From 9eb117d60c2fe95d7be10c42f69d5e285f1041a5 Mon Sep 17 00:00:00 2001 From: Frederic Bouvier Date: Mon, 6 Aug 2012 00:17:31 +0200 Subject: [PATCH] Preserve film grain aspect ratio --- Shaders/cinema.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Shaders/cinema.frag b/Shaders/cinema.frag index a1ab1bf85..d3033f078 100644 --- a/Shaders/cinema.frag +++ b/Shaders/cinema.frag @@ -59,7 +59,7 @@ void main() { vec3 dirt = vec3(1.0); if (filmWear) { - dirt = texture2D(film_tex, initialCoords + vec2(0.0, osg_SimulationTime * 7.7)).rgb; + dirt = texture2D(film_tex, initialCoords*vec2( 1.0, fg_BufferSize.y / fg_BufferSize.x ) + vec2(0.0, osg_SimulationTime * 7.7)).rgb; } vec4 color = texture2D( lighting_tex, c1 );