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Merge branch 'master' of gitorious.org:fg/fgdata into Work

This commit is contained in:
Vivian Meazza 2010-11-01 17:58:47 +00:00
commit a36716725f
2 changed files with 25 additions and 7 deletions

View file

@ -261,7 +261,7 @@
<command>nasal</command>
<script>
setprop("/sim/presets/parkpos", "");
if (!mode.airport.getBoolValue()) {
setprop("/sim/presets/airport-id", "");
setprop("/sim/presets/runway", "");

View file

@ -1320,6 +1320,9 @@ Shared parameters for various materials.
<heading-type>random</heading-type>
</object>
</object-group>
<!-- Disabled to avoid a tremendous osg performance penalty when
deleting scenery tiles, caused by tens of thousands of shared
horse/cow objects. Need a better implementation!
<object-group>
<range-m>1000</range-m>
<object>
@ -1332,7 +1335,7 @@ Shared parameters for various materials.
<coverage-m2>300000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
</object-group> -->
<wood-coverage>1000000.0</wood-coverage>
<wood-size>20000.0</wood-size>
<tree-density>4000.0</tree-density>
@ -1383,6 +1386,9 @@ Shared parameters for various materials.
<heading-type>random</heading-type>
</object>
</object-group>
<!-- Disabled to avoid a tremendous osg performance penalty when
deleting scenery tiles, caused by tens of thousands of shared
horse/cow objects. Need a better implementation!
<object-group>
<range-m>1000</range-m>
<object>
@ -1395,7 +1401,7 @@ Shared parameters for various materials.
<coverage-m2>300000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
</object-group> -->
<wood-coverage>500000.0</wood-coverage>
<tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
@ -1444,6 +1450,9 @@ Shared parameters for various materials.
<heading-type>random</heading-type>
</object>
</object-group>
<!-- Disabled to avoid a tremendous osg performance penalty when
deleting scenery tiles, caused by tens of thousands of shared
horse/cow objects. Need a better implementation!
<object-group>
<range-m>1000</range-m>
<object>
@ -1456,7 +1465,7 @@ Shared parameters for various materials.
<coverage-m2>300000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
</object-group> -->
<wood-coverage>500000.0</wood-coverage>
<wood-size>20000.0</wood-size>
<tree-density>5000.0</tree-density>
@ -2140,6 +2149,9 @@ Shared parameters for various materials.
<heading-type>random</heading-type>
</object>
</object-group>
<!-- Disabled to avoid a tremendous osg performance penalty when
deleting scenery tiles, caused by tens of thousands of shared
horse/cow objects. Need a better implementation!
<object-group>
<range-m>1000</range-m>
<object>
@ -2152,7 +2164,7 @@ Shared parameters for various materials.
<coverage-m2>300000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
</object-group> -->
<wood-coverage>1000000.0</wood-coverage>
<wood-size>20000.0</wood-size>
<tree-density>4000.0</tree-density>
@ -2202,6 +2214,9 @@ Shared parameters for various materials.
<heading-type>random</heading-type>
</object>
</object-group>
<!-- Disabled to avoid a tremendous osg performance penalty when
deleting scenery tiles, caused by tens of thousands of shared
horse/cow objects. Need a better implementation!
<object-group>
<range-m>1000</range-m>
<object>
@ -2214,7 +2229,7 @@ Shared parameters for various materials.
<coverage-m2>300000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
</object-group> -->
<wood-coverage>150000.0</wood-coverage>
<wood-size>10000.0</wood-size>
<tree-density>5000.0</tree-density>
@ -2264,6 +2279,9 @@ Shared parameters for various materials.
<heading-type>random</heading-type>
</object>
</object-group>
<!-- Disabled to avoid a tremendous osg performance penalty when
deleting scenery tiles, caused by tens of thousands of shared
horse/cow objects. Need a better implementation!
<object-group>
<range-m>1000</range-m>
<object>
@ -2276,7 +2294,7 @@ Shared parameters for various materials.
<coverage-m2>300000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
</object-group> -->
<wood-coverage>150000.0</wood-coverage>
<wood-size>10000.0</wood-size>
<tree-density>5000.0</tree-density>