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Split out common materials and settings from materials files, create file structure

to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
This commit is contained in:
Stuart Buchanan 2012-02-24 21:17:44 +00:00
parent 99b1e58ea9
commit 9c901780ac
20 changed files with 5852 additions and 0 deletions

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<?xml version="1.0"?>
<!-- Set of generic farm buildings, for inclusion in a materials file -->
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<range-m>5000</range-m>
<object>
<path>Models/Buildings/silo.ac</path>
<path>Models/Buildings/red-barn.ac</path>
<path>Models/Buildings/horse-stable.ac</path>
<path>Models/Buildings/cow-stable.ac</path>
<path>Models/Agriculture/farmhouse1.ac</path>
<path>Models/Agriculture/farmhouse2.ac</path>
<path>Models/Agriculture/farmhouse3.ac</path>
<coverage-m2>5000</coverage-m2>
<heading-type>mask</heading-type>
</object>
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<glyph> <name>1</name> <left>0.49097</left> <right>0.50024</right> </glyph>
<glyph> <name>2</name> <left>0.50024</left> <right>0.51709</right> </glyph>
<glyph> <name>3</name> <left>0.51709</left> <right>0.53370</right> </glyph>
<glyph> <name>4</name> <left>0.53370</left> <right>0.55176</right> </glyph>
<glyph> <name>5</name> <left>0.55176</left> <right>0.56860</right> </glyph>
<glyph> <name>6</name> <left>0.56860</left> <right>0.58570</right> </glyph>
<glyph> <name>7</name> <left>0.58570</left> <right>0.60254</right> </glyph>
<glyph> <name>8</name> <left>0.60254</left> <right>0.61914</right> </glyph>
<glyph> <name>9</name> <left>0.61914</left> <right>0.63672</right> </glyph>
<glyph> <name>t0</name> <left>0.63672</left> <right>0.65137</right> </glyph>
<glyph> <name>t1</name> <left>0.65137</left> <right>0.65918</right> </glyph>
<glyph> <name>t2</name> <left>0.65918</left> <right>0.67334</right> </glyph>
<glyph> <name>t3</name> <left>0.67334</left> <right>0.68726</right> </glyph>
<glyph> <name>t4</name> <left>0.68726</left> <right>0.70288</right> </glyph>
<glyph> <name>t5</name> <left>0.70288</left> <right>0.71680</right> </glyph>
<glyph> <name>t6</name> <left>0.71680</left> <right>0.73120</right> </glyph>
<glyph> <name>t7</name> <left>0.73120</left> <right>0.74634</right> </glyph>
<glyph> <name>t8</name> <left>0.74634</left> <right>0.76001</right> </glyph>
<glyph> <name>t9</name> <left>0.76001</left> <right>0.77441</right> </glyph>
<glyph> <name>^u</name> <left>0.77441</left> <right>0.79200</right> </glyph>
<glyph> <name>^d</name> <left>0.79200</left> <right>0.81006</right> </glyph>
<glyph> <name>^l</name> <left>0.81006</left> <right>0.83276</right> </glyph>
<glyph> <name>^r</name> <left>0.83276</left> <right>0.85571</right> </glyph>
<glyph> <name>^lu</name> <left>0.85571</left> <right>0.87573</right> </glyph>
<glyph> <name>^ru</name> <left>0.87573</left> <right>0.89527</right> </glyph>
<glyph> <name>^ld</name> <left>0.89527</left> <right>0.91529</right> </glyph>
<glyph> <name>^rd</name> <left>0.91529</left> <right>0.93457</right> </glyph>
<glyph> <name>|</name> <left>0.97974</left> <right>0.98926</right> </glyph>
<glyph> <name>start-frame</name><left>0.98462</left> <right>0.98926</right> </glyph>
<glyph> <name>stop-frame</name> <left>0.99390</left> <right>0.99854</right> </glyph>
</PropertyList>

