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- New input file by _obook

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BARANGER Emmanuel 2010-11-12 20:07:43 +01:00
parent c1fcc59716
commit a3f838c414

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<?xml version="1.0"?>
<!--
Original file by frohlich
$Id$
Bindings for THRUSTMASTER Top Gun Afterburner USB stick/throttle combination.
This file is based on the Cyborg-Gold-3d-USB configuration file. So it provides
maximum compatibility.
_______________________________________ Layout _______________________________________
axis 0: aileron
axis 1: elevator
axis 2: rudder
axis 3: throttle
no modifier F3 F4 F3+F4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
button 0 (trigger): brakes parking brake speed brake thrust revers.
button 1 (top middle): flaps up gear up previous view *
button 2 (front right): reset view dir tail wheel lock cockpit view reset all trim
button 3 (top right): flaps down gear down next view *
button 4 (thr. down/back): brakes left * zoom out *
button 5 (thr. middle/back): brakes right * zoom in *
button 6 (thr. upper/back): //////////////////////// modifier 0 /////////////////////////
button 7 (thr. front): //////////////////////// modifier 1 /////////////////////////
hat left (axis5): look left leaner mixture aileron trim rudder trim
hat right (axis5): look right richer mixture aileron trim rudder trim
hat back (axis6): look down dec prop pitch elevator trim *
hat forward (axis6): look up inc prop pitch elevator trim *
F3 and F4 are used like "Shift", "Control", or "Alternate" on computer keyboards.
For example: press F3 and keep holding it down while pressing the fire
button/trigger -> toggle parking brake
When flying the Harrier, "F3/hat left" and "right" control the thrust vector.
Also this configurations will make use of the raster positions on the throttle.
The idle position and below is really zero thrust command.
Positions bewteen idle and afterburner will scale the thrust value between 0 and 0.98
and thus provides military power for jet engines. The afterburner raster will
really turn on afterburning.
Also to avoid additional deadband values in the linux kernel
to the deadband values configured here in flightgear.
You may need to issue the following command before starting flightgear:
jscal -s 7,1,0,-5,5,4194304,4194304,1,0,-5,5,4194304,4194304,1,0,-5,5,4194304,4194304,1,0,128,128,4194304,4194304,1,0,112,142,5534751,5534751,1,0,0,0,536870912,536870912,1,0,0,0,536870912,536870912 /dev/input/js0
This will also avoid the useless deadband area in the middle of the throttle position.
Also this will make the raster positions of the throttle match the programmed values here.
___________________________________ Customization ____________________________________
If you want to change some (or all) of the bindings, the recommended way is
to copy this file to your home directory, make your changes there, and include
it from your personal preferences.xml file. Use the tags <js-named n="100">
and </js-named> around the definitions, but within the <PropertyList> scope.
(You can use any number lower than 999.)
<PropertyList>
<input>
<joysticks include="your-modified-copy.xml"/>
</input>
</PropertyList>
The property "/input/joysticks/js[0]/saitek-cyborg-3D-modifier" indicates
the "shift" level. F3 sets bit 0, F4 sets bit 1. The property is 'nil' or
zero if none of the shift buttons is pressed, 1 if F3 is pressed, 2 if F4
is pressed, and 3 if both F3 and F4 are pressed.
Note that you have to enclose nasal scripts in <script><![CDATA[...]]></script>
if they contain characters that interfere with the xml markup. This is the case
if you are, for exmaple, using < (lower than). Alternatively, you can 'escape'
the character with "&lt;".
____________________________________ References ______________________________________
Joysticks: $FG_ROOT/Docs/README.Joystick.html
Properties: see property browser (fgfs menu: "File"->"Browse internal properties")
Nasal: http://www.plausible.org/nasal/
Nasal examples: $FG_ROOT/Nasal/
______________________________________________________________________________________
~~ Melchior FRANZ <mfranz@aon.at>
slightly modified for the thrustmaster joystick Mathias Froehlich <Mathias.Froehlich@web.de>
-->
<PropertyList>
<name type="string">ThrustMaster HOTAS Force Feedback Joystick</name>
<axis>
<desc>Aileron</desc>
<number>
<unix>0</unix>
<mac>0</mac>
<windows>0</windows>
</number>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
<power type="double">2.0</power>
</binding>
</axis>
<axis>
<desc>Elevator</desc>
<number>
<unix>1</unix>
<mac>1</mac>
<windows>1</windows>
</number>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<factor type="double">-1.0</factor>
<power type="double">2.0</power>
</binding>
</axis>
<axis>
<desc>Rudder</desc>
<number>
<unix>3</unix>
<mac>3</mac>
<windows>3</windows>
</number>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<offset type="double">0.0</offset>
<factor type="double">1.0</factor>
<power type="double">2.0</power>
</binding>
</axis>
<axis>
<!--
We have a throttle with two raster positions.
