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Added new MD11 AI Model. Default Livery, Paintkit and PerfDB Append

This commit is contained in:
Yves Tolosa-Joas 2018-11-11 15:52:55 +11:00 committed by James Turner
parent 29908c6121
commit a5a54e336e
10 changed files with 74663 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<!-- Lighting of Tail, Flanks and Windows -->
<PropertyList>
<name>M1F-LightMap</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float">0</reflection-correction>
<!-- Enable 3 colors RGB LigntMap -->
<lightmap-enabled type="int"><use>/environment/lightmap-factor</use></lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<!-- Red Channel (Tail) - Night Activation and Color -->
<lightmap-factor type="float" n="0">1</lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<!-- Green Channel (Windows) Multiplying Factor and Color -->
<lightmap-factor type="float" n="1">1.3</lightmap-factor>
<lightmap-color type="vec3d" n="1">1.0 1.0 1.0</lightmap-color>
<!-- Blue Channel (OFF) Multiplying Factor and Color -->
<lightmap-factor type="float" n="2">0</lightmap-factor>
<lightmap-color type="vec3d" n="2">1.0 1.0 1.0</lightmap-color>
<!-- Alpha Channel (OFF) Multiplying Factor and Color -->
<lightmap-factor type="float" n="3">0.0</lightmap-factor>
<lightmap-color type="vec3d" n="3">1.0 1.0 1.0</lightmap-color>
<!-- LightMap Image Location -->
<texture n="3">
<image>AI/Aircraft/M11/Effects/M1F-LightMap.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<!-- Position ALS Navigation Lights -->
<model>
<name>nav-right</name>
<path>AI/Lights/procedural_light_nav_right.xml</path>
<offsets>
<x-m>8.76227</x-m>
<y-m>25.2622</y-m>
<z-m>5.05602</z-m>
</offsets>
</model>
<model>
<name>nav-left</name>
<path>AI/Lights/procedural_light_nav_left.xml</path>
<offsets>
<x-m>8.76227</x-m>
<y-m>-25.2622</y-m>
<z-m>5.05602</z-m>
</offsets>
</model>
<model>
<name>nav-tail</name>
<path>AI/Lights/procedural_light_nav_tail.xml</path>
<offsets>
<x-m>25.6177</x-m>
<y-m>0</y-m>
<z-m>6.51922</z-m>
</offsets>
</model>
<!-- Position ALS Strobes -->
<model>
<name>strobe-right</name>
<path>AI/Lights/procedural_light_strobe_right.xml</path>
<offsets>
<x-m>12.1482</x-m>
<y-m>25.8989</y-m>
<z-m>7.158</z-m>
</offsets>
</model>
<model>
<name>strobe-left</name>
<path>AI/Lights/procedural_light_strobe_left.xml</path>
<offsets>
<x-m>12.1482</x-m>
<y-m>-25.8989</y-m>
<z-m>7.158</z-m>
</offsets>
</model>
<model>
<name>strobe-tail</name>
<path>AI/Lights/procedural_light_strobe_tail.xml</path>
<offsets>
<x-m>27.5</x-m>
<y-m>0</y-m>
<z-m>6.51922</z-m>
</offsets>
</model>
<!-- Position Beacons -->
<model>
<name>beacon-top</name>
<path>AI/Lights/procedural_light_beacon_top.xml</path>
<offsets>
<x-m>-8.11963</x-m>
<y-m>0</y-m>
<z-m>8.31134</z-m>
</offsets>
</model>
<model>
<name>beacon-bottom</name>
<path>AI/Lights/procedural_light_beacon_bottom.xml</path>
<offsets>
<x-m>10.4795</x-m>
<y-m>0</y-m>
<z-m>2.23712</z-m>
</offsets>
</model>
<!-- Group Lights for Shared Animations -->
<animation>
<name>StaticGrouped</name>
<object-name>nav-right</object-name>
<object-name>nav-left</object-name>
<object-name>nav-tail</object-name>
</animation>
<animation>
<name>StrobeGrouped</name>
<object-name>strobe-right</object-name>
<object-name>strobe-left</object-name>
<object-name>strobe-tail</object-name>
</animation>
<animation>
<name>BeaconGrouped</name>
<object-name>beacon-top</object-name>
<object-name>beacon-bottom</object-name>
</animation>
<!-- Show Static Lights & Beacons when aircraft is moving -->
<animation>
<type>select</type>
<object-name>StaticGrouped</object-name>
<object-name>BeaconGrouped</object-name>
<nopreview />
<condition>
<greater-than>
<property>transponder-id</property>
<value type="string">0</value>
</greater-than>
</condition>
</animation>
<!-- Show Strobes when Aircraft on runway or airborne -->
<animation>
<type>select</type>
<object-name>StrobeGrouped</object-name>
<nopreview />
<condition>
<greater-than>
<property>velocities/true-airspeed-kt</property>
<value>40</value>
</greater-than>
</condition>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList include="M1F-main.xml">
<texture-path>Textures/Default</texture-path>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<description>McDonnell Douglas MD-11</description>
<author>Ian (Yves) Tolosa, Nov 2018 - with parts of FDM model by jormapaappa1235, tikibar, and Joshua Davidson</author>
<path>Models/M1F.ac</path>
<!-- Gear Showed only < 170 knotspeed -->
<animation>
<type>select</type>
<object-name>Gear</object-name>
<condition>
<less-than>
<property>velocities/true-airspeed-kt</property>
<value>170</value>
</less-than>
</condition>
</animation>
<!-- Tail and Windows Lightmap Effect -->
<effect>
<inherits-from>AI/Aircraft/M11/Effects/M1F-LightMap</inherits-from>
<object-name>M1F</object-name>
<object-name>Gear</object-name>
</effect>
<!-- Add Navigation Lights Objects -->
<model>
<path>Lights/M11-NavLights.xml</path>
</model>
</PropertyList>

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AI/Aircraft/M11/Models/M1F.ac Normal file

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</aircraft>
<alias>
<match>MD11</match>
<match>MF1</match>
<alias>M11</alias>
</alias>
<!-- McDonnell Douglas 80 all versions -->