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@ -0,0 +1,50 @@
<?xml version="1.0"?>
<!-- Set of industrial buildings, for inclusion in a materials file -->
<PropertyList>
<range-m>10000</range-m>
<object>
<path>Models/Industrial/Industrial110x185.xml</path>
<path>Models/Industrial/Industrial150x115.xml</path>
<path>Models/Industrial/Industrial85x160.xml</path>
<coverage-m2>100000</coverage-m2>
<heading-type>mask</heading-type>
<spacing-m>80</spacing-m>
</object>
<object>
<path>Models/Buildings/factory.ac</path>
<path>Models/Industrial/Industrial120x90.xml</path>
<path>Models/Industrial/Industrial130x95.xml</path>
<coverage-m2>100000</coverage-m2>
<heading-type>mask</heading-type>
<spacing-m>60</spacing-m>
</object>
<object>
<path>Models/Industrial/Industrial100x90.xml</path>
<path>Models/Industrial/Industrial100x70.xml</path>
<path>Models/Industrial/Industrial50x100.xml</path>
<coverage-m2>100000</coverage-m2>
<heading-type>mask</heading-type>
<spacing-m>50</spacing-m>
</object>
<object>
<path>Models/Industrial/Industrial70x75.xml</path>
<path>Models/Industrial/Industrial70x60.xml</path>
<path>Models/Industrial/Industrial50x75.xml</path>
<path>Models/Industrial/Industrial60x50.xml</path>
<coverage-m2>50000</coverage-m2>
<heading-type>mask</heading-type>
<spacing-m>40</spacing-m>
</object>
<object>
<path>Models/Industrial/Industrial55x35.xml</path>
<path>Models/Industrial/Industrial35x55.xml</path>
<path>Models/Industrial/Industrial10x20.xml</path>
<path>Models/Buildings/small-modern-office.ac</path>
<path>Models/Buildings/small-office.ac</path>
<path>Models/Buildings/oil-tanks.ac</path>
<coverage-m2>10000</coverage-m2>
<heading-type>mask</heading-type>
<spacing-m>30</spacing-m>
</object>
</PropertyList>

