="int">16</max-paged-lod>
</rendering> </rendering>
<model-hz type="int">120</model-hz> <model-hz type="int">120</model-hz>
<navdb> <navdb>
@ -863,6 +867,10 @@ Started September 2000 by David Megginson, david@megginson.com
</register> </register>
</fgcom> </fgcom>
<http include="httpd-settings.xml" /> <http include="httpd-settings.xml" />
<tile-cache>
<enable type="bool">false</enable>
</tile-cache>
</sim> </sim>
<!-- mouse mode --> <!-- mouse mode -->
<devices> <devices>