Added Lighting to AI A330-200 Freighter
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4 changed files with 59 additions and 3 deletions
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<PropertyList>
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<description>A330-200 Freighter</description>
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<author>3D Model Innis Cunningham, UV map Ian Tolosa</author>
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<author>3D Model Innis Cunningham, UV map liveries Brett Harrison</author>
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<path>Models/A33X.ac</path>
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<!-- Show Gear only when speed under 200 knots for parking and taxi and take off phases -->
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<animation>
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<type>select</type>
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<object-name>gear</object-name>
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<condition>
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<less-than>
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<property>velocities/true-airspeed-kt</property>
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<value>200</value>
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<value>165</value>
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</less-than>
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</condition>
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</animation>
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<!-- Tail and Windows Lightmap Effect -->
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<effect>
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<inherits-from>AI/Aircraft/A332/Effects/33X-LightMap</inherits-from>
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<object-name>body</object-name>
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<object-name>gear</object-name>
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</effect>
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<!-- Add Navigation Lights Objects -->
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<model>
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<path>Lights/332-NavLights.xml</path>
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</model>
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<!-- Enable Beacons and Strobes Pulse Behaviour -->
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<nasal>
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<load><![CDATA[
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aircraft.light.new("/sim/model/A332/lighting/beacon", [0.7, 1.3]);
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aircraft.light.new("/sim/model/A332/lighting/strobes", [0.02, 0.1, 0.02, 1.86]);
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setprop("/sim/model/A332/lighting/beacon/enabled", 1);
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setprop("/sim/model/A332/lighting/strobes/enabled", 1);
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]]></load>
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<unload></unload>
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</nasal>
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</PropertyList>
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36
AI/Aircraft/A332/Effects/33X-LightMap.eff
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36
AI/Aircraft/A332/Effects/33X-LightMap.eff
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Lighting of Tail, Flanks and Windows -->
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<PropertyList>
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<name>A33X-LightMap</name>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<parameters>
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<normalmap-enabled type="int">0</normalmap-enabled>
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<reflection-enabled type="int">0</reflection-enabled>
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<reflection-dynamic type="int">0</reflection-dynamic>
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<reflect_map-enabled type="int">0</reflect_map-enabled>
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<reflection-correction type="float">0</reflection-correction>
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<!-- Enable 3 colors RGB LigntMap -->
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<lightmap-enabled type="int"><use>/environment/lightmap-factor</use></lightmap-enabled>
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<lightmap-multi type="int">1</lightmap-multi>
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<!-- Red Channel (Tail) - Night Activation and Color -->
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<lightmap-factor type="float" n="0">1</lightmap-factor>
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<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
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<!-- Green Channel (Windows) Multiplying Factor and Color -->
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<lightmap-factor type="float" n="1">1.5</lightmap-factor>
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<lightmap-color type="vec3d" n="1">1.0 1.0 1.0</lightmap-color>
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<!-- Blue Channel (UnUsed) Multiplying Factor and Color -->
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<lightmap-factor type="float" n="2">0</lightmap-factor>
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<lightmap-color type="vec3d" n="2">1.0 1.0 1.0</lightmap-color>
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<!-- Alpha Channel (UnUsed) Multiplying Factor and Color -->
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<lightmap-factor type="float" n="3">0.0</lightmap-factor>
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<lightmap-color type="vec3d" n="3">1.0 1.0 1.0</lightmap-color>
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<!-- LightMap Image Location -->
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<texture n="3">
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<image>AI/Aircraft/A332/Effects/33X-LightMap.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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</parameters>
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</PropertyList>
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AI/Aircraft/A332/Effects/33X-LightMap.png
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AI/Aircraft/A332/Effects/33X-LightMap.png
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AI/Aircraft/A332/Textures/QatarAirways/A33X-tex.png
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AI/Aircraft/A332/Textures/QatarAirways/A33X-tex.png
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