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<?xml version="1.0"?>
<!--
FlightGear Materials File. See Docs/README.materials for details.
This file contains material definitions and settings shared across
all material definition file. It is intended to be included within
materials.xml etc. using an include="Materials/materials-base.xml"
attribute
-->
<PropertyList>
<!--
Shared parameters for various materials.
-->
<params>
<forest>
<!-- Maximum distance from which a tree is visible -->
<tree-range-m>8000</tree-range-m>
</forest>
</params>
<!-- Signage -->
<material n="1000">
<name>lf_sng_solid_yellow</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_solid_yellow.png</texture>
</material>
<material n="1001">
<name>lf_sng_broken_yellow</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_broken_yellow.png</texture>
</material>
<material n="1002">
<name>lf_dbl_solid_yellow</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_dbl_solid_yellow.png</texture>
</material>
<material n="1003">
<name>lf_runway_hold</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_runway_hold.png</texture>
</material>
<material n="1004">
<name>lf_sng_broken_yellow</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_broken_yellow.png</texture>
</material>
<material n="1005">
<name>lf_ils_hold</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_ils_hold.png</texture>
</material>
<material n="1006">
<name>lf_safetyzone_centerline</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_safetyzone_centerline.png</texture>
</material>
<material n="1007">
<name>lf_sng_lane_queue</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_lane_queue.png</texture>
</material>
<material n="1008">
<name>lf_dbl_lane_queue</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_dbl_lane_queue.png</texture>
</material>
<material n="1009">
<name>lf_sng_solid_yellow_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_solid_yellow_border.png</texture>
</material>
<material n="1010">
<name>lf_sng_broken_yellow_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_broken_yellow_border.png</texture>
</material>
<material n="1011">
<name>lf_dbl_solid_yellow_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_dbl_solid_yellow_border.png</texture>
</material>
<material n="1012">
<name>lf_runway_hold_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_runway_hold_border.png</texture>
</material>
<material n="1013">
<name>lf_other_hold_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_other_hold_border.png</texture>
</material>
<material n="1014">
<name>lf_other_hold</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_other_hold.png</texture>
</material>
<material n="1015">
<name>lf_ils_hold_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_ils_hold_border.png</texture>
</material>
<material n="1016">
<name>lf_safetyzone_centerline_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_safetyzone_centerline_border.png</texture>
</material>
<material n="1017">
<name>lf_sng_lane_queue_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_lane_queue_border.png</texture>
</material>
<material n="1018">
<name>lf_dbl_lane_queue_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_dbl_lane_queue_border.png</texture>
</material>
<material n="1019">
<name>lf_sng_solid_white</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_solid_white.png</texture>
</material>
<material n="1020">
<name>lf_checkerboard_white</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_checkerboard_white.png</texture>
</material>
<material n="1021">
<name>lf_broken_white</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_broken_white.png</texture>
</material>
<!-- Lights -->
<material n="1101">
<name>RUNWAY_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1102">
<name>RWY_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1103">
<name>RWY_WHITE_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1104">
<name>RWY_WHITE_MEDIUM_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1105">
<name>RWY_WHITE_LOW_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1106">
<name>RWY_SEQUENCED_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1107">
<name>RWY_REIL_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1108">
<name>RWY_YELLOW_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.84314</g>
<b>0.078431</b>
<a>1.0</a>
</emissive>
</material>
<material n="1109">
<name>RWY_YELLOW_MEDIUM_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.84314</g>
<b>0.078431</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1110">
<name>RWY_YELLOW_LOW_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.84314</g>
<b>0.078431</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1111">
<name>RWY_RED_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.35294</g>
<b>0.35294</b>
<a>1.0</a>
</emissive>
</material>
<material n="1112">
<name>RWY_RED_MEDIUM_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.35294</g>
<b>0.35294</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1113">
<name>RWY_RED_LOW_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.35294</g>
<b>0.35294</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1114">
<name>RWY_GREEN_LIGHTS</name>
<emissive>
<r>0.078431</r>
<g>0.92157</g>
<b>0.078431</b>
<a>1.0</a>
</emissive>
</material>
<material n="1115">
<name>RWY_GREEN_MEDIUM_LIGHTS</name>
<emissive>
<r>0.078431</r>
<g>0.92157</g>
<b>0.078431</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1116">
<name>RWY_GREEN_LOW_LIGHTS</name>
<emissive>
<r>0.078431</r>
<g>0.92157</g>
<b>0.078431</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1117">
<name>RWY_GREEN_TAXIWAY_LIGHTS</name>
<emissive>
<r>0.078431</r>
<g>0.92157</g>
<b>0.078431</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1118">
<name>RWY_BLUE_TAXIWAY_LIGHTS</name>
<emissive>
<r>0.35294</r>
<g>0.35294</g>
<b>0.92157</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1119">
<name>RWY_VASI_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<!-- Shared material definitions -->
<material n="2001">
<name>Unknown</name>
<texture>Terrain/unknown.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material n="2002">
<name>PackIce</name>
<texture>Terrain/packice1.png</texture>
<texture>Terrain/packice2.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<shininess>1.5</shininess>
<rolling-friction>0.005</rolling-friction>
<friction-factor>0.2</friction-factor>
<bumpiness>0.3</bumpiness>
</material>
<material n="2003">
<name>Glacier</name>
<name>PolarIce</name>
<effect>Effects/glacier</effect>
<texture>Terrain/glacier1.png</texture>
<texture>Terrain/glacier2.png</texture>
<texture>Terrain/glacier3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<shininess>1.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.2</friction-factor>
<bumpiness>0.5</bumpiness>
</material>
<material n="2004">
<name>SnowCover</name>
<texture>Terrain/snow1.png</texture>
<texture>Terrain/snow2.png</texture>
<texture>Terrain/snow3.png</texture>
<texture>Terrain/snow4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<shininess>1.2</shininess>
<rolling-friction>0.15</rolling-friction>
<friction-factor>0.3</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material n="2005">
<name>Ocean</name>
<effect>Effects/water</effect>
<texture>Terrain/water.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Geometry/container_carrier.ac</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/ContainerShip.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/Trawler.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
<object>
<path>Models/Maritime/Civilian/Trawler.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
<object>
<path>Models/Maritime/Civilian/Trawler.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/Freighter.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/LargeTrawler.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/SailBoatUnderSail.xml</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/CruiseShip.xml</path>
<coverage-m2>5000000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Civilian/MPPShip.xml</path>
<coverage-m2>5000000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.4</r>
<g>0.4</g>
<b>0.4</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.2</b>
<a>1.0</a>
</specular>
<shininess>0</shininess>
<solid>0</solid>
<rolling-friction>2</rolling-friction>
<bumpiness>0.8</bumpiness>
</material>
<material n="2006">
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<effect>Effects/transition-base-grass-inverse</effect>
<texture>Terrain/rock.png</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material n="2007">
<name>Lava</name>
<name>Burnt</name>
<texture>Terrain/lava.png</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material n="2008">
<name>Asphalt</name>
<texture>Terrain/asphalt.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2009">
<name>Freeway</name>
<name>Road</name>
<texture>Terrain/asphalt.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<light-coverage>10000.0</light-coverage>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2010">
<name>Railroad</name>
<!--<name>Transport</name>-->
<texture>Terrain/gravel.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<light-coverage>1000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.5</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.5</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
</PropertyList>