The areas are:
1 - 0.99: idle
0.99 - 0.9: idle deadband
0.9 - -0.55: normal thrust
-0.55 - -0.9: afterburner deadband
-0.9 - -1: afterburner
-->
<desc>Throttle</desc>
<number>
<unix>2</unix>
<mac>2</mac>
<windows>2</windows>
</number>
<dead-band type="double">0.0</dead-band>
<binding>
<command>nasal</command>
<script>
<![CDATA[
if (1==1) {
val = cmdarg().getNode("setting").getValue();
abend = -1;
abstart = -0.9;
milend = -0.55;
milstart = 0.9;
if (val < abstart) {
# afterburner
a = 0.03/(abend-abstart);
b = 1-a*abend;
props.setAll("/controls/engines/engine", "augmentation", "true");
props.setAll("/controls/engines/engine", "throttle", a*val+b);
} else {
# no afterburner
props.setAll("/controls/engines/engine", "augmentation", "false");
if (val < milend) {
# afterburner deadband
props.setAll("/controls/engines/engine", "throttle", 0.9699999999);
} else {
if (val < milstart) {
a = 0.96999999999/(milend-milstart);
b = -a*milstart;
props.setAll("/controls/engines/engine", "throttle", a*val+b);
#props.setAll("/controls/engines/engine", "cutoff", 0);
#props.setAll("/controls/engines/engine", "starter", 0);
} else {
if (val < 0.99) {
props.setAll("/controls/engines/engine", "throttle", 0.4);
#props.setAll("/controls/engines/engine", "cutoff", 0);
#props.setAll("/controls/engines/engine", "starter", 1);
} else {
props.setAll("/controls/engines/engine", "throttle", 0);
#props.setAll("/controls/engines/engine", "cutoff", 1);
#props.setAll("/controls/engines/engine", "starter", 0);
}
}
}
}
}
]]>
</script>
</binding>
</axis>
<button n="0"><!-- trigger -->
<desc>Brakes</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-left", 1, 0.075);
interpolate("/controls/gear/brake-right", 1, 0.075);
} elsif (mod == 1) {
setprop("/controls/gear/brake-left", 1);
setprop("/controls/gear/brake-right", 1);
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-left", 0, 0.075);
interpolate("/controls/gear/brake-right", 0, 0.075);
} elsif (mod == 1) {
brake = !getprop("/controls/gear/brake-parking");
setprop("/controls/gear/brake-parking", brake);
if (brake) {
gui.popupTip("Parking Brake ON");
} else {
gui.popupTip("Parking Brake OFF");
}
setprop("/controls/gear/brake-left", 0);
setprop("/controls/gear/brake-right", 0);
} elsif (mod == 2) {
speedbrake = !getprop("/controls/flight/speedbrake");
setprop("/controls/flight/speedbrake", speedbrake);
} elsif (mod == 3) {
reverser = !getprop("/controls/engines/engine[0]/reverser");
props.setAll("/controls/engines/engine", "reverser", reverser);
if (reverser) {
gui.popupTip("Thrust Reverser ON");
} else {
gui.popupTip("Thrust Reverser OFF");
}
}
</script>
</binding>
</mod-up>
</button>
<button n="1"><!-- top middle -->
<desc>Flaps/gear up; previous view</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
controls.flapsDown(-1);
gui.popupTip("Fermeture volets - Raise flaps");
} elsif (mod == 1) {
controls.gearDown(-1);
gui.popupTip("Train rentre - Gear up");
} elsif (mod == 2) {
view.stepView(-1);
} elsif (mod == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
controls.flapsDown(0);
gui.popupTip("Fermeture volets - Raise flaps");
} elsif (mod == 1) {
controls.gearDown(0);
gui.popupTip("Train rentre - Gear up");
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
</mod-up>
</button>
<button n="2"><!-- front right -->
<desc>Reset view; toggle tail-wheel lock; reset trim</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
view.resetView();
} elsif (mod == 1) {
twlock = !getprop("/controls/gear/tailwheel-lock");
setprop("/controls/gear/tailwheel-lock", twlock);
if (twlock) {
gui.popupTip("Tail Wheel LOCKED");
} else {
gui.popupTip("Tail Wheel UNLOCKED");
}
} elsif (mod == 2) {
setprop("/sim/current-view/view-number", 0);
view.resetView();
} elsif (mod == 3) {
setprop("/controls/flight/elevator-trim", 0);
setprop("/controls/flight/aileron-trim", 0);
setprop("/controls/flight/rudder-trim", 0);
}
</script>
</binding>
</button>
<button n="3"><!-- top right -->
<desc>Flaps/gear down; next view</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
controls.flapsDown(1);
gui.popupTip("Ouverture volets - Lower flaps");
} elsif (mod == 1) {
