Add renderbin to technique
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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f4a73e2623
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1 changed files with 9 additions and 5 deletions
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@ -88,10 +88,14 @@
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<heading-deg>
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<heading-deg>
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<use>/environment/Vinson/hdg-deg</use>
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<use>/environment/Vinson/hdg-deg</use>
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</heading-deg>
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</heading-deg>
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<rendering-hint>transparent</rendering-hint>
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<shade-model>smooth</shade-model>
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<shade-model>smooth</shade-model>
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<rendering-hint>transparent</rendering-hint>
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<transparent>true</transparent>
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<render-bin>
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<bin-number type="int">6</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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<!-- fog include -->
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<!-- fog include -->
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<visibility>
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<visibility>
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<use>/environment/ground-visibility-m</use>
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<use>/environment/ground-visibility-m</use>
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@ -527,14 +531,14 @@
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</alpha-test>
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</alpha-test>
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<shade-model>smooth</shade-model>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<cull-face>back</cull-face>
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<!--<render-bin>
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<render-bin>
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<bin-number>
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<bin-number>
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<use>render-bin/bin-number</use>
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<use>render-bin/bin-number</use>
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</bin-number>
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</bin-number>
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<bin-name>
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<bin-name>
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<use>render-bin/bin-name</use>
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<use>render-bin/bin-name</use>
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</bin-name>
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</bin-name>
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</render-bin>-->
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</render-bin>
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<texture-unit>
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<texture-unit>
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<unit>0</unit>
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<unit>0</unit>
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<type>noise</type>
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<type>noise</type>
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