View file

@ -0,0 +1,8 @@
<?xml version="1.0"?>
<!-- Runway rain effect, for inclusion in a materials file. Non-DDS variant -->
<PropertyList>
<effect>Effects/runway</effect>
<shininess>
<use>/environment/rain-norm</use>
</shininess>
</PropertyList>

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@ -0,0 +1,8 @@
<?xml version="1.0"?>
<!-- Runway rain effect, for inclusion in a materials file. DDS variant -->
<PropertyList>
<effect>Effects/runway-dds</effect>
<shininess>
<use>/environment/rain-norm</use>
</shininess>
</PropertyList>

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@ -0,0 +1,31 @@
<?xml version="1.0"?>
<!-- Set of town buildings, for inclusion in a materials file -->
<PropertyList>
<range-m>10000</range-m>
<object>
<path>Models/Buildings/water-tower.ac</path>
<path>Models/Buildings/oil-tanks.ac</path>
<coverage-m2>2000000</coverage-m2>
<heading-type>random</heading-type>
</object>
<object>
<path>Models/Buildings/big-church.ac</path>
<path>Models/Buildings/brick-school.ac</path>
<coverage-m2>100000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Buildings/shop.ac</path>
<path>Models/Buildings/hosshop.ac</path>
<path>Models/Buildings/weapshop.ac</path>
<coverage-m2>20000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Residential/germanvillagehouse1.ac</path>
<path>Models/Residential/MontHse1Grey_White.ac</path>
<path>Models/Residential/MontHse1Red_Tile_Yellow.ac</path>
<coverage-m2>5000</coverage-m2>
<heading-type>mask</heading-type>
</object>
</PropertyList>

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@ -0,0 +1,41 @@
<?xml version="1.0"?>
<!-- Set of Urban buildings, for inclusion in a materials file -->
<PropertyList>
<range-m>10000</range-m>
<object>
<path>Models/Buildings/factory.ac</path>
<coverage-m2>40000000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Buildings/big-apartment.ac</path>
<coverage-m2>10000000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Residential/cube-apartment.ac</path>
<path>Models/Residential/medium-apartment.ac</path>
<path>Models/Buildings/renovated-apartment.ac</path>
<coverage-m2>100000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Commercial/small-glass-office-building.ac</path>
<path>Models/Buildings/medium-glass-office-building.ac</path>
<path>Models/Buildings/small-modern-office.ac</path>
<path>Models/Buildings/small-office.ac</path>
<coverage-m2>100000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Buildings/big-church.ac</path>
<coverage-m2>500000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Buildings/brick-school.ac</path>
<path>Models/Buildings/bank-building.ac</path>
<coverage-m2>100000</coverage-m2>
<heading-type>mask</heading-type>
</object>
</PropertyList>

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