controls.gearDown(1);
gui.popupTip("Train sorti - Gear down");
} elsif (mod == 2) {
view.stepView(1);
} elsif (mod == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
controls.flapsDown(0);
gui.popupTip("Ouverture volets - Lower flaps");
} elsif (mod == 1) {
controls.gearDown(0);
gui.popupTip("Train sorti - Gear down");
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
</mod-up>
</button>
<button n="4"><!-- throttle down/back -->
<desc>Brakes left</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-left", 1, 0.075);
} elsif (mod == 1) {
#
} elsif (mod == 2) {
view.increase();
} elsif (mod == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-left", 0, 0.075);
} elsif (mod == 1) {
#
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
</mod-up>
</button>
<button n="5"><!-- throttle middle/back -->
<desc>Brakes right</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-right", 1, 0.075);
} elsif (mod == 1) {
#
} elsif (mod == 2) {
view.decrease();
} elsif (mod == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-right", 0, 0.075);
} elsif (mod == 1) {
#
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
</mod-up>
</button>
<button n="6"><!-- throttle upper/back -->
<desc>Modifier Bit 0</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
name = "/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier";
mod = getprop(name);
if (mod == nil) {
setprop(name, 1);
} elsif (mod == 0 or mod == 2) {
setprop(name, mod + 1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
name = "/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier";
mod = getprop(name);
if (mod == nil) {
setprop(name, 0);
} elsif (mod == 1 or mod == 3) {
setprop(name, mod - 1);
}
</script>
</binding>
</mod-up>
</button>
<button n="7"><!-- throttle front -->
<desc>Modifier Bit 1</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
name = "/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier";
mod = getprop(name);
if (mod == nil) {
setprop(name, 2);
} elsif (mod == 0 or mod == 1) {
setprop(name, mod + 2);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
name = "/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier";
mod = getprop(name);
if (mod == nil) {
setprop(name, 0);
} elsif (mod == 2 or mod == 3) {
setprop(name, mod - 2);
}
</script>
</binding>
</mod-up>
</button>
<axis n="5"><!-- View Direction Hat -->
<desc>View direction; mixture; aileron trim; rudder trim</desc>
<number>
<unix>4</unix>
<mac>5</mac>
<windows>6</windows>
</number>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
v = getprop("/sim/current-view/view-number");
if (v == 0 or v == 4) {
view.panViewDir(1);
} else {
view.panViewDir(-1);
}
} elsif (mod == 1) {
controls.adjMixture(-1);
if (getprop("/sim/aero") == "harrier") {
thv = getprop("/controls/engines/engine[0]/mixture");
thv = int(thv * 120 - 20);
gui.popupTip("Thrust vector " ~ thv);
}
} elsif (mod == 2) {
controls.aileronTrim(-0.75);
} elsif (mod == 3) {
controls.rudderTrim(0.75);
}
]]>
</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
v = getprop("/sim/current-view/view-number");
if (v == 0 or v == 4) {
view.panViewDir(-1);
} else {
view.panViewDir(1);
}
} elsif (mod == 1) {
controls.adjMixture(1);
if (getprop("/sim/aero") == "harrier") {
thv = getprop("/controls/engines/engine[0]/mixture");
thv = int(thv * 120 - 20);
gui.popupTip("Thrust vector " ~ thv);
}
} elsif (mod == 2) {
controls.aileronTrim(0.75);
} elsif (mod == 3) {
controls.rudderTrim(-0.75);
}
]]></script>
</binding>
</high>
</axis>
<axis>
<desc>View direction; prop pitch; elevator trim</desc>
<number>
<unix>5</unix>
<mac>6</mac>
<windows>7</windows>
</number>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
view.panViewPitch(1);
} elsif (mod == 1) {
controls.adjPropeller(1);
} elsif (mod == 2) {
controls.elevatorTrim(0.75);
} elsif (mod == 3) {
#
}
]]>
</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
if (mod == nil or mod == 0) {
view.panViewPitch(-1);
} elsif (mod == 1) {
controls.adjPropeller(-1);
} elsif (mod == 2) {
controls.elevatorTrim(-0.75);
} elsif (mod == 3) {
#
}
]]>
</script>
</binding>
</high>
</axis>
</PropertyList>